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Current Date: 2000 | ||||||||||||||||||
Qpawn 2000 is an established nation sim that takes place in modern times. You lead the nation of your choice into the new millennium while confronting domestic and international problems. Among other things, you write laws, create trade pacts and alliances, declare war and try to make your country a respectable force in the global arena. Although military is an option, dominance isn't achieved solely through brute force. Sometimes you may need to use subterfuge, or assert yourself economically to get your way. This game isn't Risk, and as such, you must also consider political and economic factors when making the decision to go to war. | ||||||||||||||||||
There are just a few things that you should keep in mind if you decide to join us:Play in Character: this is a role-playing game, so that doesn't mean you should bring all of your personal values here. Being a libertarian in real life is all well and good, but bringing it to Communist China is inappropriate, for example. Have Objectives: it is hard to move the game forward without players having objectives. To do this, you have to decide what kind of character you want to be. Are you a nation builder interested in making lots of domestic improvements? Are you a trader? A war hawk? A peace-loving diplomat? Decide what you want to be and set objectives to achieve that image. Avatars: these are a group of experienced gamers who have volunteered to run Qpawn 2000. They are unbiased in their decisions that affect the outcome of player actions. They process your actions and write official news that keeps the game moving. Being an Avatar is demanding of a person's time and energy and as such, Avatars are entitled to respect. If you disagree with an Avatar decision, talk to them in private about it. A real effective way to get blacklisted by game leaders is to question them publicly. Actions: when writing a domestic law, making a domestic improvement, military moves, foreign treaties, spy moves, etc, you are to post these in your national forum (ex. if your country is Israel, post in the forum named Israel). Only you and your Avatars can read what is posted in these forums. When writing an action, just describe your moves. Say what you want to do and what you want to accomplish, but avoid long-winded tirades. Avatars have dozens of other orders to attend to, and we can't spend all of our time combing through one order that would take up several printed pages. Budgets/Economics: the currency of Qpawn 2000 are called fp's. One fp is equal to $100,000,000. This currency is used to add universality and to make the mathematics of large economies a little less cumbersome. If you are new: be not afraid! There are gaming veterans in our presence and more than likely, they will steamroll someone who is inexperienced. But the most effective way to learn is by experience. Every time you get beaten up, you get a little bit stronger. Some day, you will be terrorizing the newbies! And of course, Avatars are here to help with any questions. |
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Feel free to e-mail me: Qpawn 2000 Arch Avatar Yahoo!: qpawn2k |
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Thank you for your interest in Qpawn 2000. We hope you will join us. | ||||||||||||||||||
How to play | Budgets | Military | Organizations | |||||||||||||||
Coming soon! | ||||||||||||||||||