StarCraft: Buildings
Terran Buildings
Terran buildings have the ability to "Lift Off".  When your enemy is attacking you with units that cant attack air, it is best to lift off and move somewhere.  Some Terran buildings allow you to "add-on" other buildings.  Add-ons do not have self-contained power generators and require additional support or resources once constructed.  Add-ons will shut down if the structure it's attached to is destroyed or disconnected.  If a Terran building is in red zone, it will burn until it reaches 0 HP unless repaired quickly.
Protoss Buildings
Protoss buildings have shields.  The shields will recharge automatically during and after an attack.  You can upgrade shields at the Forge.  Pylons are needed to expand your base.  You have to build within the aura of Psi of each Pylon which provides power for the building or buildings.  When the Pylon that is powering the building is destroyed, you will no longer be able to use that building since it got disconnected from the Psionic Matrix.  To reconnect, you must build another Pylon there to replace the one that was destroyed.  Protoss use Warp Gates to produce their buildings.  Unlike the other races, while one building is warping in you can use that same probe to warp in another building.
Zerg Buildings
Zerg buildings can heal on their own.  If you leave a damaged Zerg building before it is destroyed, it will eventually return to full health.  Zerg do not need a barracks to train units.  They have a Hatchery which produces Larvae.  The Larvae can morph into units.  All units are produced at the Hatchery.  To produce units faster you must build additional Hatcheries.  Zerg buildings must be built on the creep.  Since Zerg buildings are alive, it must be morphed on the creep which keeps it alive.  The creep can grow and expand with the help from Hatcheries and Creep Colonies.  Unlike other species, once a Drone morphs into a building, it cannot morph into other buildings.
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