Terran Buildings
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Terran buildings have the ability to "Lift Off".  When your enemy is attacking you with units that cant attack air, it is best to lift off and move somewhere.  Some Terran buildings allow you to "add-on" other buildings.  Add-ons do not have self-contained power generators and require additional support or resources once constructed.  Add-ons will shut down if the structure it's attached to is destroyed or disconnected.  If a Terran building is in red zone, it will burn until it reaches 0 HP unless repaired quickly.

 

Command Center (Mobile Building)

Command Centers is the focal point for Terran outposts.  SCV's are produced here.  Minerals and Vespene Gas are returned to the CC.  Terrans may lose their chance for victory if their CC is destroyed.

ComSat Station (Add-On to Command Center)

Provides scanning technologies.

- Scanner Sweep
Using scan on an area will reveal any units and buildings located there, including the cloaked and burrowed enemies.

Nuclear Silo (Add-On to Command Center)

- Nukes
Each Silo can hold a tactical nuclear warhead.  Ghosts are required to direct the missle to its target.

Supply Depot

The Supply Depots contain goods, tools, and accessories necessary to run Terran outposts.  Supply Depots are needed to train more units.

Vespene Refinery

Must be built on top of a Vespene Geyser.  It is designed to speed up the process of Vespene mining.  Once constructed, the Refinery will automatically package the gas into containers that SCVs can carry.

Barracks (Mobile Building)

Infantry units such as, Marines, Firebats, Ghosts, and Medics (Brood War) are trained here.   Like the Command Center, it is able to lift off.

Academy

Infantry technologies can be researched here.

- Research U-238 Shells
These shells are designed to provide a greater firing range for Terran Marines.

- Research StimPack
When used, it increases the unit speed and reflexes.  You lose 10 HP per use.

- Research Restoration (Brood War)
Enables the Medic to remove plage, ensnare, parasite, lockdown, etc. from a unit.

- Research Optical Flare (Brood War)
Enables the Medic to launch a flash gernade that can blind a unit until the unit is restored by a Medic.

Factory (Mobile Building)

The Factory is where ground-based vehicles such as, Vultures, Siege Tanks, and Goliaths are produced. 

Engineering Bay (Mobile Building)

Infantry weapons and armor can be upgraded here. 

Machine Shop (Add-On to Factory)

Ground-based vehicle tecnology and upgrades.

- Ion Thrusters
Originally designed for shuttles.  These engines have been modified to increase the speed of Terran Vultures.

- Spider Mines
Vultures can be equipped with mines that have motion sensors.  These mines track nearby targets and blow them up.

- Siege Tech
Allows the Siege Tank to transform into a stationary artillery.  Once the Siege Tank is transformed it will be increased in range and damage until it is transformed back into Siege Mode.

- Charon Boosters (Brood War)
Increases missile range for Goliaths.

Armory

Terran vechicle and starship weapons and armor are upgraded here.

Starport

Constructs air units and starships such as, Wraith, Dropship, Science Vessel, Battlecruiser, and Valkyrie (Brood War).

Control Tower (Add-On to Starport)

Technology for the Wraith is upgraded here.

- Cloaking Field
Allows the Wraith to cloak for a limited time.

- Apollo Reactor
Allows the Wraith to cloak for a longer time.

Science Facility (Mobile Building)

Special technology for the Science Vessel can be upgraded here.

- Defensive Matrix
Enables the ability to activate shields around any unit deployed by the Science Vessel.

- EMP Shockwave
Used by the Science Vessel to disable shields and energy that also effects nearby units.

- Irradiate
Creates a field of nuclear waste disposal.  Damages the unit irradiated and nearby units.

- Titan Reactor
Increases the Science Vessel's energy by 50.

Physics Lab (Add-On to Science Facility)

Technology for the Battlecrusier can be researched here.

- Yamato Gun
Allows Terran Battlecrusiers to use a small nuclear explosion that can blast through almost any defense.

- Colossus Reactor
Increases energy for Terran Battlecrusiers.

Covert Ops Center (Add-On to Science Facility)

Technology for Terran Ghosts can be researched here.

- Lockdown
Temporarily disables mechanized units cause within the blast.

- Ocular Implants
Increase the sight range for Terran Ghosts.

- Personal Cloaking
Allows the ghost to cloak.  Great for nuking purposes.

- Moebius Reactor
Increases energy for Terran Ghosts.

Missile Turret

Designed to fire at enemy air units when in range.  Missile Turrets also have sensors that can detect cloak units.

Bunker

Designed to protect troops from enemy fire.  Bunkers can be built to protect a location.  Troops in Bunkers can fire upon enemy units while remaining safe from enemy fire.  Bunkers will not fire without troops inside.