Info:
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People and Places
The 6 sages: Otis, Tidily, Tricia,
Farina, Farris, Saris.
The 3 Sages: Simile, Enmity, Naira.
The 6 good sages hide themselves in the worlds between both
universes, the rules all planetoids and set the rules for al
life. They are strong and can speak to each other through
their minds.
The three evil Sages have been trapped inside a vortex for
millions of years, but soon they would rain havoc upon the
world again and try to obtain the magic of the land for
their own.
Heaven: This is actually another world, the skies are
always beautiful and shinning and the world looks somewhat
like earth only there are a couple houses, no stores, and
hardly any people, you also have a halo. You can train here
with Zim, he’s a master swordsman trained by the sages to
help those who were good and deserve a chance to live, after
1 month (Real time/ depends on how actively you RP) you’ll
be able to go back to the living world. You can spar here if
you have a friend or another character with you.
Hell: This place is also another world, a dark world
where the skies are full of dark and red light that haunts.
Shadows lurk everywhere as well as demons. Cries of pains
sound endlessly in this rocky world. Here you will also be
trained, buy by a demon named Rafin. The same amount of time
applies here, you can’t spar in this world you can only do
what the demon says.
Zim: This guy is somewhat short and skinny but is
really tough. He can do almost everything and will teach you
3 things if you surpass all his training, the things he can
give are:
Genocide – One of the most powerful attacks known,
you can only learn it here, it creates an orb of plasma in
your hands that you can fire at an enemy.
Dragon Call – You can call upon demy, a dragon that
lives on earth; he can fly you anywhere you’d like.
Summon Leo: You can only learn this here, this allows
you to summon Leo, a Lion like man God, he has a sword of
light that it great for damaging evil groups of enemies in
wars.
Rafin: This guy looks almost like Zim but he has red
skin and is slightly bigger. He’s just as powerful as Zim
and can only teach the person 1 thing which is:
Doom: This slowly lowers the opponents’ life and
stops right before they die.
Sector 7: This is the only place that held its true
time, its hidden within a dome that is camouflaged in the
land. Inside is broken builds and robots, androids, people
who have nothing and are lost in the world. (Looks like a
broken down New York)
The Land: This is the world between Sector 7 and The
Magic Forest. It’s just like medieval times and you can have
castles and stuff here.
The Magic Forest: This is the forest; the magic is
all harvest here.
The Magic Stone: They say that in a meadow right in
the center of the forest lays the Magic Stone, the sages
made a wall of iron trees around the stone and the only way
to open it and enter the meadow is if you have 9 keys. These
nine keys will open magic locks on an old iron tree. The
keys are scattered throughout the world and you can only
find them if you have a blue diamond, now the only way to
get this is by going deep into the dragon mountain and
surviving everything. (Or else win one.) The diamond glows
when near a magic key. Once you get inside you can have 3
wishes.
Dragon Mountain: This is a mountain where dragons
live, it’s located far past Sector nine and dangerous
labyrinths and monsters are around that area.
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Everyone in this world can use Magic, some don’t know it.
Down there is a list of some Magic, if you have any ideas of
what to add tell me and I’ll add it.
Fire: A flare of fire is sent toward your enemy.
Fire 1: A ball of fire is sent toward your enemy.
Fire 2: Two balls of fire are sent from your hands at your
enemy.
Fire 3: Fire balls rain from the sky onto the enemy.
Ice: A gust of ice is sent to your enemy.
Ice 1: A shard of ice smashes into your enemy.
Ice 2: A pillar of ice rises from the earth below your enemy.
Ice 3: Shards of sharp ice rain down on your enemy.
Water: An orb of water is thrown to your enemy.
Water 1: 2 orbs of water are sent to your enemy.
Water 2: A wave of water appears and washes your enemy down.
Water 3: A Massive wave crushes into your enemy.
Lightening: A bolt of lightening strikes your enemy.
Lightening 1: A few bolts strike your enemy.
Lightening 2: A ball of electricity is sent to your enemy.
Lightening 3: Bolts rain down on your enemy.
Wind: A gush of wind pushes enemy back and sends sand into their
eyes.
Wind 1: A stronger gust of wind picks up and sharp leaves cut
enemys skin.
Wind 2: Wind, sand and leaves battler enemies body.
Wind 3: A cyclone surrounds enemy and throws him around.
Pillar: A stone block rises from the earth and smashes into your
enemy.
Poison: Causes the enemy to get hurt every time they move.
Sleep: Puts the enemy to sleep for a few moments or until hit.
Heal: Heals illnesses.
Cure: Heals small wounds.
Cure 1: Heals broken bones and small wounds.
Cure 2: Heals most but not all wounds.
Cure 3: Heals your whole body.
Quake: Causes cracks to form under enemies and they get shook
up.
Float: Causes target to float over sharp spikes/water/lava.
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Elements are what your characters base is, such
as holy or shadow, if you’re water then you’re good against
fire, but you’re bad against ice. If you have any ideas of what
to add tell me and I’ll add them.
Ice
Water
Fire
Shadow
Holy |
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