The internet is fresh and new
in our society and computers have proliferated our culture only
recently. The academic world has been at the forefront of the
technological advances of the internet but as it stands, computer
continue to affect the lives of people in ways never previously
imagined. As the industry of computers has brought about the
computer in rapid advance, so has the interface of human to machine
advanced. "Cyberspace" has been magically conjured into an existence
of abstract that has made some remarkable impact on people through
on-line experiences. It is an abstraction that has brought about a
meeting of the minds and a new type of social experience. It is the
social experience on computers that is really new and the true
phenomena. The cultural rituals and communication patterns that
people have created for the on-line experience parallel much of the
experience in our regular lives. Because the computer is a tool for
communication, it becomes a phenomena when people use the computer
for something other than communication. People are experiencing
perceptions of friendship, happiness, love, anger, sadness, empathy,
sex, companionship, excitement, and so on. In the past, we have
communicated for specific reasons such as in our economic base or to
secure appointments and verify information. The computer however,
has changed the context for which we use a communication tool; the
internet computer is being used as a way to meet people, establish
relationships, and experience a social life. The telephone has
always came close to this in that it has maintained or helped to
facilitate existing relationships. The difference between telephone
and cyberspace is that access by calling parties through the
computer is simultaneous and anonymous. The internet allows us to do
more than maintenance relationships; we can explore and initiate
them as well. It would be awkward to look through the phone book and
call people on the telephone at random and ask them if they would
like to be your friend. The internet allows people to do
this.
Another issue that has been
introduced is the phenomena associated with the culture of
cyberspace -- specifically, "emoticons." Emoticons are symbols that
indicate abstract feelings and emotions through lexicographic
communication. Symbolic interactionism looks at symbols and signs as
perceptions, which is in line with what people seem to be doing on
the computer. Emoticons are being used to compensate for the
limitations of not being able to see individual users on the
computer screen. People are operating with emoticons, possibly to
build models of trust and expression in their personality to put
other users at ease. The emoticons are among the most important
facits of internet culture because it is the basis for which many
users can be identified as novice or experienced.
The demographics of people
involved in the cyberspace phenomena covers a geographical area as
large as the planet. Literally, anyone on the surface of Earth with
access to a telephone line and a computer can log on to the internet
and begin their cyberspace experience. People who are predisposed to
cyber culture may follow a certain personality type or not, but
there seems to be indicators that only certain people will ever make
to cyberspace and that among those people there are interests and
similarities that are not apparent by just looking at them. Then
anonymity of the computer user through a screen name facilitates the
extraordinary nature of cyberspace and the relationships it
involves. You may never know that your boss is the internet user
whose screen name you have been confiding your most darkest secrets
of your past, but at the same time, the person next door may be
telling you about their plans to move out of state, without even
knowing who you are. Juxtopposed is the dysfunction that it may
cause in normal life or maybe the introversion from life off-line
that is associated with constant internet dependence that is not
anonymous. Others who not online may find it difficult to deal with
the differences in social perception that people who are online
experience. In short, people off-line may have a lower tolerance for
people who are on-line users and that could be incompatible with
societal demands.
Method
Students at CSUB and
Bakersfield College are expected to participate in the data
collection. Both males and females will be included. A
survey will be used to gather the data. The survey is
divided into four sections: access, social interaction, internet
culture, and demographics. The access section is designed to
include items to determine internet access if any, and set up
the appropriate data record of different kinds of internet access.
The social interaction section deals particularly with items that
will reflect the relationships people have or perceive on the
internet. The internet culture section uses questions that examine
the way people use the internet to project themselves and to
determine what normative behavior is expected of them. The final
section is of course, demographics which includes useful independent
variables for analysis. Items on the survey are numbered 1 to 56 for
coding purposes.
The survey is designed to
gather data in a non-intrusive manner. Surveys are entirely
anonymous and strictly confidential.
<<back