The Minder
The Elite Among the Minders' Guild / Sodkillers

        During the Faction War, the Mercykillers found themselves in a bad spot.  With Factol Nilesia missing (thought to be mazed, like the other factols), the factions within the faction split apart into their component parts: the Sons of Mercy and the Sodkillers.  After the war complete, the bloodthirsty Sodkillers, with their numbers bolstered by a number of criminals that got out of the prison during the war, found a nitche in Sigil.  They formed the Minders' Guild.  They hire themselves out as bodyguards, mercenaries, and assorted other thug-ish roles.  While the group is mostly neutral as opposed to evil, they all value the power of a show of force.
        Hit Dice: d10

Requirements:
        * Base Attack Bonus: +7
        * Skill: Innuendo - 4 Ranks
        * Skill: Intimidate - 10 Ranks
        * Proficency in martial weapons
        * Member of Minder's Guild, giving 10% of income to guild, for at least 3 months

Class Skills:
        The class skills of the Minder (with key attribute) are: Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Innuendo (Wis), Intimidate (Cha), Knowledge [local] (Int), Listen (Wis), Profession (Int), Sense Motive (Wis), and Spot (Wis) .  Minders get 4 + Int Modifier skill points per level.
 

Level
Attack
Fortitude
Reflex
Will
Special
1
+1
+2
+2
+0
Tough Negotiator
2
+2
+3
+3
+0
 
3
+3
+3
+3
+1
Skill Focus
4
+4
+4
+4
+1
Sharper's Eye
5
+5
+4
+4
+1
Skill Focus
6
+6/+1
+5
+5
+2
Contacts
7
+7/+2
+5
+5
+2
 
8
+8/+3
+6
+6
+2
Alertness
9
+9/+4
+6
+6
+3
Skill Focus
10
+10/+5
+7
+7
+3
 

Class Features:
        The following apply to the Minder prestige class:

        Weapon and Armor Proficiency:  Minders gain proficiency in all armors and shields when they gain this prestige class.
        Tough Negotiator:  Minders gain a +2 competance bonus to Diplomacy checks when used in negotiating the price of their services.  They are experts at getting the most out of their employment. (Ex)
        Skill Focus:  At 3rd, 5th, and 9th level, Minders gain a bonus feat of Skill Focus in any one Minder class skill that the Minder does not already have a skill focus in.
        Sharper's Eye: At 4th level, Minders gain the ability to never be caught flat-footed.  They retain their dexterity bonus to armor class at all times. (Ex)
        Contacts: By the time a Minder reaches 6th level, he will have a string of contacts across his local area, giving him +2 knowledge bonus to Sense Motive checks involving his local area, and +2 to all Gather Information checks about any subject in his home terrain.  Other role-playing advantages usually mean knowing someone in an area to be travelled to that provide safe harbor if needed (at DM's discression)
        Alertness: At 8th level, a Minder gains the Alertness feat if he does not already have it.  If the Minder already has the Alertness Feat, this provides no additional boon.

Any comments on the above would be appreciated: DUgorek@hotmail.com

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