The Athar were far from happy when the Lady's edict kicking the factions
out came down. Over the years, they had come to make many enemies
by crying their philosophy from every street corner. Knowing they
had nowhere else that might be safe, the faction moved to the base of the
Great Spire in the Outlands. The Rimilari dwelling there have allowed
them to stay for now, but the hard-cored faction is still available to
player characters. Still out to prove the powers as fakes, them move
and continue to be subversive to the devine. This prestige class
is for the most dedicated (factor or above) of the faction.
Hit Dice: d8
Requirements:
* Base Attack Bonus: +6
* Base Will Save: +5
* Knowledge (religion): 8 Ranks
* Not an active cleric, druid, or paladin (ex-clerics, etc. are acceptable)
* No Patron Diety
Class
Skills:
The class skills of the Defier (with key attribute) are: Bluff (Cha), Concentration
(Con), Craft (Int), Diplomacy (Cha), Innuendo (Cha), Intimidate (Cha),
Knowledge [Religion] (Int), Listen (Wis), Profession (Wis), and Spellcraft
(Int). Defiers get 2 + Int Modifier per level.
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Class
Features:
All the following of the Defier prestige class:
Weapon and Armor Proficiency: Characters who take a level
of Defier gain no special proficiency with weapons, armor, or shields.
Spell Immunity: All Defiers are immune to the following spells:
Bestow
Curse, Blasphemy, Doom, Holy Word, and
Geas/Quest.
Divine Resistance: Starting at 2nd level, all Defiers gain
a resistance bonus to their saves against divine spells equal to their
Defier's class level. This resisitance is effective from both helpful
and harmful spells. This excludes casters who follow the Great Unknown
(see below).
Spellcasting Ability: Defiers of at least 3rd level gain
the ability to access divine spells by venerating the Great Unknown, a
force that transends the gods and grants Defiers (and according to the
Athar, all the powers) their abilities. If the character is an ex-cleric,
etc., then they become divine spellcasters of spellcasting ability equal
to their ex-cleric (etc) level plus their Defier's class level -2.
Otherwise, they cast spells as a cleric of a level two less then their
Defier's class level. Also, all spellcasting Defiers gain access
to any one domain and it's domain power.
Holy/Unholy Damage Immunity: Defiers of at least 4th level
gain immunity to all holy and unholy damage, such as that caused by holy
weapons.
Divine Prevention: At 5th level, all Defiers gain the ability to grant
their divine restistance power to others (the Defier retains this power).
Once per day, the Defier must touch the target as a standard action to
use this ability. If the target is unwilling, the Defier must succeed
in a touch attack on the target, and the target must fail a Will save with
a DC equal to 10 + Defier's class level + Defier's wisdom bonus.
Divine Cancelation: When the Defier reaches 6th level, she
gains the ability to counterspell divine spells cast at them. This
is the same as the standard counterspell ability.
Divine Reversal: At 7th level, a Defier gains the ability to reflect
divine spells back at their caster. If the Defier makes his save
against the spell, she may cause it to affect the original caster of the
spell.
Divine Interference: At 8th level, the Defier generates a
field around himself (to a radius of 15 feet) that disrupts any divine
spellcasting around him (except for his own). The caster must succeed
in a caster level check (DC = 10 + Defier class level + Defier wisdom bonus)
in order to successfully cast a divine spell. Failure indicates that
the spell fizzles and the spellcaster loses it from memory. This
supernatural ability can be supressed as a free action by the Defier.
Nondetection: A Defier of 9th level or greater gains the
continual effect of a Nondetection spell as if cast by a sorcerer
of the Defier's class level (DC = 15 + Defier's class level). This
ability can be supressed and re-activated as a free action.
Divine Block: A 10th level Defier gain Spell Resistance against
divine spells equal to 10 plus the Defier's class level. This spell
resistance does not stack with other spell resistances.
Any comments on the above would be appreciated: DUgorek@hotmail.com