The Wizard
The Wizard is a daunting, expensive, tedious, rewarding and powerful profession. At this rank, he no longer requires the teachings of his master, but will still seek guidance every now and then. He spends much of his time learning to better his skills with magic and has no interest in weaponry. His duties are to adhere to higher-ranking members. The player is expected to fully understand the fundamentals of role-play and concentrate on bettering his character at both role-play and magic skills. There is no specific time frame at this rank and promotion will come when it is earned.

Uniform:

- Robe in guild color. May where any other clothing on the character's body so long as your character looks European medieval.

Arms and Armor:

- Same as the
Acolyte rank.

Restrictions:

- May use a mount, must be an ethereal mount only. The Wizard spends the majority of his time studying and is thus not skilled in horsemanship. To make up for this, the Wizard has the ability to summon a mystical steed and controls it solely by magic. No items of samurai or elven heritage. Please use judgment in this area. You may use an item so long as it cannot be seen on your character or if it appears European medieval in design. Ask a member of leadership with questions regarding particular items allowed.

Skills Allowed:

- Magery, evaluate intelligence, meditation, wrestling, resist spells, poisoning, inscribe, focus, spell weaving,
***necromancy, spirit speak.

Skills Not Allowed:


- Archery, swordsmanship, fencing, mace fighting, parrying, tracking, lumberjacking, tactics, bushido, ninjistu, chivalry, detect hidden, crafting skills, taming skills, hiding, stealth.


***Necromancy is considered a banned art in The Kingdom of Inethria. This is not to say your character is restricted from having the skill in his template. However, as a member of Inethria your character is expected to abide by the laws of the land and the law states Necromancy is banned of all use. There will be repercussions if your character is caught breaking the laws. This is considered an 'In Character' rule and will be treated strictly in game and in character.