The Dead
The elite of the Dustmen


        The Dustmen, also known as the Dead, are at odds with most of the rest of the Multiverse because they believe they are dead.  not just that, but they also believe that everyone else is also already dead, and our job is to prepare ourselves for our "True Death".  To do that, we need to shed all things that ties us to our "previous lives", especially emotions, and embrace our own non-existance.  They were centered in Sigil, running the city's Mortuary (and making it their headquarters) before the Faction War.  For rules regarding the use of this prestige class after the war, please see the bottom of the page.
    Hit Dice: d4

Requirements:
        * Alignment: Any neutral
        * Skill - Knowledge (religion): 5 Ranks
        * Skill - Profession (mortician): 8 Ranks
        * Feat - Iron Will

Class Skills:
        The class skills of the Dead (with key attribute) are: Alchemy (Int), Bluff (Cha), Concentration (Con), Craft (Int), Knowledge [arcana] (Int), Knowledge [religion] (Int), Knowledge [undead] (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).  Dead recieve 2 + Int modifier per level.
 
Level
Attack 
Bonus
Fortitude
Save
Reflex
Save
Will
Save
Special 
Spells per Day 
1st
2nd
3rd
4th
5th 
1
+0
+0
+0
+2
Contract, Dead Truce
1
-
-
-
-
2
+1
+0
+0
+3
Rebuke Undead
2
-
-
-
-
3
+1
+1
+1
+3
 Animate Dead (1/day)
2
1
-
-
-
4
+2
+1
+1
+4
Dead Speech
2
2
-
-
-
5
+2
+1
+1
+4
Neutralization
3
2
1
-
-
6
+3
+2
+2
+5
 Animate Dead (2/day)
3
3
2
-
-
7
+3
+2
+2
+5
Controlled Emotion
3
3
2
1
-
8
+4
+2
+2
+6
Tough As Bone
4
4
2
1
-
9
+4
+3
+3
+6
 Animate Dead (3/day)
4
4
3
2
1
10
+5
+3
+3
+7
Death's Embrace
4
4
4
3
2

Class Features:
        Weapon and Armor Proficiency: Dead do not gain proficiency with any new armors or weapons.
        Contract (Su): Upon becoming Dead, a character gains the ability to create a contract.  This magical commitment (requiring the signer to do so with his or her own blood) allows the Dead to take the signer's body upon it's death for use in the Mortuary or elsewhere.  This voluntary signing allows the Dead to locate person at will for the person, as the spell with a range of 500 yards.  Usually, the Dead pays the signer (usually 30 SP) for this transaction.
        Dead Truce (Su): All Dead characters have a permanent Invisability to Undead spell in place, which they may choose to suppress as a free action.  This is due to an agreement between the Dead and undead, in which the undead refuse to hurt the Dead character as long as the Dead doesn't attack it.  Therefore, any harmful action by the Dead breaks the Dead Truce for the next 24 hours (even not directly hurt undead may percieve and act against the Dead regularly).  This ability does not stop the Dead from Rebuking and controlling undead however (it doesn't break the Truce).
        Rebuke Undead (Su): A Dead of at least 2nd level may rebuke and command undead as an evil cleric of equal level.  If the Dead also has this ability from an additional class, those levels stack in regards to the rebuking (attempts, what can be affected, etc).  Therefore, a 5th level cleric/2nd level Dead may rebuke undead as a 7th level cleric, if he could rebuke undead as a cleric before acquiring the Dead class.
        Animate Dead (Sp): 3rd or higher level Dead may animate dead (as the spell) as the spell as cast by cleric of the Dead's character level (not class level).  This starts at once per day at 3rd level, improves to twice at 6th and three times at 9th level.  It should be noted that in almost all situations, Dead restrict themselves to using this ability on those bodies they have a Contract (see above) for.
        Dead Speech (Sp): Dead of at least 4th level may Speak with Dead (as the spell) at Dead's spellcaster level once per day.
        Neutralization (Ex): At 5th level, a Dead's alignment shifts to True Neutral, reflecting his or her continued disconnection to the surrounding world.  This alignment shift may effect previous class abilities.  He or she is no longer able to cast spells with alignment restrictors (except those found on the Dead spell list, found below).  The key element of this change should be reflected in roleplaying, as the continued death of emotions continues it's course.
        Controlled Emotion (Ex):  By 7th level, the Dead will have controlled emotions enabling the character to be in even strong control of itself.  Therefore, the Dead gains a +2 competance bonus to Fortitude saves, +2 competance bonus to reflex saves, and +4 competance bonus to Will saves.
        Tough as Bone (Su):  At 8th level, the Dead removal from the surround multiverse that their body starts to reflect their mind.  The Dead recieves +3 hit points (like the toughness feat) and becomes immune to all stunning effects.
        Death's Embrace (Su): At 10th level, the Dead find True Death finally within their reach.  The Dead becomes immune to all subdual damage, gains damage reduction 5/+1, and becomes immune to all death effects from spells or items.  Also, when the Dead does die (-10 hp), his body instantly disintegrates, unable to be raised from its True Death.
        Spells per Day:  Dead are unique as they have two different options for their spellcasting abilities, and which option must be decided upon gaining the first level of Dead.  The first is if they already cast divine spells, granted by a diety that grants the Death domain.  If so, the character levels of Dead add to those previous spellcasting levels.  For instance, a 5th level cleric/3rd level Dead could cast spells as an 8th level cleric.  This levels stack only for the purpose of spellcasting level and slots available, and doesn't apply to other abilities, such a rebuking undead, etc.
        The other option is casting spells from the Dead list at the progression shown on the chart above.  This spells are spontaniously chosen (similar to a bard or sorcerer), but are restircted to the list below.  Each Dead knows each of the spells below, and casts them at a caster level equal to their Dead class level.  These spells are divine spells, granted by the Dead's believe in Death.  Dead recieve bonus spells and have their maximum spell level affected by their Wisdom score.

            1st - Cause Fear, Deathwatch, Detect Undead, Doom
            2nd - Calm Emotions, Death Knell, Desecrate, Gentle Repose
            3rd - Cotagion, Glyph of Warding, Halt Undead, Negative Plane Protection
            4th - Death Ward, Fear, Poison, Status
            5th - Circle of Doom, Create Undead, Slay Living, Unhallow


Special Thanks to David easterling for helping Create this Prestige class!

Any comments on the above would be appreciated: DUgorek@hotmail.com

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