Will's Rock Climbing Page > Crags > AU > Vic > Arapiles > The Bluffs | Last updated: May '04 |
The Details: Climbing on Bluff Major alone could keep you occupied for many days!!
Access: Maybe shoot up something easy on Tiger Wall or Bard Buttress, but it’s heaps quicker to climb Ali’s (I recommend roping up).
Descent(s): Rap off chains 27m down the West Face (Missing Link) (a single 50m rope reaches with stretch). There is a tricky (grade 10?) scramble from Missing Link down to Scorpion Corner, but the tricky bit is quite low so it's ok, and heaps quicker than the long walk around through Ali's Cave.
Described L to R.
The Bard wanders up about 5-10m left of the major vertical chasm. The p2 traverse can be clearly seen at about half height. Some tiny people can be seen at bottom left, and the square-ish block at the top right is Bluff Major. ![]()
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A closer view - Blockbuster takes the open book corner at top L. Scorpion goes up the guts of Bluff Major on the R. Quo Vadis follows the sickle crack in the red rock. ![]()
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Ivan 12m 13 (OS) Bizarre! Has some really strange moves trending R beside a chimney. 10m L of SDS, and a good access to Blockbuster Ledge.
* Scorpion Direct Start 12m 17 (YP) |
Scorpion Direct Start - if you can jam it's one tough move at the grade. If you can't it's one tough move of about 22!![]() |
*** Quo Vadis 28m 19 (OS)
A ripper of a route! The start is a bit goey - but not too bad really. Sinker cam 3m off the ledge, then a few hard moves on surprisingly good holds gains a stance (the trick is to swing R rather than layback/sidepull the obvious cam flake) - and you're never on a grounder. A sideways wire protects some delicate but not too hard moves to the old bolt - pretty bent but clip it anyway! Then superb moves up a thin corner (good wires) to the obvious ledge. The "sickle crack" up to the roof looks really easy cause there's a 2m slab below the crack all the way, but it's actually glassy with no holds, requiring quite strenuous jamming and laybacking up to a good stance under the roof - it's tricky to stop to place gear so just run it out about 6m. Move R under roof, then a funky final move again on poor feet and with crucial undercling up to and around the R end of the roof gains the juggy exit.
Quo Vadis - me on the lovely thin corner, after the cranking off the ledge. The leader below is on Scorpion Direct Start. ![]()
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Quo Vadis - up higher, negotiating the shockingly glassy jam crack section. ![]()
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** Scorpion 30m 18 (OS) Would be a total three star classic if the start didn’t scare the absolute crap out of you! From a good belay (#7 & 8 hexes, #2 upwards cam), pray for the gods to smile, and step past a sideways #3 rock and a micro cam into the void. Swing around into a layback, then cram your carcass up into the tight, smooth, downwards flaring chimney. Defy the inexorable downward forces long enough to slot a good wire, curse and thrash until your head won’t go any further, then thankfully clutch the big block and haul ass out of the chimney! Continue up crack, then a tricky move gains a small niche - belay possible here to reduce drag. Desperately clutching every big cam you own, compose yourself, then step up into the beautiful crack. And enjoy it! A fantastic section of fist jamming. Totally worth every thrutchy moment of the start! Feel free to use all your big pro for this section - the top section of fisting/armbarring can be protected by a good surface wire.
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Scorpion - Dave on the very first move of the route - the intimidating step-across crammed up underneath the roof. The well-chalked Scorpion Corner is visible below him. And no, it's not wet rock - just glassy and incredibly hard.![]()
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Scorpion - hanging off bomber fistjams. The horrible thrutchy roof at the start of the route can be clearly seen below.... Scorpion direct start is the vicious little crack at bottom left. ![]() |
Scorpion - finishing up the awesome fist crack, with nice exposure!![]() |
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