Here is a brief description of the most common races to choose from and their benefits. If you wish
to be something other than what is listed asks me and I will consider it.
Dwarves
- +2 Constitution, -2
Charisma.
- Dark vision:
- +2 racial bonuses on
saving throws against poison, spells and spell-like effects.
- +1 racial bonus to
attack rolls against orcs and goblinoids.
- +4 dodge bonus
against giants.
- +2 racial bonus on
Appraise checks that are related to stone or metal items, and on Craft
checks that are related to stone or metal.
- Automatic Languages:
Common and Dwarven.
Elves
- +2 Dexterity, -2
Constitution.
- Immunity to magic
sleep spells and effects.
- +2 racial saving
throw bonus against Enchantment spells or effects.
- Low-light Vision:
- Proficient with
either longsword or rapier; proficient with shortbow, longbow,
composite longbow, and composite shortbow.
- +2 racial bonus on
Listen, Search, and Spot checks. An elf that merely passes within 5
feet of a secret or concealed door is entitled to a search check to
notice it as if she were actively looking for the door.
- Automatic Languages:
Common and Elven.
Gnomes
- +2 Constitution, -2
Strength.
- Low-light Vision:
- +1 racial bonus to
attack rolls against kobolds and goblinoids (goblins, hobgoblins, and
bugbears): Gnomes battle these creatures frequently and practice
special techniques for fighting them.
- +4 dodge bonus
against giants.
- +2 racial bonus on
Listen checks. +2 racial bonus on Alchemy checks.
- Automatic Languages:
Common and Gnome.
- Once per day a gnome
can use "Speak with Animals" [per the spell] as a spell-like
ability to speak with a burrowing mammal (a badger, fox, rabbit,
etc.). This ability is innate to gnomes. It has a duration of 1 minute
(the gnome is considered a 1st-level caster when he uses this ability,
regardless of his actual level).
- Gnomes with Intelligence
scores of 10 or higher may cast the 0-level spells (cantrips) dancing
lights, ghost sound, and prestidigitation, each once per day. These
are arcane spells. Treat the gnome as a 1st-level caster for all spell
effects dependent on level (range for all three spells and duration
for ghost sound).
Half-Elves
- Immunity to sleep
spells and similar magical effects.
- +2 racial saving
throw bonus against Enchantment spells or effects.
- Low-light Vision:
- +1 racial bonus on
Listen, Search, and Spot checks.
- Elven Blood: For all
special abilities and effects, a half-elf is considered an elf.
- Automatic Languages:
Common and Elven.
Half-Orcs
- +2 Strength, -2
Intelligence, -2 Charisma
- Darkvision:
- Orc Blood: For all
special abilities and effects, a half-orc is considered an orc.
- Automatic Languages:
Common and Orc.
Halflings
- +2 Dexterity, -2
Strength.
- +2 racial bonus on
Climb, Jump, and Move Silently checks.
- +1 racial bonus on
all saving throws. +1 racial attack bonus with a thrown weapon.
- +2 morale bonus on
saving throws against fear.
- +2 racial bonus on
Listen checks.
- Automatic Languages:
Common and Halfling.
Humans
- Human base speed is
30 feet.
- 1 extra feat at 1st
level.
- 4 extra skill points
at 1st level and 1 extra skill point at each additional level.
- Automatic Language:
Common.
Class:
The most common classes are I will have no problem with these classes.
Barbarian, think Viking or Conan, is a
person who lives by the sharpness of his axe, wild and uncontrollable even
by himself, a great fighter.
Bard, a jack of all trades, good with a
weapon, little skill in magic, and can pick a pocket with some ease. Robin
Hood
Cleric, a priest or holy man, can cast
spells in the form of prayers and is decent with blunt weapons, and can
turn or control undead. Friar tuck
Druid, a child of natural, can cast nature
spell and can even shape change at higher levels.
Fighter, a warrior, excellent with weapons
and fighting, knows no magic and sometimes distrusts it, easy class to
learn with.
Monk, Kung fu shaolin, similar to rogue or
cleric, but no magic has many abilities that mimic magic and as he advances
he becomes a walking martial art machine.
Paladin, a holy knight, has healing
powers, can turn undead, cast magic at higher levels and excellent fighter,
a cross between cleric and fighter class.
Ranger, a fighter druid, has great fighting
skill and at higher level can cast druid magic. Good with animals.
Sorcerer, like a wizard but no need for
study or spell books, has less spells to cast, but can cast them more
often, and better with weapons than wizards.
Wizard, the spell masters studying magic to
cast powerful spells not very strong with weapons prefers to stay in
background and use magic.
More information on classes and races can be found on http://srd.pbemnexus.com/home.html
if you do not have access to your own set of books. Also I have the SRD.zip
file here for you own down load if desired. The is a 1.7 meg file with RTF
documents on spells, monsters, equipment, and much much more.
Download SRD zip file
|
|