Character Creation

1. To start off you must choose a race and class I will list some examples below. Certain races gain bonus points and abilities for certain things. I will list those as well.

2. Next each character starts off as 6th level unless otherwise told be myself. You receive 31 (30 +1 for level 4) points in which to divide between your primary abilities those being:

Strength: 10+
Dexterity: 10+
Constitution: 10+
Intelligence: 10+
Wisdom: 10+
Charisma: 10+

You start off with 10 points already in each ability. No ability can be higher than 20 unless under special circumstances.

3. You receive 400 gold coins called dragons in which to buy all your equipment, weapons, clothing and mounts, if it is not on your sheet than you do not have it. And be sensible about your equipment. There is no way a elf is going trudging around a dungeon with a battle axe, chest full of equipment, long bow, and a two handed great sword. He would die of exhaustion before he met any monsters.

4. Chose your skills and feats. I will try to post a list of them on the website later and what they each do in game.

5. Fill in the details of you new alter ego, its sex, age, height, weight, and anything that may be useful.

6. Make a background. Not just he is a fighter looking for adventure. The more creative your background the faster, and better chance you will be allowed in the game.

 

 

Information

Here is a brief description of the most common races to choose from and their benefits. If you wish to be something other than what is listed asks me and I will consider it.

Dwarves

  • +2 Constitution, -2 Charisma.
  • Dark vision:
  • +2 racial bonuses on saving throws against poison, spells and spell-like effects.
  • +1 racial bonus to attack rolls against orcs and goblinoids.
  • +4 dodge bonus against giants.
  • +2 racial bonus on Appraise checks that are related to stone or metal items, and on Craft checks that are related to stone or metal.
  • Automatic Languages: Common and Dwarven.

Elves

  • +2 Dexterity, -2 Constitution.
  • Immunity to magic sleep spells and effects.
  • +2 racial saving throw bonus against Enchantment spells or effects.
  • Low-light Vision:
  • Proficient with either longsword or rapier; proficient with shortbow, longbow, composite longbow, and composite shortbow.
  • +2 racial bonus on Listen, Search, and Spot checks. An elf that merely passes within 5 feet of a secret or concealed door is entitled to a search check to notice it as if she were actively looking for the door.
  • Automatic Languages: Common and Elven.

Gnomes

  • +2 Constitution, -2 Strength.
  • Low-light Vision:
  • +1 racial bonus to attack rolls against kobolds and goblinoids (goblins, hobgoblins, and bugbears): Gnomes battle these creatures frequently and practice special techniques for fighting them.
  • +4 dodge bonus against giants.
  • +2 racial bonus on Listen checks. +2 racial bonus on Alchemy checks.
  • Automatic Languages: Common and Gnome.
  • Once per day a gnome can use "Speak with Animals" [per the spell] as a spell-like ability to speak with a burrowing mammal (a badger, fox, rabbit, etc.). This ability is innate to gnomes. It has a duration of 1 minute (the gnome is considered a 1st-level caster when he uses this ability, regardless of his actual level).
  • Gnomes with Intelligence scores of 10 or higher may cast the 0-level spells (cantrips) dancing lights, ghost sound, and prestidigitation, each once per day. These are arcane spells. Treat the gnome as a 1st-level caster for all spell effects dependent on level (range for all three spells and duration for ghost sound).

Half-Elves

  • Immunity to sleep spells and similar magical effects.
  • +2 racial saving throw bonus against Enchantment spells or effects.
  • Low-light Vision:
  • +1 racial bonus on Listen, Search, and Spot checks.
  • Elven Blood: For all special abilities and effects, a half-elf is considered an elf.
  • Automatic Languages: Common and Elven.

Half-Orcs

  • +2 Strength, -2 Intelligence, -2 Charisma
  • Darkvision:
  • Orc Blood: For all special abilities and effects, a half-orc is considered an orc.
  • Automatic Languages: Common and Orc.

Halflings

  • +2 Dexterity, -2 Strength.
  • +2 racial bonus on Climb, Jump, and Move Silently checks.
  • +1 racial bonus on all saving throws. +1 racial attack bonus with a thrown weapon.
  • +2 morale bonus on saving throws against fear.
  • +2 racial bonus on Listen checks.
  • Automatic Languages: Common and Halfling.

Humans

  • Human base speed is 30 feet.
  • 1 extra feat at 1st level.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Automatic Language: Common.


Class:

The most common classes are I will have no problem with these classes.

Barbarian, think Viking or Conan, is a person who lives by the sharpness of his axe, wild and uncontrollable even by himself, a great fighter.

Bard, a jack of all trades, good with a weapon, little skill in magic, and can pick a pocket with some ease. Robin Hood

Cleric, a priest or holy man, can cast spells in the form of prayers and is decent with blunt weapons, and can turn or control undead. Friar tuck

Druid, a child of natural, can cast nature spell and can even shape change at higher levels.

Fighter, a warrior, excellent with weapons and fighting, knows no magic and sometimes distrusts it, easy class to learn with.

Monk, Kung fu shaolin, similar to rogue or cleric, but no magic has many abilities that mimic magic and as he advances he becomes a walking martial art machine.

Paladin, a holy knight, has healing powers, can turn undead, cast magic at higher levels and excellent fighter, a cross between cleric and fighter class.

Ranger, a fighter druid, has great fighting skill and at higher level can cast druid magic. Good with animals.

Sorcerer, like a wizard but no need for study or spell books, has less spells to cast, but can cast them more often, and better with weapons than wizards.

Wizard, the spell masters studying magic to cast powerful spells not very strong with weapons prefers to stay in background and use magic.

More information on classes and races can be found on http://srd.pbemnexus.com/home.html if you do not have access to your own set of books. Also I have the SRD.zip file here for you own down load if desired. The is a 1.7 meg file with RTF documents on spells, monsters, equipment, and much much more.
Download SRD zip file

 

 




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