The Dustmen, also known as the Dead, are at odds with most of the rest
of the Multiverse because they believe they are dead. not just that,
but they also believe that everyone else is also already dead, and our
job is to prepare ourselves for our "True Death". To do that, we
need to shed all things that ties us to our "previous lives", especially
emotions, and embrace our own non-existance. They were centered in
Sigil, running the city's Mortuary (and making it their headquarters) before
the Faction War. For rules regarding the use of this prestige class
after the war, please see the bottom of the page.
Hit Dice: d4
Requirements:
* Alignment: Any neutral
* Skill - Knowledge (religion): 5 Ranks
* Skill - Profession (mortician): 8 Ranks
* Feat - Iron Will
Class
Skills:
The class skills of the Dead (with key attribute) are: Alchemy (Int), Bluff
(Cha), Concentration (Con), Craft (Int), Knowledge [arcana] (Int), Knowledge
[religion] (Int), Knowledge [undead] (Int), Profession (Wis), Sense Motive
(Wis), and Spellcraft (Int). Dead recieve 2 + Int modifier per level.
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Class Features:
Weapon
and Armor Proficiency: Dead do not gain proficiency with any new armors
or weapons.
Contract
(Su): Upon becoming Dead, a character gains the ability to create a
contract. This magical commitment (requiring the signer to do so
with his or her own blood) allows the Dead to take the signer's body upon
it's death for use in the Mortuary or elsewhere. This voluntary signing
allows the Dead to locate person at will for the person, as the
spell with a range of 500 yards. Usually, the Dead pays the signer
(usually 30 SP) for this transaction.
Dead
Truce (Su): All Dead characters have a permanent Invisability to
Undead spell in place, which they may choose to suppress as a free
action. This is due to an agreement between the Dead and undead,
in which the undead refuse to hurt the Dead character as long as the Dead
doesn't attack it. Therefore, any harmful action by the Dead breaks
the Dead Truce for the next 24 hours (even not directly hurt undead may
percieve and act against the Dead regularly). This ability does not
stop the Dead from Rebuking and controlling undead however (it doesn't
break the Truce).
Rebuke
Undead (Su): A Dead of at least 2nd level may rebuke and command undead
as an evil cleric of equal level. If the Dead also has this ability
from an additional class, those levels stack in regards to the rebuking
(attempts, what can be affected, etc). Therefore, a 5th level cleric/2nd
level Dead may rebuke undead as a 7th level cleric, if he could rebuke
undead as a cleric before acquiring the Dead class.
Animate
Dead (Sp): 3rd or higher level Dead may animate dead (as the
spell) as the spell as cast by cleric of the Dead's character level (not
class level). This starts at once per day at 3rd level, improves
to twice at 6th and three times at 9th level. It should be noted
that in almost all situations, Dead restrict themselves to using this ability
on those bodies they have a Contract (see above) for.
Dead
Speech (Sp): Dead of at least 4th level may Speak with Dead
(as the spell) at Dead's spellcaster level once per day.
Neutralization
(Ex): At 5th level, a Dead's alignment shifts to True Neutral, reflecting
his or her continued disconnection to the surrounding world. This
alignment shift may effect previous class abilities. He or she is
no longer able to cast spells with alignment restrictors (except those
found on the Dead spell list, found below). The key element of this
change should be reflected in roleplaying, as the continued death of emotions
continues it's course.
Controlled
Emotion (Ex): By 7th level, the Dead will have controlled emotions
enabling the character to be in even strong control of itself. Therefore,
the Dead gains a +2 competance bonus to Fortitude saves, +2 competance
bonus to reflex saves, and +4 competance bonus to Will saves.
Tough
as Bone (Su): At 8th level, the Dead removal from the surround
multiverse that their body starts to reflect their mind. The Dead
recieves +3 hit points (like the toughness feat) and becomes immune to
all stunning effects.
Death's
Embrace (Su): At 10th level, the Dead find True Death finally within
their reach. The Dead becomes immune to all subdual damage, gains
damage reduction 5/+1, and becomes immune to all death effects from spells
or items. Also, when the Dead does die (-10 hp), his body instantly
disintegrates, unable to be raised from its True Death.
Spells
per Day: Dead are unique as they have two different options for
their spellcasting abilities, and which option must be decided upon gaining
the first level of Dead. The first is if they already cast divine
spells, granted by a diety that grants the Death domain. If so, the
character levels of Dead add to those previous spellcasting levels.
For instance, a 5th level cleric/3rd level Dead could cast spells as an
8th level cleric. This levels stack only for the purpose of spellcasting
level and slots available, and doesn't apply to other abilities, such a
rebuking undead, etc.
The
other option is casting spells from the Dead list at the progression shown
on the chart above. This spells are spontaniously chosen (similar
to a bard or sorcerer), but are restircted to the list below. Each
Dead knows each of the spells below, and casts them at a caster level equal
to their Dead class level. These spells are divine spells, granted
by the Dead's believe in Death. Dead recieve bonus spells and have
their maximum spell level affected by their Wisdom score.
1st - Cause Fear, Deathwatch, Detect Undead, Doom
2nd - Calm Emotions, Death Knell, Desecrate, Gentle Repose
3rd - Cotagion, Glyph of Warding, Halt Undead, Negative Plane Protection
4th - Death Ward, Fear, Poison, Status
5th - Circle of Doom, Create Undead, Slay Living, Unhallow
Any comments on the above would be appreciated: DUgorek@hotmail.com