Click Here to Visit!                      Limit Breaks
Characters
Weapons
Items List
Magic List
Guardian Forces
SeeD

Exit


Squall's Limit Break: Renzokuken

The Renzokuken is a series of Gunblade attacks that can cause a lot of damage.  When the Limit Break begins, a bar appears at the bottom of the screen.  As the light moves across the bar, press R1 when it enters the first small box near the end, not at the end.  If you press it at the right time, it will result in a much stronger attack.  If you miss, Squall will still attack, but it will be weaker.

This function can be set to Auto in Squall's Status Screen.  You can also turn off the indicator box, and attempt to press R1 at the proper time without the indicator's assistance.

At the end of Squall's Limit Break, an ending attack will sometimes randomly occur.  There are four possible ending attacks: Rough Divide, Fated Circle, Blasting Zone, and Lion Heart.  Which ending attacks Squall can perform depends upon the weapon he is carrying at that time.

Rough Divide

Squall charges at a single enemy and performs a rising slash.

Fated Circle

After leaping into the air, Squall twirls his Gunblade and releases a shockwave of energy at all enemies.

Blasting Zone

A column of light shoots out of Squall's Gunblade, which he uses to crush all enemies.

Lion Heart

Squall knocks a single enemy into the air, and then unleashes a devastating flurry of attacks.  This is Squall's strongest Limit Break in the game.

 

Rinoa's Limit Break: Combine/Angel Wing

Angelo

Rinoa's pet dog, Angelo comes to her aid in times of need.  Angelo can also show up randomly during battles without being called.  Rinoa can teach Angelo new tricks by finding or purchasing copies of Pet Pals Magazine.  Each issue contains one new trick.  Read the magazine, and the trick will be added to Angelo's status screen within Rinoa's status screen in the Main Menu.

To teach Angelo a new trick, access the Angelo status screen and select a new trick with an empty or partly filled bar next to it.  Tricks will full red bars have already been learned, and can be used in battle.  As Rinoa walks around, the trick will slowly be learned.  When you hear a confirmation noise, that indicates that Angelo has mastered the trick.  You can then select a new trick to learn if available.

Angel Wing (received during disc 3)

Angel Wing is similar to the Berserk status effect.  The main difference is that instead of only performing physical attacks, Rinoa will only use magic.  You will lose control of Rinoa for the remainder of the battle even if she's K.O.'ed and then revived.  Her magic power and speed are boosted slightly to provide her more power.  The spells she uses are picked randomly.  Any magic she casts does not come from your stocked magic.

Angelo's Tricks
Trick Name Learned In... Trick Effect
Angelo Rush Starts With Damages one enemy/random counterattack
Angelo Recover Pet Pals Vol.2 Restore HP to a party member with low HP/random event
Angelo Reverse Pet Pals Vol.4 Revive party member from KO/random event
Angelo Search Pet Pals Vol.5 Find items on the battlefield/random event
Angelo Cannon Starts With Damages all enemies/when called
Angelo Strike Pet Pals Vol.1 Damages one enemy/when called
Invincible Moon Pet Pals Vol.3 Make all party members invincible/when called
Wishing Star Pet Pals Vol.6 Damages all enemies/when called

 

Quistis' Limit Break: Blue Magic

Blue magic is very similar to the Enemy Skill Materia for those of you who have played Final Fantasy VII.  Obtaining Blue Magic is done a bit differently in Final Fantasy VIII, but most of it is the same.

By finding special items, you can teach Quistis a new Blue Magic skill.  These items can be dropped by or stolen from monsters, made using the Card Mod ability, or refined from other items.

Blue Magic List

Item Blue Magic Drop/Steal From Card Mod Refine Item
Spider Web Ultra Waves Caterchipiller Caterchipiller N/A
Coral Fragment Electrocute Cockatrice, Creeps, Blitz Creeps N/A
Curse Spike LV?Death Forbidden. Imp, Malboro, Tri-Face Tri-Face N/A
Black Hole Degenerator Gesper, Wendigo Diablos, Gesper N/A
Water Crystal Aqua Breath Chimera, Fastitocalon-F, Fastitocalon, Grand Mantis Fastitocalon, Fastitocalon-F N/A
Missle Micro Missle Death Claw, GIM52A N/A N/A
Mystery Fluid Acid Gayla Gayla N/A
Running Fire Gatling Gun BGH251F2, Iron Giant, SAM08G SAM08G N/A
Inferno Fang Fire Breath Hexadragon, Ruby Dragon Ruby Dragon N/A
Malboro Tentacle Bad Breath Malboro Malboro N/A
Whisper White Wind Adamantoise N/A N/A
Laser Cannon Homing Laser Belhelmel, Elastoid, Mobile Type 8 N/A N/A
Barrier Mighty Guard Behemoth Behemoth N/A
Power Generator Ray-Bomb Blitz N/A N/A
Dark Matter Shockwave Pulsar N/A N/A Curse Spike (100 for 1)

 

Zell's Limit Break: Duel

When the game begins, Zell only knows five basic attacks.  Throughout the game, Zell can learn new attacks by locating issues of a magazine called Combat King.  Each issue will teach Zell a new move.

Combat King Locations

Combat King 001 In a cell on the first floor of the D-District Prison
Combat King 002 Defeat Fujin and Raijin in Balamb
Combat King 003 Get from Zell's girlfriend in Balamb
Combat King 004 Get from an Esthar Soldier in Esthar (in center of city, Presidential Palace)
Combat King 005 Found in Lunatic Pandora during Disc Three

Note: You can buy all the Combat Kings during Disc Three from the Esthar Book Store as long as the Tonberry GF has learned the Familiar ability.

When the Duel Limit Break is selected, a window appears at the bottom of the screen showing all of the available attacks.  To the right is the time limit for the combo.  If you don't enter an ending attack before the time expires, the combo will end on its own.  As you enter attacks, the main window will disappear and reappear with a new set of attacks.  Typically, there are two to three options in each window.  Sometimes only two moves appear in the window, but you'll notice a blank spot at the bottom.  At these times, you can still use the Punch Rush (O, X) rather than the two options that appear.

Duel Attacks

Attack Name Movement Found in...
Punch Rush O, X Learned
Booya Right, Left Learned
Heel Drop Up, Down Learned
Mach Kick Left, Left, O Learned
Dolphin Blow L1, R1, L1, R1 Combat King 001
Meteor Strike Down, O, Up, O Combat King 002
*Burning Rave Down, Down, Down, Down, O Learned
*Meteor Barret Up, X, Down, Triangle, O Combat King 003
*Different Beat Triangle, Square, X, O, Up Combat King 004
*My Final Heaven Up, Right, Down, Left, Triangle Combat King 005

*Ending Moves

 

Selphie's Limit Break: Slot

Selphie's Limit Break is extremely valuable early in the game because it enables you to access spells you probably wont see elsewhere for some time.  When you select Slot, a menu opens in the bottom-left corner of the screen.  You'll then see a spell with a number next to it.  The spell shown is what will be cast if you choose the cast option; the number indicates how many times the spell will be cast.  If you are unhappy with that spell, choose "Do Over" to receive a different spell and number.  Targeting of the spells is completely random, but Selphie will not cast protective/curative magic on enemies or attack magic on allies.  In addition, Selphie has several types of magic that can't be found anywhere else in the game:

Full-Cure

Completely restores your entire party's HP.

Wall

Casts Protect and Shell on all party members.  It is a great defensive spell.

Rapture

Rather than causing damage to an opponent, it attaches angel wings to the enemy's back and flies it right out of the battle.  That spell doesn't work against Bosses.

The End

Selphie's strongest Limit Break, and perhaps the best one in the game.  When Selphie casts this spell, the enemy is taken to a serene field of flowers, where it is put to rest.  The End works on regular enemies and Bosses, however, it doesn't affect undead enemies.  The End is the most difficult Limit Break to get in Selphie's Slot menu.  Your chances of getting it increase when Selphie's level is very hign, and when she's in danger of getting knocked out.

 

Irvine's Limit Break

Irvine is able to load his weapon with special ammunition and assault his opponents with a hail of bullets when he is in trouble.  After selecting Shot, choose the type of ammo you want Irvine to use.  Consider your enemy before choosing.  Do you need a wide-spread damage of a Shotgun Ammo, or a more powerful ammo against a tough beast?

When the Shot Limit Break begins, two windows appear.  The one on the left shows which enemy(s) you're targeting.  Move the cursor up and down to switch targets while shooting.  The window on the right indicates how much ammo is remaining, and the time before the Limit Break ends.

Normal Ammo (Normal Shot)

Inflicts a moderate amount of damage on one enemy, and reloads at an average speed.

Shotgun Ammo (Scatter Shot)

Similar to Normal Ammo, but hits every enemy on the screen with each shot.

Dark Ammo (Dark Shot)

Similar to Normal Ammo, but each time you hit an enemy you have a chance of causing several abnormal status effects.

Fire Ammo (Flame Shot)

This fire elemental ammo damages all enemies on the screen.  Effective against enemies weak against fire.  It will heal enemies that absorb fire magic.

Demolition Ammo (Canister Shot)

Slow load time, but inflicts a lot of damage.  Hits only one enemy at a time.

Fast Ammo (Quick Shot)

It's not very strong, but you can quickly unload about 25 rounds into a group of enemies.  Make sure you have a large supply, or you'll quickly run out.

AP Ammo (Armor Shot)

Armor Piercing (AP) Ammo is similar to Demolition Ammo, but much stronger and faster.

Pulse Ammo (Hyper Shot)

This is the best ammo you can find.  It inflicts maximum damage to a single enemy, and has great fire rate.  Unfortunately, it is really hard to find.


You can find, buy, or refine ammo.  You need to refine most of the good stuff from rare items.

Ammo-RF List

1 Screw

= 8 Normal Ammo

1 Normal Ammo

= 1 Fast Ammo

1 Shotgun Ammo

= 2 Fast Ammo

1 Bomb Fragment

= 20 Fire Ammo

1 Red Fang

= 40 Fire Ammo

1 Fuel

= 10 Fire Ammo

1 Poison Powder

= 10 Dark Ammo

1 Venom Fang

= 20 Dark Ammo

1 Missile

= 20 Demolition Ammo

1 Running Fire

= 40 Demolition Ammo

1 Cactus Thorn

= 40 Demolition Ammo

1 Sharp Spike

= 10 AP Ammo

1 Chef's Knife

= 20 AP Ammo

1 Laser Cannon

= 5 Pulse Ammo

1 Energy Crystal

= 10 Pulse Ammo

1 Power Generator

= 20 Pulse Ammo

Note: You can save some ammo by watching the damage each shot causes.  If your shots stop causing damage, the enemy no longer has any HP.  Press the Triangle button to stop shooting.

 

Laguna's Limit Break: Desperado

Laguna tosses a hand grenade, and then empties a few clips of ammo at his enemy.  This attack hits multiple enemies.

 

Kiros' Limit Break: Blood Pain

Using his deadly Katal, Kiros goes into a frenzy of quick attacks, causing incredible damage to a single opponent.

 

Ward's Limit Break: Heavy Anchor

Ward tosses his anchor high into the air, leaps after it and rides the anchor back down into the ground.  The resulting shockwave damages all enemies in the area.

 

Seifer's Limit Break: Fire Cross

Seifer hits an opponent with a Fire spell, and then follows the attack with a blast of energy from his Gunblade.

 

Edea's Limit Break: Ice Strike

Edea uses her powerful sorceress magic to create a huge ice javelin, which she hurls into her opponents.