*~=- The Heart of the Woods -=~*
- - -
A Druidic Life - - -
* * Survival * *
Whats New

Basics
--
Starting Out
--
What's a Druid?
--
Maps
--
Global Information
--
Bashing
--
Defenses

Skills
--
General Skills
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Mini Skills
--Herbology & Concoctions
**Metamorphics**
--
Groves

Helpful Hints and Random Bits
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Triggers
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Aliases
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Research and Development
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The Library of the Oak
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Firefighting & Patrolling
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Gaelic, Latin, and the Ogham
--
Links
The Guardians of the Wood


--
Chammilla Lena-Weltsdown
--
Deonymus TijuLena








--
Mistalis Vorondil





--
Silverwind Sa'Rithven-Jaydde


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Survival skills are just that... skills that will help you survive the day to day struggles you will face throughout Achaea.
Skill-
Swimming

Surveying


Treading


Perceive


Assessing


Dousing




Diagnose

Sewers




Satiation



Fluidswim


Metawake


Tumbling





Crashing



WormAttack








Shrines


Recovery


Selfishness



Clotting

Insomnia


Swinging

Shaking


Clinging





Restoration


Breathing


Focusing
Skill Level-
Inept

Novice 0%


Apprentice 0%


Capable 0%


Capable 40%


Adept 0%




Adept 50%

Skilled 0%




Skilled 50%



Skilled 70%


Gifted 0%


Gifted 30%





Gifted 65%



Expert 0%








Expert 18%


Expert 50%


Expert 75%



Virtuoso 0%

Virtuoso 34%


Virtuoso 67%

Fabled 9%


Fabled 54%





Mythical 0%


Mythical 46%


Transcendence
Syntax-
Swim <direction>

Survey


N/A


Perceive


Assess <Player>


Fill Bucket with Water
Douse Fire



Diagnose Me
Diag Me
Enter Grate




Satiation



N/A


Metawake On/Off


Tumble <Direction>





Crash <Direction>



Worm Cancel








N/A


N/A


Selfishness
Generosity


Clot

Insomnia


Swing Up
Swing Down
Shake Trees


Cling





Restore


Hold Breath


Focus
Result-
Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly.
You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance.
With Treading, you are able to stay in one place in the water without fear of
drowning.
Use this ability to discover if a forest location has been claimed as a Grove or not. This is exactly like the Grove skill.
You've now gained the ability to see the health of another player by evaluating the seriousness of his wounds.
With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage. Tip: When flying you can Douse as well, without putting yourself in danger.
With this ability, you may check and see a list of what ails you.
Dotted around the streets of cities are sewer grates, leading to the sewer system of that city. This ability will allow you access to that foul area, butbe warned that many unsavoury characters reside there.
By using this ability, you will begin to concentrate on processing your food more efficiently. After activating it, you'll have a short period during which to eat some food.
Once you have gained this ability, you will be able to swim constantly without fear of health loss due to drowning.
Though it will quickly drain your mana, turning metawake on will ensure that you will quickly wake up if put to sleep.
Your body is agile enough that you are able to escape nearly any predicament by tumbling out of the room. Be warned though that tumbling is not the swiftest method of moving and that furthermore, you will lose your entourage and perhaps some defences while doing this.
Using this ability, you will be able to crash through obstructing undergrowth in the forests. You will not lose your entourage with this ability.
To use this ability, you must first possess the ability Wormholes in Vision.  Using this ability, you may attack a wormhole and attempt to destroy it. Once you start the process, you must finish it without executing any commands, or you will have to start over. It is not a short process at all, as it is an extremely complicated thing to close a dimensional wormhole.
Once you have gained this ability, you will be able to defile golden shrines, something which normally is not possible.
Your body is now strong enough to survive the rigours of using the Tree of Lifefar more often than before.
With this ability, you may cause yourself to become so selfish that you can't give away a thing. This is such a HANDY skill- major theft preventer!
This will permit you to partially clot your bleeding.
This ability will allow you to give yourself insomnia - a useful defence against being put to sleep involuntarily.
When in a forest location, you will be able to swing up into the trees.
By using this ability, you will be able to try and shake people lose who might be hiding up in the trees.
Such is your knowledge of the outdoors and so comfortable are you in the trees, that you are able to cling tightly onto them, maintaining your balance when in them, even if the branches should be greatly disturbed by wind or sinister persons.
By channeling mental power into healing, you can heal any broken limbs you may have at one time.
At the cost of some health, you will gain short-term immunity from anything doing asphyxiation damage.
Your mental survival skills have adapted to the point where you can cure mental afflictions merely by focusing your mind. Be warned though that the mana cost for this is high.