The Sensate
The Elite Among the Society of Sensation

        The Society of Sensation makes their beliefs simple:  To understand the multiverse, one must experience it.  If one just searches in books, or keeps the same rut in life, one wastes the gifts of the multiverse.  Unless you go and experience it, you only see what others show you, and their coloring to the multiverse.  With true experience, you get it uneditted, raw, and true.  This means including not happy experiences, not just a hedionistic existance.  True, Sensates run the Civic Festhall, and treat others to all the wonderful existances they can find anywhere.  Understanding must be saught, but for a price, they will share their experiences through their recorder stones.
        Hit Dice: d8

Requirements:
        * Spot Skill: 7 Ranks
        * Listen Skill: 7 Ranks
        * At least 1 rank in at least 3 different Knowledge Skills
        * Feat: Alertness

Class Skills:
        The class skills of the Sensate (with key attribute) are: Appraise (Int), Climb (Str), Concetration (Con), Craft (Int), Intuit Direction (Wis), Knowledge [planes] (Int), Listen (Wis), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), and Swim (Str).  Sensates get 2 + Int Modifier per level.
 

Level
Attack
Fortitude
Reflex
Will
Special
1
+0
+2
+2
+0
Low-Light Vision, Heightened Senses
2
+1
+3
+3
+0
Darkvision, Sensory Touch (1/day, 1d10)
3
+2
+3
+3
+1
Poison Resistance, Sensory Overload (1/day, x1)
4
+3
+4
+4
+1
Fascinate
5
+3
+4
+4
+1
Heightened Perceptions, Sensory Touch (2/day, 2d10)
6
+4
+5
+5
+2
Obscure Knowledge, Sensory Overload (2/day, x2)
7
+5
+5
+5
+2
Energy Acceptance
8
+6
+6
+6
+2
Scent, Sensory Touch (3/day, 3d10)
9
+6
+6
+6
+3
Tremorsense, Sensory Overload (3/day, x3)
10
+7
+7
+7
+3
Blindsight

Class Features:
        All the following of the Sinker prestige class:

        Weapon and Armor Proficiency:  Characters who take a level of Sensate gain no additional proficiency in weapons, armors, or shields.
        Low-light Vision:  Sensate automatically gain low-light vision if he or she didn't already have the ability already. (Ex)
        Heightened Senses:  Sensates gain a bonus to many skills as they advance.  A Sensate gets a competance bonus equal to their Sensate class level to: Listen, Sense Motive, and Spot.  (Ex)
        Dakvision:  At second class level, Sensates gain darkvision - 60' if he or she didn't have the ability already.  This does not negate low-light vision.  (Ex)
        Sensory Touch:  Sensates reaching second level gain an ability to take the experience of pain from others and experience it themselves.  This supernatural ability can only be used in a moment of quiet reflection (requiring a Concentration skill check, DC 16) once per day.  Failed checks do not use up this supernatural ability.  If successful, the individual touched heals 1d10 hit points, and the Sensate takes the same amount on subdual damage as the other individual healed.  This subdual damage must heal naturally, and can't be healed by any magical method.  This ability improves as the Sensate gains expeience; at 5th level, the Sensate may use the ability twice per day and transfer 2d10 hit points, and at 8th level, this ability may be used thrice per day, transferring 3d10 hit points.  (Su)
        Poison Resistance:  At third level, Sensates have tasted and experienced many different poisons, granting a bonus to fortitude saves against poison equal to the Sensate's class level minus two.  (Ex)
        Sensory Overload:  Third level Sensates use their knowledge of sensation to focus an opponent senses upon the wound, intensifying the pain.  The Sensate must declare using this ability before attacking; a missed sensory overload attempt is wasted.  If the strike is successful, the Sensate does damage as normal, then add the exact same amount of damage as subdual damage to the target.  Targets unaffected by subdual damage (such as constructs or undead) are immune to sensory overload.  This ability improves as the Sensate levels; at 6th level, the Sensate can use the ability twice a day, and does twice the subdual damage as real damage.  At 9th, it becomes usable three times a day, and the subdual damage is three times the real damage of the strike.  (Su)
        Fascinate:  In exploring their own experiences and those of others, Sensates at 4th level or higher may fascinate, exactly like the bardic music skill of the same name.  This spell-like ability is used at a skill level equal to the Sensate's class and bard class levels (if any) combined.
        Heightened Perceptions:  Learning to distinguish well between real and fake experiences, Sensates of at least fifth level may make a Will save whenever encountering an illusion for the first time to determine its true existance.  Also, Sensates may make a Spot check to locate invisable or etherial creatures within 30 feet of themselves (DC 25). (Ex)
        Obscure Knowledge:  Having gone to many places and experienced many things, Sensates with six or more class levels gain the Bardic Knowledge ability, as in the bard class description.  They use this ability at their Sensate class level, plus class level for any other classes that provide this ability.  Also, this allows the Sensate to make any knowledge skill check untrained.  (Ex)
        Energy Acceptance:  Reaching 7th level, a Sensate may choose to accept any spell, or spell-like or supernatural ability with an energy modifier (acid, cold, fire, lightning, or sonic), forgoing any save.  The Sensate is then protected by a protection from elements spell, as if cast by a sorcerer level equal to the Sensate's class level. (Su)
        Scent:  At 8th level, Sensates gain the Scent ability, as described in the Monster Manual. (Ex)
        Tremorsense:  Ninth level and higher Sensates gain termorsense, detecting any creature within 90' of the Sensate with both the creature and the Sensate are in contact with the earth.  (Su)
        Blindsight:  10th level Sensate have blindsight to 60', regardless of facing (360 degrees around the Sensate's body).  Thus supernatural ability is always active.
 


Any comments on the above would be appreciated: DUgorek@hotmail.com

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