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Levels | Home | Downloads | Sounds | Links |
Overhere you'll find;
I didn't create any of these programs.- 3 Editors, to create Levels for Dungeon Keeper.
- UnDEd
- Adikted
- The official Editor
- Further:
- 2 programs, DKSV & DKLM, utilities to help you editting scripts and install new levels
- Enslave, to edit creatures (cheat), for your play
- DK CHEAT, to edit the gold in saved games
- SKIRMISH.COM, a program to start up keeper with a 1-player in the multi-player menu.
- Small utilities, to extract grafics & sounds from your game
- Miscelaneus *.txt files containing information not available with the official editor
I just want to make an overview, of software for Dungeon Keeper.
The names and Copyrights are given by this site, and the downloads themselves.
The main reason, to publish these programs here, is the fear of them being disappeared.If you download Unded, you'll see a website, that doesn't exist anymore.
Maybe because they couldn't solve the bugs, that still are in this beta version.
These bugs, and the genius programming, make it possible, to make beautifull stuff, you can't make with other editors.In Unded; Height of things in the dungeon, create your own drawings in the dungeon (3d), and more.
Bugs in Unded; Doors stay doors, after you smash them. Levels often do things, you can't predict.
Their script editor is great, good for learning to script.Also DKSM has got utilities, to learn and debug your level script.
Adikted is my favourite editor at the moment.
The dos interface lets you think about the level very well.
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Enslave lets you edit each creature in your game.
I don't know, if the maker has got a website. Problaby not. © Brandon Sim 1997 |
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SKIRMISH.COM, starts up keeper with 1-player in the multi-player menu.
Completely useless, because you get the same thing
Also, you have to change keeper95.exe into keeper.exe, which is a bug. © Cyberhead |
Personaly I prefer calling new level source codes map000001.* and start a new game.
Down here some *.txt files whith data for building level scripts. The main part you'll find in the official editor, these are some things not found there.
map0000xx.txt Template by DZJEE AR. Find his levels at the levels page.
computer_player.txt. A collection of commands used in the original campaign. Could be nonsense.
expierence_pnt.txt, the time needed to train a creature to level10.
objectives.txt! All objectives from the original campaign, and their number in data/text.dat tutorial_flash_button.txt where those little stars around icons are made of.
spells.txt, some more information on various creatures.
map00_temp.txt Template I made myself, it has more commands than the one on top.
dk_settings.txt Creature values from the game for SET_CREATURE commands