2300AD
Disclaimers
The _2300 AD_ Roleplaying and _Star Cruiser_ Starship Combat games, in all forms, are owned by Tantalus, Inc. Copyright 1986 - 1998 by Tantalus, Inc. _2300 AD_ is a trademark of Tantalus, Inc. Tantalus permits web sites and fanzines for these games, provided they contain this notice, that Tantalus is notified, and subject to a withdrawal of permission on 90 days notice. This web site is neither authorized, nor endorsed, by Tantalus, Inc. The contents of this site are for personal, non-commercial use, only. Any use of Tantalus, Inc's copyrighted material or trademarks anywhere on this Web-site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any articles/files on this site cannot be republished or distributed without the consent of the author(s), who contributed it.
Tantalus, Inc. PO Box 2310 Key West FL 33060.
Kult Swedish edition is copyright 1991 Target Games AB. Kult American edition is copyright 1993 Metropolis Ltd. All rights reserved. Metropolis Ltd, P O Box 57083, Washington DC 20037.
Philosophy
I've always been a big fan of the 2300AD background but found that the combat and charcter generation system were unworkable. Having bought Kult and noticed the underlying system was very sound, it occured to me to adapt it for the 2300 AD history.
So here are the changes............
Rule Amendments
Weapons
Character Sheet
Archetypes
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