| Some
Terran units have the ability to stim so they can move and shoot faster.
Infantry units can go inside Bunkers to hide or defend an area.
Terran is the only race that has the ability to nuke and cloak. Some
Terran units have secondary weapons and may be transformed. Terran
buildings will not repair itself like Zerg and Protoss. You need an
SCV to repair damaged buildings and units.
Marine
Weapon: 8mm C-14 "Impaler" Guass Rifle
The first line of defense for most Terran Colonies. The C-14 Impaler
Guass Rifle fires 8mm metal spikes at hypersonic speeds.
Firebat
Weapon: Plasma-based Perdition Flame Throwers
Equipped with powerful arm-mounted flame throwers. Although Firebats
have short range, the flame throwers cause damage to any target caught
within the stream.
- StimPack
StimPacks can be used to increase a Marine or Firebat firing rate and
movement. There are some side effects when using StimPacks.
Only Marines and Firebats can stim.
Ghost
Weapon: 25mm C-10 Canister Rifle
The Ghost is a specialist. This means that he is trained for
handling objects like nukes. The Ghost has special abilities that
can be very useful.
- Cloak
The Ghost can cloak to hide himself from enemies. Works well when
nuking.
- Lockdown
Lockdown is very useful against mechanical units. If fired at a
mechanical unit, that unit will not be able to move for a period of time.
- Nuclear Strike
The Ghost can use a targeting laser to direct missiles from any friendly
silos.
Medic (Brood War)
Weapon: None
Medics are highly skilled healers. They can even cure infestations
caused by the Zerg.
- Heal
Medics can heal any units at an awesome rate.
- Restoration
Medics can cure infestations such as, Ensnare, Parasite, Lockdown, etc.
- Optic Flare
Medics can blind any units making their sight range very poor. Blind
can be cured by Restoration.
Vulture
Weapon: Anti-Personnel Fragmentation Grenades
Mainly used to scout. Vultures are fast and can lay mines if
upgraded. Although Spider Mines don't have that much HP, they can do
major damage.
Goliath
Weapon: Twin 30mm Autocannons
Secondary: Hellfire Anti-Air Missiles
Goliaths are good at taking out enemy air units. Their missile range
can be upgraded at the Machine Shop (Brood War). Twin Autocannons
are used on ground units. Goliaths are good at defense if they are
in groups.
Arclite Siege Tank
Weapon: Twin 80mm Cannons, 120mm Shock Cannon
Siege Tanks are best on ground defense. They were designed to serve
as a final defense security cannon. Siege Tanks can transform to
Siege Mode, which will increase their range and damage.
SCV (Space Construction Vehicle)
Weapon: Fusion Cutters
SCV's were designed to mine minerals, transport Vespene Gas, and to build.
They are also able to repair damaged units or structures.
Dropship
Weapon: None
Dropships are basically transports. You can transport units to any
location with the Dropships. Some places cant be reached on foot so
you'll need Dropships.
CF/A-17 Wraith
Weapon: Gemini Air-to-Air Missiles, 25mm Burst Laser
Most space battles took place between large capitol ships and smaller
gunships. Technicians made a smaller starship that was able to deal
with larger ships. Wraiths can cloak while in battles to have a
better advantage. Wraiths can attack ground and air units.
Behemoth Battlecruiser
Weapon: Laser Batteries, Yamato Cannon (Limited Availability)
Battlecrusiers were designed to keep peace within Terran sectors.
They are also equipped with a very powerful Cannon (Yamato Gun) that can
almost blast through any defense.
Explorer Science Vessel
Weapon: None
The Science Vessel can use special abilities to defend and attack units.
- Defensive Matrix
The Science Vessel can create a large force field around any units to
protect them from enemy fire.
- EMP Shockwave
If the EMP is fired at a unit or structure with shields or energy, that
unit or structure will lose all energy and shields.
- Irradiate
The Science Vessel can create a stream of radioactive particles that can
damage certain units and the units nearby.
Valkyrie (Brood War)
Weapon: H.A.L.O. Cluster Rockets
The missiles are fired in volleys of fourteen. Valkyries can reduce
most star fighters to rubble. Valkyries are heavily armored and can
deal with most starships. |