*~=- The Heart of the Woods -=~*
- - -
A Druidic Life - - -
* * Weaponry * *
Whats New

Basics
--
Starting Out
--
What's a Druid?
--
Maps
--
Global Information
--
Bashing
--
Defenses

Skills
--
General Skills
--
Mini Skills
--Herbology & Concoctions
**Metamorphics**
--
Groves

Helpful Hints and Random Bits
--
Triggers
--
Aliases
--
Research and Development
--
The Library of the Oak
--
Firefighting & Patrolling
--
Gaelic, Latin, and the Ogham
--
Links
The Guardians of the Wood


--
Chammilla Lena-Weltsdown
--
Deonymus TijuLena








--
Mistalis Vorondil





--
Silverwind Sa'Rithven-Jaydde


Send us an
EMail!
Weaponry is a skill that most Druids don't put too much time into, as our Metamorphosis powers surpass our ability to use mundane weapons.  However, that's not to say Weaponry doesn't have its uses...
Skill-
Proficiencies
Targeting













Weaponprobe



Parrying





Decapitate







Envenom










Throwing


TargetThrow




Shatter






Behead
Skill Level-
Inept
Capable 0%













Adept 0%



Skilled 0%





Skilled 40%







Gifted 0%










Expert 0%


Virtuoso 0%




Mythical 0%






Trancendence
Syntax-
Proficiencies
TARGET <head/torso/left arm/right arm/left leg/right leg/nothing>











WP <item>
WPROBE <item>
WEAPONPROBE <item>

PARRY <head/torso/left arm/right arm/left leg/right leg>



DECAPITATE <corpse>
PIKE <head>






ENVENOM <weapon> with <venom>
WIPE <weapon>








N/A


N/A




SHATTER <left/right> <arm/leg> <player>





BEHEAD <unlucky target>
Result-
Lists the weapons you are proficient with.
With this ability, you will be able to target specific body parts on your opponent. Because this requires more precise timing on your part, the sheer damage you can do is reduced. However, by battering these body parts with either edged or blunt weapons, you can cause damage to them that is more difficult to cure than simple broken bones. For instance, a limb may be able to be beaten into uselessness, which requires a restoration salve to fix (and which does not get fixed immediately). Attacks to the torso will produce internal bleeding, while attacks to the head will produce a concussion. TARGET NOTHING will turn targeting off.
Using this ability, you will be able to see what venoms or magical effects have been put on an item, and, if it is a weapon, get a general idea of how much damage it can cause, how awkward it is, and how quickly you could use it.
To use this ability, you must have a weapon capable of parrying wielded. It allows you to automatically stop any physical attack directed specifically at that body part.
Provided you have an edged weapon in one of your hands, you will be able to decapitate a corpse. You may then do whatever you like with the head, including buying a pike and then PIKEing the head. Note that heads, being organic matter, do not tend to stick around too long, and if put on a pike, the pike will also decay away when the head does.
With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must have the selected venom in a vial in your inventory. In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
You have now gained skill enough to drastically improve your chances of hitting an opponent with a thrown weapon.
Your eagle eye and throwing ability now enable you to throw not just at a target, but at a specific body part on a person. Use the TARGETTING ability in conjunction with this.
While wielding a blunt weapon, this ability will allow you to deal out an extraordinary amount of limb damage to the chosen limb, as well as some health damage. It's used as a normal weapon, so the better quality the weapon, the more effective this ability is. Proficiencies are not taken into account for this ability.
Once you have an opponent prone (which, for our purposes, includes being on the ground, tied up in any way, paralysed, sleeping, frozen, or otherwise unable to move), you may, if you are wielding a sword, try to behead him. Simply BEHEAD <target> and wait a few seconds. If your opponent is still in the room when you are ready to finish the beheading, he will die, and his head will be seperated from his body.