The mystery behind the Dolphin was finally cleared when
Nintendo unveiled its next generation hardware at its Japanese Trade show,
Spaceworld 2000.

The biggest draw was the unveiling of the Nintendo Game
Cube. The formerly-known Dolphin will be available in a selection of different
colours at launch and scoming with a another piece of innovative Nintendo game
controller design.
Game Boy Advance will be available in Japan in March 2001,
and in Europe and North America next July. Ten titles were demonstrated at
Spaceworld, including the eagerly anticipated Mario Kart Advance.
Nintendo Game Cube features a highly customised, 405 Mhz,
central processor from IBM; a revolutionary graphics co-processor from ATI and
40 MB of memory, including one of the largest implementations of static memory
in consumer product history. Nintendo Game Cube measures just 150mm x 110mm x
161mm.

Nintendo were very quick to claim that their new piece of
kit is the fastest and most efficient video game system ever brought to market.
Details of launch games are very sketchy with rumours
pointing to new Zelda and Metroid games to be released at launch. What is more
surprising is that a new Mario game is set to be missing from the launch games
line-up.
Check out the pics of all the game demos for
the Game Cube here!
Nintendo have finally jumped on the disk wagon. The
special disks will be produced to play a variety of media - talk of the Game
Cube playing DVD's is still unclear at present time. Accessories will include a 56K modem and (future) broadband
modem; the 'Wavebird' wireless RF controller; 2 Digicard slots for either 4MB
Digicard flash memory cards or a 64MB SD-Digicard adapter; and a variety of high
speed ports and both analog and digital AV outputs.
Nintendo Game Cube will launch in Japan in July 2001 and North America in
October 2001.
An announcement regarding the release date for Europe
will be made early next year.
The plaudits were already out in force for Nintendo:
"In my experience, there have often been theoretical
claims of high performance for game hardware, and although people were very
impressed by the figures, the actual products haven't even delivered one-tenth
of the claims," says Shigeru Miyamoto, the master Nintendo game designer.
"It is a given that the Nintendo Game Cube will offer better graphics and
higher quality sound, but more importantly it will allow developers the freedom
to concentrate on creativity without worrying about technical limitations."
A direct slap in the face to the development problems that hampered the early
life of the PlayStaton 2.
The plan to make the Game Cube and Game Boy Advance
compatible will lead to the same game being developed for both hardware, and
enabling players to save games on their GBA as well as carrying on the action
away from their Game Cube.


Nintendo's decision to launch the Game Cube at the same
time against Microsoft's X-Box is surely a make or break decision for the
company. The Game Cube will either put Nintendo back on the top of the pile or
into console extinction.
Check out the images of the Game Cube and the Game
Boy Advance by clicking the hyperlinks and thumbnail images.
For more info visit the Nintendo Space World 2000 Web
site!
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