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| WELCOME!! To the Traveler's Page (formerly Rogue's) |
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| Beginning stats for the Traveler should be something like this: Strength 14 Intelligence 14 Wisdom 8 Stamina 14 Agility 16 Coordination 14 Every fourth level you can add a point to one of your stats. So remember to train them. Also the things you need to train in a secondary class could change the way you need to train certain stats. Also remember that the race/stat difference needs to be taken into consideration. You will find that on another page here. |
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| The Traveler is the box opener of the lands. He/she is the ONLY one (along with any the secondary classes that can spring from this one)who can look at a box and tell the trap. Others can learn the task, but they always risk danger from unknown traps. The current traps are: bulb = tiny gnomes, triggering device = boomer, wax = deadly shadows when you are young, a dart = a poison box and there is now a gasser that knocks all in the room unconscious. The Rogue can also learn to improve the quality of the gems found, and they also get the best pricing.... IF they have the right stats combinations. |
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| As your traveler grows to 10th - 15th level or so, he/she can choose which path they wish to follow to the higher levels. The choices are: Thief, Merchant, Sailor, Bard or Ranger. At this time only the Bard, Thief and Ranger guilds are open. |
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| Alchemy | ||||||||||||||||||||||||||
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| Healer | ||||||||||||||||||||||||||
| Cleric | ||||||||||||||||||||||||||
| Information | ||||||||||||||||||||||||||
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| Mage | ||||||||||||||||||||||||||
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| Monk | Race/Stats | |||||||||||||||||||||||||
| Verbs | ||||||||||||||||||||||||||