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    Charter

    We come together as a group of adventurers who see in eachother Truth, Justice, Comraderie, and similar goals. Councilmembers were selected for their commitment, good deeds, and proven leadership skills. Minor Guild decisions and diciplinary actions will be delt with by the council on a 2/3 vote. Major decisions will be decided on by the member majority vote. As our guild grows, new councilmembers may be created and assistants to those councilmembers. Council members are encouraged to respect other council members and other members...for no member, councilmember or leader, is greater than another. This constitution is a work in progress and may be changed as needed to fit the present requirements of the guild.

    As our guild grows and our forces roam the lands, coordinated attempts will be made to encroach upon the most coveted secrets that our world has to offer. The darkest and most dangerous lands shall be our home.

    Our Guild shall be fair and just.

    We shall not allow fear nor weakness among our ranks nor in others.

    We shall seek to establish peace with our adversaries, whether through diplomacy or war.

    All members shall strive to uphold the honor of the Guild.

    Our Guild shall abide by a code of Merit, Skill, and Service with members being judged regularly by such measures in order to determine their influence within the guild. This is a basic philosophy that must be understood by all councilmembers, officers, and regular members of the Society. Role-play is also greatly encouraged being that our Guild exists on the Role-Play Preferred server.
     
     

    Guild Structure

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    There will be a structured hierarchy within the guild that will enable us to more effectively manage and oversee guild activities. This hierarchy consists of five Councilmembers. Their Offices will consist of the following: Advisor, Ambassador, Captain, Seer, and Treasurer.

    The councilmembers will hold position for life only to lose position by choice or by need of disipilinary action which consists of repeated actions considered disonorable to the Guild and/or consistant failure to perform duties required by position. When a position is open...it is up to the other council members to pick up the slack.
     
     

    The Five Divisions

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    This is a system that will allow our members to more frequently accomplish their goals with guild-specific help. This can be accomplished by creating additional "sub-orders" based on LEVEL and Class. Now, keep in mind that it may take some time to recruit enough worthy members in order to have leaders or key people within these divisions.

  • High Council - Seer, Ambassador, Captain, Advisor, Treasurer, Officers of Seasons(observers)
  • Order of Arms - Lead by our Guild Captain
  • Warriors, Monks, Paladins, Rangers, Rogues
  • Order of Magi - Lead by our Seer
  • Wizards, Magicians, Enchanters
  • Order of Lore - Lead by our Advisor
  • Druids, Bards, Clerics, Shaman
  • Order of Seasons - An Order of sub-groups based on Level::
  • Levels 5-10 Order of Acolytes
  • Levels 11-20 Order of Enlightenment
  • Levels 21-30 Order of Passage
  • Levels 31-35 Order of Attainment
  • Levels 36-40 Order of Dawn
  • Levels 41-45 Order of Eventide
  • Levels 46-49 Order of the Vener
  • Levels 50+ Order of Champions


  • I am hoping that this philosophy of Order will inspire our members to frequently seek companionship among peers within the same Order. Furthermore, this will help us to better classify our members when planning guild activities. We will personally keep a list of all members and the Orders to which they belong, and will update them on our website. Once our guild grows satisfactorily, our Council will help greatly in planning Level-specific raids and other such things. Councilmembers and officers and are HIGHLY encouraged to learn other languages so that not only will recruitment of worthy candidates become easier but also diplomacy toward other guilds will be more easily handled.

    The philosophy behind this hierarchy is simple: Players of each class generally have different goals in the game, so by assigning specialization among our officers based on character Class, it will allow us to more effectively meet the needs of individual members and hopefully will also create a strong fellowship within the Society.
     
     

    Let's Have Fun!

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    As members of this Guild, we each have responsibilities to help our guild grow and prosper. Upon recruitment, all members must understand that the Council and it's officers shall do their best to help when they can, but officers and members are never REQUIRED to help other members. Our members will help because they WANT to, not because they are required or expected to. The philosophy behind our Guild is one of REWARD. As we all know, guilds exist to bring together players with similar Goals and Ideals. Our Goal is to help and encourage our members to excel in their chosen profession so that they can more effectively contribute to the greatness of our Society. Our Ideal is to create a Guild of lasting Friendship, Honor, and Commitment. When all is said and done, however, remember that there is one thing that we shall seek more than anything else: FUN!
     
     

    Immediate Goals

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     It will take time for our guild to grow. We must have priorities to make the growth of our guild prosperous and enjoyable for all members. Our first priority is to recruit an array of quality members so that we may plan bigger and better guild events. Officer status will be considered for any given member based on merit, skill, and service and they will be chosen by the Council. Good communication and leadership skills are essential to officers within our guild. Generally, a member should attain at least 20th level before being considered for officer status. Our second priority is to recruit members who play fairly and with good taste. We all know what it's like to get KS'd, spammed, or excessive foul language, and these kind of activities will be extremely undesirable among our members.
     

    Recruiting

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    We need to expect our officers to have good judgement when bringing in new recruits. All new members are urged to post a message on the Guild message board which contains their Name, Class, Level and Race within a few days of joining. This is so we may include them on our roster. Officers should strive to recruit members similar to their own level and/or class. Councilmembers shall always have the final say in disputes involving the recruitment or removal of members. For those wishing to join our Society, we would also encourage them to leave a post on the message board.
     
     

    The Guild Vault

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    Items that are contributed by members shall be kept in a Guild Vault. Items that are not immediately usable or desirable, or if deemed virtually useless by its owner, should either be sold by its owner or contributed to the Guild Vault. Decisions to sell, trade, or give items from the Vault to others shall be made by existing members of the council and its Officers and/or the original contributor. These items shall be kept by Councilmembers and use Officers as overflow, all of whom are bound by oath to serve our Society in this capacity with the utmost honesty and integrity. If there is a dispute over a particular item, the original owner or, if not available, the council shall have final say pertaining to it's deployment among our ranks. In honor of our code of Reward, we shall allow members of similar Class and Level to duel in mortal combat for rights to certain items as they become available. This will never be mandatory, however, and the most appropriate members of our Society shall be considered for each item contained in the Vault. But first and foremost, Service and Honor shall play the biggest role in deciding candidates for items in our cache.