The Footman
The Footman is the lowest ranking soldier in the Kingdom. Every warrior starts somewhere and this is the place.  His role in the Kingdom os that of a lowly ranking solder. He will take commands from all higher-ranking members and participate in as much guild activity as possible. His skills with weapons are meager, but his heart pounds with desire to achieve greatness. He may dream of becoming an Infantry Captain, Royal Guardsman, or even a Knight. However large his vission may be he still currnetly lacks the experience with horse riding and has yet to understand good battle tactics. He will look to the higher ranks as role models and will eventually find a particular veteran warrior as a mentor to guide him along his path.There is no specified time limit at this rank. Promotion will come when the Commander deems the character capable.

The player should take this time to explore exactly how he wants to role-play his warrior. Remember, It is up to the player's choice how he wishes to role-play the character. However, as a member of
The Kingdom of Inethria, the footman is expected to abide by the rules laid out. Those who do not wish to follow such rules will be  removed from the guild. With that said, there are several different ways to role-play a warrior. See the "Role-playing a Warrior" section for more information on how to role-play a warrior.

Uniform
:

- Sash or tunic in the guild color. You may wear any other clothing on your character's body so long as your character looks European medieval.


Arms and Armor
:

- Light to medium armor. This includes leather, ringmail and chainmail. The Footman is not to wear plate armor except for a gorget and helmet. No samurai or ninja armor that is not European medieval in appearance. Only melee ranged weapons are allowed. You are not restricted from using bows, however keep in mind your fellow warriors, especially veterans, will look at your character with disgust and shame because a warrior of Inethria prefers close combat over ranged
.

Restrictions
:

-
Cannot ride a mount. No items of samurai or elven heritage. Please use judgement in this area. You may use an item so long as it cannot be seen on your character or if it appears European medieval in design. You may also use a weapon that is not overtly obvious such as nun chucks. Ask a member of leadership with questsions regarding particular items allowed.

Skills Allowed:

- Archery, Swordsmanship, macefghting, fencing, focus, anatomy, healing, parrying, resist spells, poisoning, tracking, lumberjacking, tactics, wrestlings, bushido and ninjistu (must be learned in role-play before being used),  detect hidden, hiding, stealth.

Skills Not Allowed:

- Spell weaving, magery (except for recall), chivalry (except for sacred journey), evaluate intelligience, necromacny, spirit speak, archery, craft skills, hiding, stealth, musician skills, animal taming skills, meditation.