When the Lady's decree came down, the Harmonium told the Cage to "Pike
it!" and straight out left. From their opinion, they did a lot of
good work trying to straighten up Sigil, and all they got for it was hated
and death. Aside from being a strategic location, there was nothing
left to hold them in the cage, so they retreated to the comfort of Arcadia,
leaving the Barracks to whoever wants it. Sarin's widow Faith has
become the factol and seems to be focusing the group on a more spiritual
path to balance the path of war they lead before. Without her, the
Harmonium would never have lain down their weapons, for she had more reason
for hatred and revenge then any of them. However, they are still
hardheads, and therefore, you can be sure they've got another plan to bring
harmony to the multiverse.
Hit Dice: d10
Requirements:
* Must be of lawful alignment
* Base Attack Bonus: +7
* Sense Motive: 5 Ranks
* Feat: Alertness, Iron Will
Class
Skills:
The class skills of the Hardhead (with key attribute) are: Climb (Str),
Diplomacy (Cha), Intimidate (Cha), Profession (Wis), Ride (Dex), and Sense
Motive (Wis). Hardheads get 2 + Int Modifier per level.
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Class
Features:
All the following of the Hardhead prestige class:
Weapon and Armor Proficiency: Characters who take a level
of Hardhead gains proficiency with all simple and martial weapons, light
and medium armor, and shields.
Charm Person: Hardheads gain the spell-like ability
to charm person as the spell cast at the hardhead's class level
as often as listed above.
Command: At 2nd level, a Hardhead gains to spell-like
ability to command as the spell cast at the hardhead's class level.
At 5th level, the Hardhead gets the spell-life ability to command
as the spell twice per day except that the command may be up to five words,
and the duration is 1 round per Hardhead's character level. At 8th
level, the Hardhead gains the spell-like ability to command as the
spell thrice per day as a caster of the Hardhead's character level, except
the command should be a complete sentance up to 20 words with a duration
of 1 minute per hardhead's class level. At 5th and 8th level, this
ability replaces the previous command ability.
Mancatcher Issued: At 3rd level, a Hardhead is issued a planar
mancatcher or planar net (standard mancatcher or net enchanted
at +2 [from Arcadia] that effects any target caught in it with the dimensional
anchor spell while caught and for 2d6 rounds after escaping) from the
nearest Harmonium headquarters in Arcadia. The character must pass
a test, but if successful, not only does the character get the magical
item, but also can have it replaced if the weapon is broken and the remains
are returned. A lost item will not be replaced (irresponsible Hardheads
take away from harmony).
Weapon Focus: At 3rd level, a Hardhead gains a bonus feat of Weapon
Focus for any one weapon. This ability does not stack with other
Weapon focus feats. This shows the intense weapon training Hardheads
go through.
Skill Focus: At 6th level, a Hardhead gain a bonus Skill Focus
feat in any skill the character already has one rank in and does not already
have a skill focus in. This shows the intensive person training Hardheads
enfoce upon themselves.
Detect Chaos: Hardheads of 9th level or better gain
the spell-like ability to detect chaos exactly the way a paladin
can detect evil. This ability is usable at will.
Any comments on the above would be appreciated: DUgorek@hotmail.com