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Mercenaries

The Charts shown below show how much a Mercenary increases in stats per LvL.

Act 1: Rouge Scouts     Purchased From: Kashya

Strength 1 Dexterity 2
Defense 6.5 Res. All 2
Equipment Bows (Not Crossbows)
Skills Fire or Ice arrow, Inner Sight
Notes Cant use Amazon only items on a Rouge

Act 2: Desert Warriors     Purchased From: Greiz

Strength 1.5 Dexterity 1.5
Defense 9.5 Res. All 2
Equipment Pole arms, Spears, Lances
Skills Attack with Jab and have these Auras:

Normal and Hell Difficulties:

  • Combat - Prayer
  • Offensive - Blessed Aim
  • Defensive - Defiance

Nightmare Difficulty:

  • Combat - Thorns
  • Offensive - Might
  • Defensive - Holy Freeze
Notes These Auras effect everyone in your party, in some cases the Mercenary wont activate the aura until he is hit.

Act 3: Iron Wolves (Mage)     Purchased From: Asheara

Strength 1.5 Dexterity 1.5
Defense 4.5 Res. All 2
Equipment Swords and Shields
Skills
  • Charged Bolt and Lightning
  • Glacial Spike or Ice Blast with Frozen Armor
  • Inferno and Fireball
Notes These guys don't attack melee to much so their weapon should me more for mods rather than damage.

Act 5: Barbarians     Purchased From: Qual-Kehk

Strength 2 Dexterity 1.5
Defense 7.5 Res. All 2
Equipment Swords, Two handed or One
Skills Bash and Stun
Notes They can use Barbarian Only items

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