Stargazers

The Stargazers are perhaps the most peaceful and contemplative of the Garou tribes. During the Impergium, they were among the Garou who believed the treatment of the humans was unjust and criminal and sought an end to their persecution. Their pleas fell upon deaf ears, so they withdrew from werewolf society to study and meditate on their own, hoping to find inner peace and enlightenment in a bleak, violent world. Their tendency to gaze thoughtfully into the night sky was the inspiration for the other tribes to give them the name they carry still today.

The Stargazers, despite their peaceful nature, can be as fierce in times of war as any other Garou. They merely have different ideals. Working unseen in the shadows, they protect humanity from the hideous minions of the Wyrm. This has brought them great animosity from some members of other tribes, but their wisdom is widely respected among the Garou. Despite this, the Stargazers are considered untrustworthy by many Garou.

The Stargazers live a very spartan life, shunning civilization completely. They do not hold to material wealth of any kind, considering it to be a burden to spiritual enlightenment. They seek only truth. Due to their spiritualistic nature, they have strained relations with the Glass Walkers, who are children of the city and followers of mankind's ways. The Glass Walkers cannot understand their tranquil nature, so they condemn them for it.

The Stargazers hold a special relationship with the moon. They believe that she guides them in all ways, watching over and protecting them from the horrors of the night.

In the year 2000, the Stargazers "left" the Garou Nation, for an indeterminate time, to aid the Eastern Beast Courts, the Eastern werebeasts.  Some Stargazers still maintain contact with certain members or Tribes of the Garou Nation, but are vastly mistrusted, even by these tenuous allies.

Totem:  Chimera

Initial Willpower:  4

Tribe Advantage:  Inner Peace

A Stargazer may regain Willpower as well as Gnosis through meditation.

Tribe Drawback:  Removed

All Stargazers have the Negative Social Trait: Untrustworthy because they are so removed from the rest of Garou society.  They left the Garou Nation in the year 2000.

Backgrounds:  When a cub is adopted into the Stargazers, the first thing his teachers instruct him to do is to rely on himself first and foremost.  Part of this learning process involves severing oneself from material things that one might rely on; Stargazer characters may not begin play with Resources or Fetish.  What's more, the Stargazers have, for the most part, burned their bridges with the Garou Nation; a Stargazer may not take any Allies among the Garou Nation or their friends without explicit Storyteller permission.

Beginning Gifts:  Balance, Falling Touch, Sense Wyrm

Wolf Form:  Varies from light brown to complete black.

Organization:  They have no council or elders to whom they must answer. Instead, each Stargazer seeks her own path in the world. When they require wisdom, members of this tribe seek to gain audience with the aged among their kind.

Habitat:  The Stargazers are wanderers, traveling the world and calling no place home. They journey from caern to caern, seeking wisdom and enlightenment during their travels. They breed with humans who have also cast away the evils of society: explorers, hermits and rustics who live far removed from the world of men.

Protectorate:  Due to their nature, Stargazers feel a special bond with the loners and derelicts of human society. They protect them quietly, never allowing them to realize the true horrors of the Wyrm.

Outlook:  We must guide our Garou cousins into a new era of peace. Only then, as one tribe with one goal, can we hope to destroy the Wyrm and its minions. Until they wish to see things that way, we shall leave them to their own folly.

Quote:  "It is such a peaceful night. Listen carefully to the forest, and it will tell you of days long gone. Do not be so rushed; wisdom will find you. If you go through life at a lightning pace, it will never catch up with you. The choice is yours."
 
 

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Source Material taken from Werewolf:  The Apocalypse Third Edition; Copyrighted by White Wolf Publishing and Gaming Studios, Incorporated.