The Chaosman
The elite of the Xaositects


        The Xaositects are semi-insane individuals with seperate ideas and actions that sometimes work together.  In effect, they strive to become the living embodyment of chaos.  That doesn't mean they run around everywhere causing chaos and damage everywhere they go.  For the true Chaosman (term used regardless of gender, especially as some have a pretty hard to determine gender because they can where almost anything), the best goal is for people to have no idea what to expect from you.  A chaosman is just as likely to start burning a house as they are to stand on their head or re-wallpaper the living room.  Truly, they become true agents of chaos, and will eventually bring others to madness as the stones in their street are reorganized to form rude formations.  Just grin and start crying...
        Hit Dice: d8

Requirements:
        * Alignment: Any chaotic
        * Base Attack Bonus +4
        * Base Fortitude Save +2
        * Base Reflex Save +2
        * Base Will Save +2
        * No skill has more ranks than character's ECL (Effective Class Level)

Class Skills:
        The class skills of the Chaosman (with key attribute) are: Balance (Dex), Bluff (Cha), Decipher Script (Int), Disable Device (Int), Escape Artist (Dex), Forgery (Int), Open Locks (Dex), Perform (Cha), Tumble (Dex), and Use Magic Device (Cha).  Chaosmen recieve 4 + Int modifier per level.
 

Level
Base
Attack Bonus
Fortitude
Save
Reflex
Save
Will
Save
Special
1
+0
+2
+2
+2
Hide from Law
2
+1
+3
+3
+3
Babble Zone (10')
3
+2
+3
+3
+3
Ray of Chaos
4
+3
+4
+4
+4
Locate Lost Object, Babbly Zone (15')
5
+3
+4
+4
+4
Touch of Insanity
6
+4
+5
+5
+5
Chaotic Luck, Babble Zone (20')
7
+5
+5
+5
+5
Shroud of Chaos
8
+6
+6
+6
+6
Protection from Law, Babble Zone (25')
9
+6
+6
+6
+6
Chaos Burst
10
+7
+7
+7
+7
Cloak of Chaos, Babble Zone (30')

Class Features:
        Weapon and Armor Proficiency: Chaosmen do not gain proficiency with any new weapons, armors, or shields.
        Hide from Law: Chaosmen are adept at avoiding magical detection (though not avoiding visual inspection) when the forces of law try to pin them down.  All Chaosmen permanently act as if under the effect of a nondetection spell, but only from the divinations of lawfully aligned characters and creatures.
        Babble Zone:  Chaosmen have a way of inspiring chaos all around them.  At second level, a chaosman can once a day use this spell-like ability to create a zone around himself.  All in this zone are affected as if they were targetted with a babble spell cast by a sorcerer of the Chaosman's class level.  This zone has a ten foot radius around the Chaosman, and every two class levels there after adding five feet to the zone's radius.
        Ray of Chaos:  At third level, the Chaosman can create a Ray of Chaos, which is a ray effect for the spell random action.  This spell-like ability can only be used once a day per class level.
        Locate Lost Object:  Fourth level and higher Chaosmen gain the ability to find lost objects.  If the object is truly lost (not intentionally hidden), there is a 50% chance that the Chaosman instintively knows where the object is when asked.  The percentage of success is adjusted by 5% times the Chaosman's wisdom modifier.  This exceptional ability may only be attempted once for any one particular object during a Chaosman's lifetime.
        Touch of Insanity:  Once per day, a Chaosman can try to share the inner chaos of his mind with another.  With a successful touch attack, the Chaosman activates a confusion spell upon the target, as if the spell were cast by a sorcerer of the Chaosman's class level.
        Chaotic Luck:  Once per day, a Chaosman can ride the waves of chaos as they affect his life.  Immediately after a roll is made, the Chaosman can force an immediate reroll of the same die.  This must be done before any further rolls are made (can't wait to see if critical hit is successful after a natural 20).  This supernatural ability is only available to Chaosmen of at least 6th level.
        Shroud of Chaos:  When Chaosmen reach 7th level, they gain a multicolored shroud of chaos around themselves.  All physical and magical attacks against specificly the Chaosman (not area affect spells) have a 10% miss chance, similar to concealment.  Further, this supernatural ability includes normally automatic attacks, like magic missle spells or coup-de-grace attacks.
        Protection from Law:  An 8th level Chaosman or better benifits for a permanent protection from law effect, exactly like the spell.  This spell-like ability can be raised or lowered as a free action every turn.
        Chaos Burst:  Once a day start when a Chaosman first reachs 9th level, he can create a burst of chaos identical to the chaos hammer spell.  This spell-like abilty is as if cast by a sorcerer of equal level as the Chaosman's class level.
        Cloak of Chaos:  When reaching the 10th level as a Chaosman, he becomes a true master of chaos.  Three times per day, the Chaosman can invoke a cloak of chaos, indentical to the spell as if cast by a sorcerer at the Chaosman's character level.  This spell-like ability is also enhanced, allowing the Chaosman to alter the colorations of his shroud of chaos into recognizable forms last one round, including phrases of no more than 4 words.


Any comments on the above would be appreciated: DUgorek@hotmail.com

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