| Mundane Seductress | |||||||||||||||||
| OCC Bonuses and Abilities 1. Natural Beauty and Charisma: +1d4+1 PB; +1d4 MA. In addition to these bonuses, all mundane Seductresses have at least the base percentages for Charm/Impress and Trust/Intimidate. Increase the percentages (whether from this ability or high stats) by 2% per level, starting at the third level of experience. Also, add +5% to any skill in which it is helpful for the target to be distracted, such as Pick Pockets, Interrogation Techniques, etc. 2. Limber: Resulting from some of their more questionable activities, Seductresses are unnaturally lithe and limber. All mundane Seductresses are both double-jointed and ambidextrous, giving a bonus of +5% to physical skills such as Escape Artist, Pick Pockets, Pick Locks, etc. This also allows this class of Seductress to perform feats like dislocating their shoulders, unhinging their jaws, and other contortionist tricks. While no damage is incurred from these feats, they are painful and distracting, resulting in a -2 to all combat rolls and -10% to all skills while so engaged. 3. Other Bonuses: +2 to save vs. poison/drugs; +10% to save vs. coma/death; +2 to save vs. pain; +1 to save vs. horror factor at levels 3, 5, 7, 10, 12, and 15; +2 to dodge; can hold breath for a number of melee rounds equal to the PE attribute, plus one melee at each even numbered level. |
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| OCC Skills Language/Literacy: Native (98%) Basic Math (98%) Seduction (+25%) Streetwise (+20%) Streetwise: Drugs (+15%) Palming (+10%) Prowl (+10%) Pilot: Automobile or Motorcycle (+5%) One Domestic or Technical skill of choice (excluding Lores and Computer Programming) (+5%) WP Knife WP Revolver or Automatic Pistol Hand to Hand: Basic may be selected in place of one "other" skill, Martial Arts for two, or Assassin for four. Expert may not be selected. |
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| OCC Related Skills: Choose ten other skills from the following list, but at least two must be selected from Espionage or Rogue. Gain one more skill at levels 3, 6, 9, 12, and 15. Communications: Basic Radio, Surveillance Systems, and TV/Video only Domestic: Any (+5%) Electrical: Basic Electronics only Espionage: Any except Sniper and Wilderness Survival (+10%) Mechanical: Basic Mechanics only Medical: First Aid, Paramedic, and Toxicology only (the latter two count as two skill selections each) Military: None Physical: Any except Acrobatics, Boxing, SCUBA, and Wrestling Pilot: Any civilian vehicle (+5%) Pilot Related: None Rogue: Any except Computer Hacking (+10%) Science: Botany, Chemistry, and Chemistry: Analytical only Technical: Any except Lore and Computer Programming (+5%) WP: Any civilian weapon, plus WP Whip Wilderness: Identify Plants and Fruits only |
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| Secondary Skills: Choose six secondary skills from the above list. These are additional areas of knowledge that do not get the bonuses in parentheses. | |||||||||||||||||
| Equipment: Medium-sized wardrobe of stylish clothes; lots of makeup and accessories; medium-sized apartment (six months' pre-paid); switchblade or other easily concealable knife; handgun corresponding to the WP chosen; 30 rounds of ammunition; 2d4 doses of a drug of choice (usually marijuana or meth for low-rent types, or cocaine or valium for upper class types); car or motorcycle 1d4+1 years old; various personal items, "protection," and "specialty items" (where do you think that WP Whip came from?). The quality of these "specialty items" will be left to your own deranged imagination. | |||||||||||||||||
| Money: 4d4x100 dollars in cash and 1d6x1000 dollars in a bank account or equipment. XP: Use the Namtar experience table |
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| Back to the Seductress OCC front page. Back to the Creations page. |
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