D&D Prestige Classes

        Dungeon & Dragons added a new feature in third edition to give characters new ways to expand and take part in organizations.  There are so many available, I needed a place to list all the prestige classes I allow, what books I've read, and most importantly, display the new prestige classes I've made to represent faction memberships.  I'm more than open in taking ideas and posting them, and adjusting prestige classes after they are posted.  Let me know what you want to see.  The classes I make for Planescape are primarily based on three sources: Faction War (after the war section), The Factol's Manifesto, and Dragon Magazine Issue #287 (specificly Christopher Campbell's article "Fractious Factions").

Planar Faction Prestige Classes:
(No character can have more than one of these, all are post faction war unless noted)
        The Anarchist (Revolutionary League, Yogi Made)
        The Chaosman (Xaositects, Yogi Made)
        The Cipher (Pre-war Transcendant Order, Yogi Made)
        The Dead (Pre-war Dustmen, Yogi/David Made)
        The Defier (Athar, Yogi Made)
        The Godsman (Pre-war Believers of the Source, Yogi Made)
        The Indep (Pre-war Free League, Yogi Made)
        The Guvner (Fraternity of Order, Yogi Made)
        The Hardhead (Harmonium, Yogi Made)
        The Minder (Sodkiller, Yogi Made)
        The Seeker (Mind's Eye, Yogi Made)
        The Sensate (Pre-war Society of Sensation, Yogi Made)
        The Signer (Pre-war Sign of One, Yogi Made)
        The Sinker (Doomguard, Yogi Made)
        The Son of Mercy (Sons of Mercy, Yogi Made)
        The Taker (Fated, Yogi Made)

Sources of prestige classes Yogi allows in his games:
Dungeon Master's Guide (DMG) Manual of the Planes (MotP) Tome and Blood (T&B)
Defenders of the Faith (DoF) Forgotten Realms Campaign Setting (FRCS) Masters of the Wild (MotW)
Song and Silence (S&S) Magic of Faurun (MoF) Sword and Fist (S&F)

Prestige Classes Allowed for PC's in Yogi's Campaigns:
Arcane Archer (DMG-28) Dwarven Defender (DMG-32) Loremaster (DMG-34)
Shadowdancer (DMG-34) Divine Agent (MotP-24) Gatecrasher (MotP-26)
Planar Champion (MotP-28) Planeshifter (MotP-30) Arcane Trickster (T&B-47)
Bladesinger (T&B update) Blood Magus (T&B-50) Candle Caster (T&B-52)
Dragon Disciple (T&B-55) Elemental Savant (T&B-57) Fatespinner (T&B-59)
Mindbender (T&B-63) Spellsword (T&B-67) Wayfarer Guide (T&B-70)
Chursh Inquisitor (DoF-51) Consecrated Harrier (DoF-52) Contemplative (DoF-54)
Divine Oracle (DoF-56) Holy Liberator (DoF-57) Hospitaler (DoF-61)
Hunter of the Dead (DoF-62) Knights of the Chalice (DoF-63) Sacred Exorcist (DoF-68)
Sacred Fist (DoF-70) Templar (DoF-72) Warpriest (DoF-74)
Arcane Devotee (FRCS-40) Archmage (FRCS-41) Divine Champion (FRCS-42)
Divine Disciple (FRCS-43) Guild Thief (FRCS-45) Hierophant (FRCS-48)
Runecaster (FRCS-51) Animal Lord (MotW-43) Bloodhound (MotW-49)
King/Queen of the Wild (MotW-65)  Exotic Weapon Master (MotW-53) Foe Hunter (MotW-56)
Forsaker (MotW-57) Frenzied Berserker (MotW-59) Geomancer (MotW-61)
Deepwood Sniper (MotW-52) Oozemaster (MotW-67) Shifter (MotW-69)
Tamer of Beasets (MotW-70) Tempest (MotW-72) Verdent Lord (MotW-73)
Watch Detective (MotW-75) Windrider (MotW-77) Dread Pirate (S&S-5)
Dungeon Delver (S&S-7) Spymaster (S&S-14) Royal Explorer (S&S-13)
Thief-Acrobat (S&S-18) Temple Raider of Olidammara (S&S-16) Outlaw of the Crimson Road (S&S-10)
Vigilante (S&S-20) Virtuoso (S&S-22) Gnome Artifacer (MoF-23)
Incantrix (MoF-31) Mage-Killer (MoF-32) Master Alchemist (MoF-34)
Mystic Wanderer (MoF-35) Spelldancer (MoF-37) Cavalier (S&F-12)
Devoted Defender (S&F-13) Drunken Master (S&F-14) Duelist (S&F-17)
Ghostwalker (S&F-20) Gladiator (S&F-21) Halfling Outrider (S&F-22)
Lasher (S&F-25) Master of Chains (S&F-27) Order of the Bow Initiate (S&F-32)
Red Avenger (S&F-34) Tribal Protector (S&F-35) Warmaster (S&F-37)
Weapon Master (S&F-38)

Prestige Classes Not Allowed for PC's in Yogi's Campaigns:
Assassin (DMG) - Alignment Requirement Blackguard (DMG) - Alignment Requirement
Acolyte of the Skin (T&B) - Too corrupted Alienist (T&B) - No Far Realm in cosmology
True Necromancer (T&B) - Too evil/corrupted Pale Master (T&B) - Too undead, evil focused
Mage of the Arcane Order (T&B) - No Arcane Order in setting (yet), spellpool might not work in Planescape Knight of the Middle Circle (DoF) - No Stargazers organization in setting yet
Master of Shrouds (DoF) - Too evil, undead focused Harper Scout (FRCS) - Harpers would stay in the Realms, not plannewalk
Hathran (FRCS) - The Witches of Rashemen stay there, not adventuring Purple Dragon Knight (FRCS) - Too tied to Cormyr in the Realms
Red Wizard (FRCS) - Evil, tied to Thay Shadow Adept (FRCS) - Too evil based
Bane of the Infidels (MotW) - Too evil Blighter (MotW) - Too evil
Eye of Gruumsh (MotW) - Too evil Hexer (MotW) - Too evil yet again
Fang of Lloth (S&S) - Too evil Guild Wizard of Waterdeep (MoW) - Too tied to location
Harper Mage (MoF) - Harpers would stay in the Realms, not plannewalk Harper Priest (MoF) - Harpers would stay in Realms, not planewallk
Spellfire Channeler (MoF) - Spellfire is too powerful and campaign breaking for PC use War Wizard of Cormyr (MoF) - Too tied to location
Fist of Hextor (S&F) - Too evil Knight Protector of the Great Kingdom (S&F) - Too tied to location
Master Samurai (S&F) - No oriental ties (location based) Ninja of the Crescent Moon (S&F) - No oriental ties (location based)
Ravager (S&F) - Too evil

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