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|
Resident Evil 3 Walkthrough
___________________________________________________ |
| | Prologue | | ======== | | | | It all began as an
ordinary day in September. | | An ordinary day in Raccoon City.
| | A city controlled by Umbrella. | | No one dared to oppose
them... | | And that lack of strength will ultimately lead | |
to their destruction. | | If only they had the courage to fight.
| | I suppose they have to suffer the consequences | | of
their action. | | There will be No Forgiveness... | | It's
true... as the wheels of justice began to | | turn... Nothing can
stop them.... | | Nothing... | | | | It was Raccoon City's
Last Chance... | | My Last Chance..... | | My Last Escape.....
| |___________________________________________________|
Jill
crashes into an alley after a big explosion. There's only one
way to go from here which is forward (West). Kill the only zombie
in front of you if you want. Climb over the crate and the game
will take over...
Jill will be surrounded by zombies. Out of
options she will escape into an alley and
.......
Part One - 24 hours before RESIDENT EVIL
2 ========================================== ______________________________________________ |
| | | September 28th | Daylight
| |_______________________________|______________| | | |
The monsters have overtaken the city... | | Somehow.... I'm still
alive....
| |______________________________________________|
Jill
will try to convince a fat man to help her escape Raccoon City.
As he has just lost everything including his daughter, the fat
guy shrugs Jill off and decide to stay in the container. He'd
rather starve to death than be eaten by the
zombies.
Forget about him 'coz your game starts
here.
The exit is locked so you need to get the Warehouse
Key. First, head to the left corner of the Warehouse and look for
a First Aid Spray at one corner and handgun bullets at the other.
(press the green button)
Now head up the stairs and go into
the Save Room on the upper floor. Once inside, you might find
some Gunpowder in the room. The Warehouse Key is hanging on the
key holder board. ( Sparkle! Sparkle! ) Do what you must and then
return downstairs. Use the Warehouse Key to unlock the door and
head down the alley.
The town has a few residents whom are
still human. You can hear them trying to escape and even witness
them being attacked and eaten by zombies. Ignore them, as most of
them are not important. Just check their bodies and hope you get
a freebie.
As you open the door and exit the Warehouse area,
you will notice a door on your left ( South. You may take the
other way around for a different random event ). Enter that door
and make your way to the middle of the Y junction alley where you
will find a door on your right. Most of the time, Brad Vickers
will burst out of that door with a bunch of zombies on his tail.
If he doesn't, just try and open the door.
Take care of the
zombies and enter the door where Brad burst out from. Head down
to the Basement Storage Room and get the Lighter Oil from the
table. Check the dead guy with maggots for your Shotgun. After
that head back up.
Head down the alley Brad Vickers went (
South ). Should have two herbs on the ground). As you exit the
alley, you will see the Bar right in front of you. The main door
is locked from the inside so you have to enter from the back. Go
to the path on your left. Next to the Bar is the Boutique. It's
locked ( For now, check Spoilers ). As you pass the Boutique,
you will see a crate on your left. Get on top of the crates and
get your first map ( Uptown ) on the wall. Go up the fire escape
to get a few herbs.
After that, continue on the path until
you reach a door on your left. Enter and proceed on until you
reach the Garbage Area behind the Bar. As you walk down the
stairs, you might see Brad trying to escape three zombies. Look
for a shutter door and remember this place. Take care of them and
then catch up with Brad right into the Bar.
There he is again
trying to kill a zombie. You don't have to help him as he can
take care of himself. The game will take over from here.
Brad
will warn you about an unseen enemy who is after S.T.A.R.S.
members as he leaves the Bar. Pick up the Lighter on the table
near the main entrance. Head to the cash register for some items.
Do not go out the same way Brad went, go out the same way you
came in. Combine the Lighter Oil with the Lighter to get it
working.
On the alley in front the garbage area, go to the
door on your left ( North ). You need to reach the door on the
far side. There should be a fuel tank here, on the right, next to
the door. Just as you are reaching the door, the zombies would
have broken down the barricade and are now moaning their way to
you. You can just shoot them or back off a little and wait till
they are near the fuel tank.
After you take care of them,
check the two bodies at the other end for some items. The door
has been tied shut by some rope. Use the Lighter to burn your way
through.
Head northeast up the alley and you will come to a
junction. You should have an encounter with Dogs here. Your left
is blocked by a fire and there is a Fire Hydrant on the right
wall but it doesn't have a Fire Hose. Enter the Save Room on the
left and pick up or do what you have to do. After that go east
and enter the door at the end of the alley.
Turn left and
head up north to the Raccoon City Police Station. Once you open
the order. The game will take over...
[ FMV 1 ]
This
will be your first of the Live Sellection. You are given two
options, well actually three. The third option will force itself
upon you when you fail to choose either of the two options that
are given under a limited time period.
The first flash
tells you about the two options and lets you read the
options. The second flash would be for you to choose any of the
options. There will be a second chance where the box will turn
yellow as it allows you to think of what you want to do. There
will be no third time as the game will take over after the second
chance.
[ Resume Game ]
As you enter Raccoon City's
courtyard, Brad comes stumbling in behind you As he tries to
reach you... a Dark Figure appears. Nemesis is
introduced.
Nemesis, a hybrid of the tyrant sent to destroy
all S.T.A.R.S. members. After giving Brad a face lift he turns to
you....
================[ Police Station Live
Selection ]=================
Option 1 - Fight with the
monster
Option 2 - Enter the Police Station
===[
Option 1
]==============================================
Your
objective is to check Brads body for his wallet. Nemesis will do
his best to smash your face in. If you manage to kill Nemesis, he
will drop a special item. After you get Brad's wallet, head into
the police station. Go to your item menu and describe Brad's
wallet and it will change into Brad's S.T.A.R.S. Card.
You
are now in the Main Hall. There should be a few herbs on your
right. Head to the receptionist's desk and pick up the second
map(Police Station). There should be a few other items for you to
pick up here. Insert Brads S.T.A.R.S. Card into the computer and
it will tell you that the S.T.A.R.S. Office Key has been moved to
the Evidence Room. Then a code will be given to unlock the safe
containing the key. Write it down and enter the only door on the
left wall (west wall), Here's a list of the codes that
might appear. ______ ______ ______ ______ | | | | | |
4011 | 4312 | 0131 | 0513
| |______|______|______|______|
I strongly suggest you
just check the computer and write it down.
As you enter the
office, you need to make your way through the zombies and
furniture to the right end of the office. There might be a few
items worth picking up at the small office on the left. Enter the
door and you will be in the Evidence Room.
Proceed to [
Resume Game ]
===[ Option 2
]==============================================
You
will escape by entering the police station. You are not able to
go outside 'coz Nemesis is pounding on the door. You are now in
the Main Hall. There should be a few herbs on your right. Head to
the receptionist's desk and pick up the second map (Police
Station). There should be a few other items for you to pick up
here. You can't access the computer 'coz you need a S.T.A.R.S.
card. You need to make your way into the office through the only
door on the left wall (west wall).
As you enter the office,
you need to make your way through the zombies and furniture to
the right end of the office. There might be a few items worth
picking up at the small office on the left. Enter the door and
you will be in the Evidence Room.
Forget all the items in
this room for now and head out the door on your right (east). Now
turn left (north) and enter the next door (you might need to take
care of a few zombies before that). Head to the next double door
and enter the Conference Room. Jill's S.T.A.R.S. card is on the
desk. Search the room for items worth picking up. Now as you head
out you might want to fight your way to the other end for some
herbs.
Make your way back to the Receptionist's Desk and
insert the S.T.A.R.S. card into the computer. It will tell you
that the S.T.A.R.S. Office Key has been moved to the Evidence
Room. Then a code will be given to unlock the safe containing the
key. Here's a list of the code that might come up. ______ ______
______ ______ | | | | | | 4011 | 4312 | 0131 | 0513
| |______|______|______|______|
I strongly suggest you
just check the computer and write it down.
Now make your way
to the Evidence Room.
Proceed to [ Resume Game
]
===[ If you didn't choose any of the options
]=========================
Do what you
like:
Kill Nemesis and check Brad's body for his wallet - [
Option 1 ]
Run into the Police Station - [ Option 2
]
===[ Resume Game
]=========================================
In
the Evidence Room...
Check the safe with little red light on
your left and take out the Blue Gem. Now go to the other side and
unlock the other safe with the code you just obtained from the
computer. Pick up the S.T.A.R.S. Office Key. ( Emblem Key ) Head
out the door on your left (east). There is a save room nearby at
the bottom of the stairs. Go in there and pick a few items and
make your way up the stairs. Make your way past the statue and
through the next door on the west side.
Use the S.T.A.R.S.
Office Key ( Emblem Key ) on the next door and go into the
office. Pick up the Lock Pick from the desk, Weapon in the closet
and any other items of interest (You should have either the
Shotgun or the Magnum). After you are done, try and get out of
the room and the game will take over.
You will get to hear a
distress call ( Carlos and Co ). After the call, make your way
out of the police station. Right after you reach the bottom of
the stairs, Nemesis might give you a Heart Attack. Kill him or run
away from him. If you decide to run, you need to run pass two or
three doors to lose him. If you run into the Safe room, he will
still be there when you come out.
Right at the exit of the
police station, head down south to the end of the road and enter
the door on your left ( east ). You are now in an alley. As you
are turning to the second bend, check the dead body for some
useful items. Enter the next door. Go to your right and look
for another Fire Hydrant with a Fire Hose. You can't take the
Fire Hose 'coz you don't have the proper tools. Look for anything
useful and then exit through the next door.
Take care of
the dogs and proceed forward pass the bus. Check the body behind
the bus for some useful items and head right into the Parking
Lot. There should be two dogs here. Pick up the Jumper Cable (
Power Cable ) from the car on your right ( Sparkle! ). Head north
into the save room on your right.
Pick up some items or do
what you must, then head out from the other door. More dogs
again. After you kill them go forward ( north ) and then go
in the door on your right. You are entering what looks like a
construction site. At the door, take the third map ( Downtown )
from the wall and head down the small stairs to the dead body.
You will be introduced to the Drain Deimos. Two shots from the
shotgun should kill it or you can use the hanging crate on top to
your advantage. Check the dead body and remember the location of
the lift as you need to come back here later. The lift is not
working 'coz it needs a Battery. Exit the place by using the
other door ( north side ). At this, point I will let you decide
where you want to meet Carlos.
===[ Meet Carlos in the
Restaurant ]==============================
Go to the
path on the right and head north until you reach the
restaurant's main entrance. Search the area for anything that you
need, then take the left isle into the kitchen. You will see a
basement tunnel entrance on your left. As you approach the back
exit, you'll notice a small locker. Use your Lock Pick to open it
and pick up the crowbar. ( Fire Hook ) Use the crowbar on
the basement entrance and Carlos will be introduced. Just as the
two of you are getting cosy, Nemesis comes barging
in....
====================[ Restaurant Live Selection
]================
[ Option 1 ] - Run into the
basement
[ Option 2 ] - Hide in the kitchen
===[
Option 1
]==============================================
Jill
and Carlos will escape into the basement via the entrance.
Unfortunately, a pipe ruptures and the room will be filling up
with water. You are faced with another dilemma. You can either go
back up the ladder or escape into the hole in the wall. If you
don't decide fast and the water reaches a certain level, Carlos
will call for you to follow him back up the ladder.
---[
Hole In the Wall
]------------------------------------------------
Jill
and Carlos will get out and then the game will take over. Carlos
will ask you to join him and his gang of mercenaries. Then he
runs off. If you did not kill Nemesis, I suggest you proceed to [
Resume Option 1 ] If you did kill Nemesis, you can go back to the
basement entrance and explore the basement. Just activate the
switch next to the entrance to drain out the water before going
down the ladder. Proceed to [ Resume Option 1 ]
---[
Ladder or Follow Carlos Up The Ladder
]---------------------------
As always Namesis is there
waiting for you. Carlos will help you kill him. (Note : if Carlos
dies, it's game over!) Either exit the restaurant or kill
Nemesis. When you exit the restaurant, the game will take
over. Carlos will ask you to join him and his gang of
mercenaries. Then he runs off. If you did not kill Nemesis, I
suggest you proceed to [ Resume Option 1 ]
If you did kill
Nemesis, you can go back to the basement entrance and explore the
basement. Just activate the switch next to the entrance to drain
out the water before going down the ladder. Proceed to [ Resume
Option 1 ]
---[ Resume Option 1
]------------------------------------------------
If you
did not kill Nemesis, he will come at you again. Head west
into the junction. Go into the save room on your right side. Pick
up the Rusty Crank and do what you must. Then exit the save room
and continue towards west until you reach a door.
If you
go forward, you will see the gate entrance to City Hall. It
is locked and there is some sort clock panel with a Jewel
formation on the right. The formation has two pieces missing. Now
head north until you reach the Newspaper Office. Enter from the
Main entrance ( first door ). Push the ladder to the far left so
you can reach the Shutter Switch on top. Activate the switch and
jump down from the ladder. There is an item on the phone booth if
you are interested. Activate the switch next to
the shutter.
Now you need to go up the stairs to the
second floor. Don't worry about the first floor 'coz it's on fire
and you can't enter. Go into the office on the left and pick up
the Green Gem on the pile of books. Look around for any useful
items. Now make your way back to the clock panel with the Jewel
formation. Proceed to [ Resume Game ]
===[ Option 2
]==============================================
Jill
and Carlos will run and hide behind a counter. As Nemesis
approaches, Jill will throw a lamp into the back of the
restaurant causing an explosion knocking Nemesis off his feet. He
is knocked out but he will regain consciousness in a moment or
so. Grab the Special Item that he dropped and exit the restaurant
via the back entrance.
As you exit, the game will take over.
Carlos will ask you to join him and his gang of mercenaries. Then
he runs off. You can go back to the entrance and explore the
basement later if you want. Just activate the switch next to the
entrance to drain out the water before going down the
ladder.
Head west into the junction. Go into the save room on
your right side. Pick up the Crank and do what you must. Then
exit the save room and continue on west until you reach a
door.
If you go forward you will see the gate entrance to
City Hall. It is locked and there is some sort panel with a Jewel
formation on the right. The formation has two pieces missing. Now
head north until you reach the Newspaper Office. Enter from the
Main entrance ( first door ). Push the ladder to the far left so
you can reach the Shutter Switch on top. Activate the switch and
jump down from the ladder. There is an item on the phone booth if
you are interested. Activate the switch next to
the shutter.
Now you need to go up the stairs to the
second floor. Don't worry about the first floor 'coz it's on fire
and you can't enter. Go into the office on the left and pick up
the Green Crystal on the pile of books. Look around for any
useful items. Now make your way back to the panel with the
Jewel formation. Proceed to [ Resume Game ]
===[
If you didn't choose any of the options
]=========================
Do what you
like:
Kill Nemesis and head to the back exit of the
restaurant - [ Hole in the wall ]
Escape from Nemesis and
head to the back exit of the restaurant - [ Hole in the wall
]
===[ Meet Carlos in the Newspaper Office
]==========================
Turn left and enter the
door closest to you. Head down to the junction and turn left.
(You might need to kill a few zombies.) Go into the save room on
your right side. Pick up the Rusty Crank and do what you
must. Then exit the save room and continue on west until you
reach a door.
If you go forward, you will see the gate
entrance to City Hall. It is locked and there is some sort clock
panel with a Jewel formation on the right. The formation has two
pieces missing. Now head north until you reach the Newspaper
Office. Enter from the Main entrance (first door). Push the
ladder to the far left so you can reach the Shutter Switch on
top. Activate the switch and jump down from the ladder. There is
an item on the phone booth if you are interested. Activate the
switch next to the shutter.
Now you need to go up the
stairs to the second floor. Don't worry about the first floor
'coz it's on fire and you can't enter. Go into the office and the
game will take over.
You will get to meet Carlos. Just as the
two of you are getting cosy, Nemesis comes barging
in....
=============[ Newspaper Office Live Selection
]===================
[ Option 1 ] - Jump out of the
window
[ Option 2 ] - Hide in the back
===[ Option
1
]==============================================
You
and Carlos will jump into the garbage area next to the office.
Look around for any useful items. Exit via the only door
available and the game will take over. Carlos will ask you to
join him and his gang of mercenaries. Then he runs off. Nemesis
is still on a rampage and he will catch up on you
again.
Head back to the junction with the save room and head
north to the back exit of the restaurant. Enter the restaurant
and you will notice a small locker on your left. Use your Lock
Pick to open it and pick up the crowbar. Use the crowbar on the
basement entrance and go down the ladder. Dispose of the zombies
and check the dead body in the corner for the Green Gem. Head
back up the ladder. You may explore the front end of the
restaurant for any useful items. Now make your way back to the
clock panel with Jewel formation. Proceed to [ Resume Game
]
===[ Option 2
]==============================================
You
and Carlos will hide behind the wall. Suddenly a huge
explosion forces Nemesis to come crashing through the window and
simultaneously knocking him out. Pick up the Special Item he
dropped. This may be short lived if you linger too long as he
will wake up and continue to bombard your face with his fist.
Head down the stairs and exit via the main entrance. The game
will take over. Carlos will ask you to join him and his gang
of mercenaries. Then he runs off. Nemesis is still on a rampage
and he will catch up on you again.
Head back to the
junction with the save room and head north to the back exit of
the restaurant. Enter the restaurant and you will notice a small
locker on your left. Use your Lock Pick to open it and pick
up the crowbar. ( Fire Hook ) Use the crowbar on the basement
entrance and go down the ladder. Dispose of the zombies and check
the dead body in the corner for the Green Gem. Head back up the
ladder. You may explore the front end of the restaurant for any
useful items. Now make your way back to the panel with the Jewel
formation. Proceed to [ Resume Game ]
===[ If you didn't
choose any of the options
]=========================
Do what you
like:
Kill Nemesis and then head outside via the main
entrance
Escape Nemesis and then head outside via the main
entrance
Either way this will happen as you exit the
building. The game will take over. Carlos will ask you to join
him and his gang of mercenaries. Then he runs off. Nemesis is
still on a rampage and he will catch up on you again.
Head
back to the junction with the safe room and head north to
the back exit of the restaurant. Enter the restaurant and you
will notice a small locker on your left. Use your Lock Pick to
open it and pick up the crowbar. ( Fire Hook ) Use the crowbar on
the basement entrance and go down the ladder. Dispose of the
zombies and check the dead body in the corner for the Green Gem.
Head back up the ladder. You may explore the front end of the
restaurant for any useful items. Now make your way back to the
clock panel with the Jewel formation. Proceed to [ Resume Game
]
===[ Resume Game
]=========================================
________________________________________________________________ |
| | [ Special Note ] | | | | There is more ways than one to
meet Carlos but the outcome is the | | same. Your objective is to
get the Green Gem from the Second | | Floor of the Newspaper
Office or the basement of the restaurant | | and to get the Rusty
Crank from the save room.
| |________________________________________________________________|
If
Nemesis is on your back quickly insert both the Blue and Green
Gem into the Jewel formation. Once the circuit is completed the
gate will open. Enter the door and then head west until you reach
another junction. Take the left path. Go through the door and you
will reach a Yard. Look out for some herbs and proceed to the
next door. You have now reached the Central Station. Check the
dead body for any useful item. Now force your way through
the crate and into the Trolley. You can only enter from the
second door. As you enter the Trolley, you will see the control
panel on the bottom right. There might be some useful items on
the top. The control panel has three parts
missing.
_______________________________________________________ |
| | 1. Mixed Oil - Machine Oil combined with Oil Additive | |
2. Jumper Cable ( Power Cables ) - Which you have | | 3. Fuse
| |_______________________________________________________|
Insert
the Jumper Cable if you are carrying it in your item list. If
not, you can do this later. Turn around and meet the rest of the
gang. As the game takes over, you will be introduced to Nikolai
Ginovaef and Mikhail Victor. Go to the next section of the
Trolley. You will be reunited with Carlos. After a brief
discussion about trust, you will be briefed on the next plan of
escape, which is to get to the Clock Tower via Trolley.
The Trolley will also act as a shield for you guys but you need
to get it working first and the only way to do that is to fix the
control panel. Carlos will give you a harness so you will be able
to carry up to ten items in your item list.
When you
regain control of Jill. Check the left bench for the
Wrench. Unlock the door and
exit.
________________________________________________________________ |
| | [ Special Note ] | | | | The next scenes will be judged
by the distance. Play it through | | once so you would get a
bearing of the places and things to be | | done. As I said
before, you can make your own adventure. You can | | play the
game which ever way you want. The whole objective of the | | next
scenes ais to get the items needed to get the Trolley | |
working. You can do it in any sequence, change it around a little
| | to see all the scenes as they change with the steps you take.
| | | | You will meet Nemesis at least once while you are on
your quest | | for these items. I have included all the scenes
that might happen
| |________________________________________________________________|
===[
Mikhial scene
]===========================================
Mikhial
plays a small but important part in Bio Hazard 3. Most of
the time he will be lying on the bench hallucinating about his
team members. If you return to the Trolley at any point in your
quest without the items needed, you will witness a scene where
Mikhail protects the Trolley from a bunch of zombies. Try it out
and see for
yourself.
________________________________________________________________ |
| | [ Special Note ] | | | | You have a choice of watching
two Mikhial's scene. | | | | 1. Mikhial usses the Oil Drum
| | You must not destroy the Oil Drum when you enter the Cable
Car. | | I'm talking about the first time you enter the Cable
Car. | | | | 2. Mikhial uses a Grenade | | Destroy the Oil
Drum before entering the Cable Car for the first | | Time.
| |________________________________________________________________|
===[
Gas Station ]===========================================
Make
your way to the Gas Station through the yard and alley (noth
west of the trolley). If a zombie jumps out on you from a car, be
sure to check the vehicle for any useful item. You should have
the Wrench and the Rusty Crank in your item list.
At the
Gas Station, make your way around the pumps and to the shutter
door. You will notice a small panel on the right side of the
shutter. Use the Rusty Crank on the small panel. The game will
take over and Jill will start bringing up the shutter.... but the
handle of the crank breaks and the shutter comes down leaving
only a stub of the crank still stuck on the small panel. Damn
Lousy Crank!!!
Now use your Wrench on the small panel and
Jill will open the shutter door. As you enter and approach the
counter, one of these two scenes might
happen.
---[ Scene 1
]---------------------------------------------------------
Nikolai
comes in and walks to the workshop. Ignore him.
---[
Scene 2
]---------------------------------------------------------
Carlos
comes walking in. You start to hear moans and groans
from outside. The zombies have found us!! Carlos plays hero and
goes outside for a last stand. You could go out after him and
help him. I suggest you continue on as the outcome will be the
same.
===[ Resume Game
]=========================================
Look
for any useful items and then proceed to the left corner of the
back of the counter. Click on the panel to play the puzzle. This
would be, by my book, the easiest puzzle in the game. The object
of the puzzle is to get only one letter lit in red and that is
the letter highlighted in green. Do this three times and you will
open the locker. (I have never seen a Gas Station that keeps
Machine Oil in a safe before, so this must be some Gas Station
eh... :P)
Here is what you will get if you press any of the
button.
_____________________________ | | | Button A -
Button A + B | | Button B - Button A + B + C | | Button C -
Button B + C + D | | Button D - Button C + D
| |_____________________________|
Alternate between
the buttons to get the result. There will be no solution for this
puzzle for it is too simple.
Once you manage to solve the
puzzle, take the Machine Oil and try to make it for the exit. A
spark will ignite the floor of the workshop (Scene 1 - Nikolai
will be blown to pieces) KABOOM!!!
Get up and head to the
door. ( Scene 2 - You will find Carlos dead... or is he? He gets
up and follows you. ) Now get out of there and the game will take
over.
[ FMV 2 ]
( Scene 2 - Carlos runs off again) You
now have a 1/3 ( one-third ) filed Machine Oil in your item list.
Now turn right at the junction and go to the door on your left.
Zombies will knock the door down, take care of them and look for
a statue of the mayor holding a book. Activate the button in
front of the statue and take the Bronze Book from the statue.
Look around for some herbs before you go.
Turn left and go
through the door. Pass the save room and then turn left at the
junction. Go through the next door, turn left and keep on
going until you reach two stone panel on the east wall with pipes
sticking out. There is an open drain that is electrified next to
the panel. If you try to take out the Bronze Compass from the
second panel, water will come pouring out of the pipes and thus
trapping you.
You have to put the Bronze Book into the first
stone panel first then proceed to take the Bronze Compass. Take
it to the place where you got the Bronze Book, the statue. Make
your way to the statue.
Place the Bronze Compass into the
statue's hand and the statue will turn. Revealing the Lift
Battery you need to get the lift working at the construction
site. Make your way to the lift.
Place the Lift Battery in
the slot and take the lift down. Turn left and fight your way
south to the Substation. Enter the Substation on by using the
door on your far right. Once you enter, look around for herbs on
the floor then enter the next door. Look around for useful items
first before touching any switches. You should see Door A, Door
B, a switch panel, a locked door and a Voltage Regulator. (
Transformer )
_________________ _________________ | | |
| | DOOR A | | DOOR B | | 15 V - 25 V | | 115 V - 125 V
| |_________________| |_________________|
Contains : Fuse
Contains : Weapon
The objective is to open these two
doors by getting the right voltage, that is between the voltage
given for each door. I suggest you get the Fuse first. The second
door contains a Weapon ( Grenade Launcher/Magnum ) To get
started, you need to activate the switch panel ( Power Switch )
to get the Voltage Regulator working. Now activate the Voltage
Regulator.
You are now given the Current Voltage. There are
two switches, to Increase or to Decrease. ( Red and Blue ) I am
not sure of the actual formula for this puzzle, the only thing
I'm sure of is that the second last number would be 40 V / 60 V.
So the last switch will either multiply or devide the sum by
2. Here are a few results that I have come
across.
_________________________________________________________ |
| | DOOR A - INCREASE, DECREASE, DECREASE, DECREASE = 20 V | |
DOOR B - INCREASE, INCREASE, INCREASE, DECREASE = 120 V | | DOOR
B - DECREASE, INCREASE, DECREASE, INCREASE = 120 V
| |_________________________________________________________|
Once
you open DOOR A and take the Fuse. The game will take over. The
zombies have found you. They are pounding on the door. What do
you do? What do you
do...
________________________________________________________________ |
| | [ Special Note ] | | If you want to open both doors before
the Live Selection, you | | must open both doors and NOT I repeat
NOT take any items. The | | zombies will attack when you take
either the Weapon or the Fuse.
| |________________________________________________________________|
==================[
Substation Live Selection ]==================
[
Option 1 ] - Head for the Emergency Exit
[ Option 2 ] -
Increase the Electricity Output
===[ Option 1
]==============================================
Jill
will escape using the locked door. (If you choose to come to
the Substation first this will happen.) Once outside you will be
surrounded by zombies but before they can get to
you...
Nemesis attacks you from above. Avoid his aerial
attack and he will jump down for a more personal approach. Kill
him or run.
If you have all that you need go to [ Resume Game
] If not go back in and do what you need to do and then go to [
Resume Game ]
===[ Option 2
]==============================================
Jill
will overload the generator and fry the zombies. If you choose
this option, the power surge will disrupt the regulator. It still
works, but now the ammount of volts it increases and decreses by
has changed. Here are a few results that I have come
across.
_________________________________________________________ |
| | DOOR A - INCREASE, INCREASE, DECREASE, DECREASE = 25 V | |
DOOR B - DECREASE, DECREASE, INCREASE, INCREASE = 125 V
| |_________________________________________________________|
(
If you choose to come to the Substation first this will happen )
Once outside, you will be surrounded by zombies but before they
can get to you...
Nemesis attacks you from above. Avoid his
aerial attack and he will jump down for a more personal approach.
Kill him or run. Then proceed to [ Resume Game
]
===[ If you didn't choose any of the options
]=========================
Kill the zombies as they barge
in on you. Then do what you like.
( If you choose to come to
the Substation first this will happen ) Once outside, you will be
surrounded by zombies but before they can get to
you...
Nemesis attacks you from above. Avoid his aerial
attack and he will jump down for a more personal approach. Kill
him or run. Then proceed to [ Resume Game ]
===[
Resume Game ]=========================================
You
should have the Fuse, Machine Oil and Wrench in your items list.
Make your way up the lift and proceed to the Fire Hydrant with
the Fire Hose attached. Use the Wrench to unhook the Fire Hose
from the Hydrant and pick up the Fire Hose. You will now loose
your Wrench. Make your way to the Fire Hydrant next to the fire
and the save room. (Where you first met the dogs...
west)
Use the Fire Hose on the Fire Hydrant and Jill will put
out the fire that's blocking your passage. Head west and go
through two doors. Once you have entered the second door, you
will find another Crank on the floor on your right. Pick it up
and look for any other useful items.
Enter the Sales Office
and one of these two scenes might happen.
---[ Scene 1
]---------------------------------------------------------
Carlos
is being attacked by a fellow team member who is changing into a
zombie. The team member ( Murphy, I think ) begs Carlos to kill
him before its too late. Carlos reluctantly shoots him and then
he breaks down like a wuss. As always he will run off after that.
Proceed to [ Resume Game ]
---[ Scene 2
]---------------------------------------------------------
You
hear a scream followed by a shot. You rush in only to find
Nikolai standing over a body of one of his team member. After a
brief conversation, he continues to collect his data. A very
suspicious fellow. Proceed to [ Resume Game ]
===[
Resume Game ]=========================================
Look
at the shiny thing on the table and pick up the Remote Control.
Use it and you will see an advertisement on T.V. Remember the
name of the product as that is the password needed to open the
Store Room. Activate the computer and enter the password. Here a
list of the possible product names that you might come
across __________ | | | SAFSPRIN | | ADRAVIL | |
AQUACARE | |__________|
Now enter the Store Room and look
for the Oil Additive on the far shelf. ( You might find some
other useful items ) Now as you pick up the
Oil Additive...
[ FMV 3 ]
The zombies are
attacking!!
Back off a little and aim for the Steam Pipe.
That should aid you in taking care of the zombies. Fight your way
out and head back to the Trolley.
( If you choose the
Sales Office first ) As you reach the junction before the safe
room, Nemesis will attack and destroy the Fire Hydrant. Kill
him or run.
On your back to the Trolley, you will have to
survive two barriers that will try to stop you from reaching your
destination. If you are low on ammo there are two Ammo Bonus
Areas that you can go to.
|===[ Ammo Bonus Areas
]====================================| | | |---[ Ammo
Bonus Area 1 - Garbage Area behind the Bar ]-------------| |
| | For the first Bonus Area, you will need the Crank you just
picked | | up. Head to the Garbage Area behind the Bar. It is
usually | | infested with crows whenever I come here. Look for
the shutter | | door and then use the Crank on the small panel
next to open the | | shutter. Then pick up the ammo on the shelf.
| | | |---[ Ammo Bonus Area 2 - Fat Man in the Container
]----------------| | | | Yup! You have to go to where you
started and look for the Fat Man | | who hid in the container. He
ain't there now but he left a few | | items for you to remember
him by.
| |_______________________________________________________________|
===[
The Parking Lot ]========================================
As you
enter you will feel a rumble... Then the floor gives way and
you hang on the edges for your life. Somehow you manage to pull
yourself up and another scene will take place. The boxes from the
van are falling. What do you do? What do you
do
====================[ Parking Lot Live Selection
]================
[ Option 1 ] - Climb Up
[
Option 2 ] - Jump off
===[ Option 1
]==============================================
Get
out of the way and continue the journey back to the
Trolley.
===[ Option 2
]==============================================
Jump
down and you will be in a tunnel with a dead worm. Head to the
other end and climb up the ladder. You are now outside the
Parking Lot. Continue the journey back to the
Trolley.
===[ If you didn't choose any of the options
]=========================
Jill will be hit by the
falling boxes and then she'll fall down the hole. You will be in
a tunnel with a dead worm. Head to the other end and climb up the
ladder. You are now outside the Parking Lot. Continue the journey
back to the Trolley.
===[ The Yard
]==============================================
As
you enter the Yard, you will feel another rumble. Just as you
are reaching the door, the floor gives way again and you fall
into a tunnel that looks like this. __ | | ___|S
|__________________ | You - X | |___________________
__| Ladder | S|Switch |__|
You will be introduced to
the Grave Digger. They can inflict harm in the worst way. You
need to quickly activate the two switches so you can bring down
the ladder. Then activate the ladder switch to bring the ladder
down. If the worm stops you from a switch or the ladder switch,
trick the worm by going to the other side and wait for it. When
the worm appears, quickly run to the switch and you are home
free. Climb the ladder and you will be at Central
Station.
=========================[ The Trolley
]======================
Go to the Control Panel.
Combine the Machine Oil and the Oil Additive and the level of
fuel in the Gas Container will rise. Insert the Mixed Oil and the
Fuse into the Control Panel. ( Be sure that you have already
inserted the Jumper Cable ) The game will take over.
Carlos
will come in. Carlos might hand Jill some ammo. Jill will
tell Carlos that Nikholai will not be joining them. Carlos
understands and says that they better get going soon. He
volunteers to start the Cable Car.
Once you regain
control, head to the next section and the game will take over
again. As Carlos start the Cable Car... Mikhail...
Prepare to
fight Nemesis and head to the back section of the Cable
Car.
Once you have defeated Nemesis, Head back to the front
of the Cable Car.
[ FMV 4 ]
Mikhail's last
stand. With his dying effort, he pulls the pin and KABOOM!! The
explosion sends the Cable Car out of control. There is nothing
Carlos can do. Do you...
================[
Runaway Cable Car Live Selection ]==============
[
Option 1 ] - Jump out of the window
[ Option 2 ] - Use the
Emergency Brakes
===[ Option 1
]===============================================
Jill
will come her senses and realize there ain't no way to get out of
this, then she will jump out of the nearest window. Leaving
Carlos to meet his fate.
[ FMV 5 ]
The Cable Car
crashes. You wake up in a bedroom. Beware of the zombies
behind you. Pick up anything that might be of use and head out
the door. You will be in a save room. Pick up the items if any or
do what needs to be done.
I know this is gonna sound silly
but go in the bedroom again. This time take a few steps forward
and... The painting on your left will fall, revealing a hidden
safe. Pick up the Clock T. Key and then head back into the save
room.
Now head out the other door and you will meet Carlos in
the Library. He might give you some ammo. After he goes off, look
for any items that might be of use. There is a green door on your
left but it is locked. Exit through the other door.
You
will be in the Main Hall of the Clock Tower. Pick up the fourth
Map ( Clock Tower ) from the desk and the Weapon ( Mine Thrower )
next to the dead guy. There might be some other items lying
around. Now there are two music box here. One on the left side of
the stairs and the other, the right. Listen to the music, so you
can diffrentiate the two types of tone. Nothing much else to do
here but you can go outside to the courtyard to get some
herbs (it should be infested with crows). If you do go outside,
notice the time on the Clock Tower. The next objective is to get
the clock to strike twelve and your pick up ( chopper ) will
arrive to save you.
At the Main Hall, go through the door on
the west wall and enter the dining room. Look for any useful
items and head to the other door. You will be in the piano room.
Nothing much to do here so head to the door on the south wall. (
The door on the east wall leads to the courtyard ) You are now at
the Chapel/save room. Pick up any useful items and head to the
altar. Pick up the Clock T. Ladder Key and then head back to
the stairs at the main hall. Proceed to [ Resume Game
].
===[ Option 2
]===============================================
Jill
will punch the Emergency Brakes and...
[ FMV 5
]
The Cable Car crashes. You wake up in a Clock Tower
Courtyard. Notice the time on the Clock Tower. The next objective
is to get the clock to strike twelve and your pick up ( chopper )
will arrive to save you. Look for some herbs on the ground if the
crows let you. The main door is locked so you have to use the
other door on the west wall. You will be in the Piano room, go
around looking for any items lying around ( but I doubt it
).
Just head to the door on your left ( south wall ). You are
now at the Chapel /save room. Pick up any useful items and head
to the altar. Pick up the Clock T. Key and head back to the Piano
room. Enter the door on the north wall.
You will be in the
piano room. You will meet Carlos here. After he is done, head out
through the double door. You will be in the Main Hall of
the Clock Tower. Pick up the fourth map ( Clock Tower ) from the
desk and the Weapon ( Mine Thrower ) next to the dead guy. There
might be some other items lying around. Now there are two music
box here. One on the left side of the stairs and the other, the
right. Listen to the music so you can diffrentiate the two types
of tone. Now head to the door on the east wall.
You are now
in the Library. Look for any item that might be of use. There is
a green door on your left but it is locked. Exit through the other
door.
You are now in a save room. Pick up any items of use
then enter the other door.
You are now in the bed room.
Take a few steps forward and... The painting on your left will
fall, revealing a hidden safe. Pick up the Clock T. Ladder Key
and then head back to the stairs in the Main Hall.
Proceed to
[ Resume Game ].
===[ If you didn't choose any of the
options ]=========================
The cable car will crash.
Proceed to [ Option 2 ]
===[ Resume Game
]=========================================
Head
up the stairs. There will be a few Spiders for you to kill as
you make your way through to the next door. You will find
yourself on a balcony of the Clock tower. There are a few herbs
at the other end. Go to the middle and inspect the green panel.
You will be asked if you want to use your ladder key, accept and
the ladder will come down.
Head up the ladder to the save
room. Pick up the Siver Clock Gear right in front of you on the
shelf and any other useful items. Look for a music box at the
corner and prepare to play the Music Box Puzzle.
You will
listen to a sample of the music that will unlock the box.
You will be given 6 switches ( A, B, C, D, E and F ). The
objective is to set the switches UP/HIGH or DOWN/LOW to get the
right tone for the music. It isn't too hard. The options that
will be given are UP/HIGH, DOWN/LOW and NEXT. Once you think you
have every switch at the right tone, sellect PLAY on the F switch
( third from left ). Here are a few of the possible solutions for
this puzzle.
_____________________________ | | | | | |
| | A | B | C | D | E | F |
Switch |____|____|____|____|____|____| | | | | | | | | Up |
Dn | Up | Up | Dn | Up | Possible Solution 1 | Dn | Dn | Dn | Up
| Up | Dn | Possible Solution 2 | Dn | Up | Dn | Dn | Dn | Up |
Possible Solution 3 |____|____|____|____|____|____|
Note :
the Plaw option only appears in the "F" switch
Once you
unlock the Music Box you will get the Chronos Chain. ( Key with a
stupid chain ) Now combine it with the Clock T. key you got
downstairs and you will get the Green Door Key. ( Chronos Key )
Now go down the ladder.
Just as you are going for the door...
Nemesis appears..
====================[ Clock Tower
Live Selection ]================
[ Option 1 ] - Use
the Light
[ Option 2 ] - Use the Cord
===[
Option 1 ]===============================================
Jill
quickly flip the switch and blinds Nemesis. Jill takes
this opportunity to knock Nemesis down.
Go through the
door and head for the Green Door in the Library. Proceed to [
Resume Game ]
===[ Option 2
]===============================================
Jill
quickly pulls out the power cord from the spotlight and fry Nemesis.
You can take the Special Item he dropped and head out the door.
Head for the Green Door in the Library. Proceed to [ Resume Game
]
===[ If you didn't choose any of the options
]=========================
Do what you like. Kill or run.
Go through the door and head for the Green Door in the Library.
Proceed to [ Resume Game ]
===[ Resume Game
]=========================================
Use
the Green Door Key ( Chronos Key ) to unlock the green door.
Fight your way through the alley and to the next door. You will
find yourself in a strange room with three paintings and three
statues. There is a door on the other side but the passage is
blocked by a huge bell. Look for some items before playing the
Time Puzzle.
The three statues represent the Goddess Time.
The Goddess of Past, Present and Future ( left to right ). They
hold three stones which are needed to solve the Time Puzzle. You
have to put the stones into the slots beneath the painting. Each
stone will turn the hands on the clock in the middle. The
objective is to turn the hands to 12 o'clock. Here is what you
will get with the stones on the three paintings.
Crystal
Ball - Silver Obsidian Ball - Black Amber - Amber
Ball ________________________________________________________________ |
| | | | | Stones | Left Painting | Middle Painting | Right
Painting | | | | | | | Silver | - 1 hour | + 1 hour | + 2
hours | | Black | - 2 hours | + 2 hours | + 4 hours | | Yellow
| - 3 hours | + 3 hours | + 6 hours
| |__________|________________|__________________|_________________|
Here's
something to help you. A list of results I
got.
_______________________________________________________________ |
| | | | | Time on the Clock | Left Painting | Middle Painting |
Right Painting | | | | | | | 7:00 | Black | Silver | Yellow
| | 9:00 | Black | Yellow | Silver | | 5:00 | Silver | Black |
Yellow
| |___________________|______________|________________|____________|
Once
you solved the puzzle, the clock will open revealing the Gold Clock
Gear. Combine the Silver and the Gold Clock Gear together to get
the Chronos Gear and head back to the save room on top of the
ladder.
Insert the the Chronos Gear into the Clock Mechanism
and that will get the Clock Tower working. A chopper is now on
its way to pick you up from the evacuation area. ( The yard in
front of the Clock Tower ) Go down the ladder and through the
door. The game will take over.
[ FMV 6 ]
Jill
smiles as the chopper comes to pick her up. The chopper prepares
to come down and then...
NO!!!
Nemesis turns the
chopper to metal scrap. Prepare to fight Nemesis. Nemesis jumps
down and attack Jill like never before. Jill gets infected by the
virus.
( Carlos might come out to help you )
After you
defeat Nemesis and Jill will faint. Carlos will carry Jill to the
Chapel.
Part One - 24 hours after RESIDENT EVIL
2 ========================================= ______________________________________________ |
| | | October 1st | Night
| |_______________________________|______________| | | | I
woke up to the sound of falling rain.. | | I can't belive...
| | I'm still alive....
| |______________________________________________|
Jill
is infected by the virus and is slowly turning into a zombie.
You now take charge of Carlos. You need to find a cure for Jill.
You need to find the Vaccine to cure Jill. Your Jill's only
hope.
===[ Carlos
]==============================================
Carlos
is a lot stronger than Jill. The only weapons you can use would
be the M$A1 Assault Rifle, the M92F Handgun and the knife. Herbs
are rare but you may find two green herbs if you are lucky.
Always good to ration your ammo until you have done your task.
Frankly it would be impossible for Carlos to kill Nemesis in the
begining of the game. Maybe later once you gain all the secrets
of the game. The monsters are unrelentless but Carlos is strong
and he can take more punishment than Jill.
===[ Resume
Game ]=========================================
Leave
the Chapel and head to the room with the three paintings. Go
to the other door and push the bell. Exit the room and proceed
left to the Hospital ( northwest ). Enter the hospital and take a
few steps forward. You will be introduced to Hunter. There are
two of them so beware.
Look around for any useful items and
then go through the door on the right. Do what you have to do in
the save room and then proceed to the next door. Look for blue
herb in the drawer, ammo in the closet, the fifth map ( Hospital
) on the message board, a Tape Recorder on the desk and any other
useful items.
Go to the lift and activate the switch. It
doesn't work 'coz it needs a voice verification. Use the Tape
Recorder and then get on the lift. Now decide which floor you
want to go first. Each floor has its own scene depending on which
floor you go first.
===[ Basement 3rd Level
]======================================
Go down
the corridor and enter the only door. Look for any item of
use and then proceed to the next door. The game will take over.
Tyrell, an Umbrella agent has gone nuts. He is very paranoid and
he thinks that Carlos is in kahoots with the guy who shot him.
The guy who betrayed him. The traitor Nikolai. He opens a safe
and KABOOM!!
After that, enter the next door. Pick up the
Container ( Medium Base )on the shelf and any other useful items.
To play the next puzzle you need to activate the power switch to
start the Chemical Synthesizer. Unfortunately this also drains
the tubes with the frog hunters b. Now place the Container into
the machine next to the switch. To solve the puzzle, all you need
to do is to get the two levels equal. There are five switches (
I, II, III, A and B ) to activate. Oh skip the crap! Heres the
solution. It works every
time.
______________________________________________ | | |
| | I - Activate | II - Remains | III - Activate
| |______________|______________|________________| | | | |
A - Activate | B - Remains
| |______________|______________|
Pick up the Red
Vaccine. ( Vaccine Medium ) Now try and make it to the door. The
game will take over. The frogs will break through. Kill them and
head to the lift.
===[ 4th Floor
]==============================================
Turn
left and go to the very end of the corridor ( Ignore the
corridor on your left ). Enter the door on your right and the
game will take over. Nikolai shoots Tyrell, an agent from
Umbrella. "Carlos, I am one of the Supervisor and thats all you
need to know.... "
Just as Carlos was going to get his head
blown off, the unknown agent pulls the pin and KABOOM! ( Nikolai
gets away )
Go into the small room and pick up the Ward key.
( Sick Room Key ) Look around for some useful items. Now head
back to the corridor with two rooms. Enter the first room and
look for a small drawer. Remember its placing in the room. Check
the dead body for a password.
( There is no trick to get you
out of doing this as you still need to come in to this room to
look at the position of the drawer )
( Anyway I came across
these codes : 104, 253, 325 )
Now get out and go to the other
room. Use the key to open the other door. First you need to move
the drawer to the opposite side of the drawer in the previous
room. If you do this right the painting will fall, revealing a
hidden safe. ( If you got it wrong, just go out and come in again
) Enter the code you got from the dead guy and take the Blue
Vaccine. ( Vaccine Base ) Now head to the
lift.
===[ Resume Game
]==========================================
Combine
the Blue and Red Vaccine. All you have to do now is to get
back to Jill. Once you reach the Hospital Lobby. Carlos will
notice a bomb and the timer says you only have 7 seconds before
KABOOM!!!
[ FMV 7 ]
The Hospital is destroyed.
Make your way to Jill ( Chapel ). You will encounter major
monsters in your path. Nemesis will jump you in the main hall of
the Clock Tower. Kill or ignore him. If you decide to go else
where. Nemesis will find Jill and kill her ( Game Over! ). Just
run if you are low on ammo.
Once you reach the Chapel, use
the Vaccine on Jill. You regain control of Jill
again.
===[ Jill
]===================================================
Carlos
warns you of the traitor Nikolai and tells you not to trust
him. After he runs off, you will regain control of Jill again.
Make sure you have the lock pick in your item list. Now exit the
room and make your way to the door with the bell. ( room with the
three painting )
Once you have exit the Clock Tower, head
forward ( north ) and open the door with your lock pick. Pick up
the Park Key ( Main Gate Key ) from the key holder on the wall
and any other item that might be of use. Your objective now is to
find a way to get into the Disused Plant.
Now exit the room
and turn left to the Park. Use the Park Key to unlock the gate
and enter. Central Park has two paths and monsters that
appears randomly. The door on the path on the left ( west ) is
locked. Go the path on the right ( east ) and go down the stairs
to the jeti. Take care of the zombies / hunters that block your
way and go on to the jungle path. Shoot your way through until
you reach a dead body with a shiny key by its side. Pick up the
Park Key ( Graveyard Cabin Key ) and head back to the door on the
left path of Central Park. Enter the door.
You are now at the
fountain area. At the entrance, pick up the sixth map ( Park )
from the board on your left. Go forward and check if you can
get some herbs on the floor.
Now look for a board with
different formations of gears and the Fountain Regulator. ( next
to the board ) The board contains the info on how to get all the
fountain in the center piece working. ( try it if you have
the time ) Unfortunately your objective is to drain the water at
the base of the fountain. Jump into the water from the ledge next
to the Fountain Regulator and walk around until you see a smaller
board on top of the tunnel entrance. Thats the formation you
want. Now head to the Fountain Regulator and play the
puzzle.
Its very simple. You get to to move the gears only
six times. The small counter on your top left tells you the
numbers of moves you have left. Heres the solution. It works
every time.
____________________________________ | | |
WG - White Gear BG - Black Gear
| |____________________________________|
The Gear
Formation Needed to drain the
water ============================================ _____________________ \
__ __ / \ /BG\ /BG\ / \ __\__/__\__/ / \ /WG\ /WG\ / \
\__/ \__/ / \___________/
The Gear Formation at the
start of the
puzzle ============================================= _____________________ \
__ __ / \ /WG\ /WG\ / \ __\__/__\__/ / \ /BG\ /BG\ / \
\__/ \__/ / \___________/
Move 1 - Black Gear
Up ====================== _____________________ \ __ __ __
/ \ /BG\ /WG\ /WG\ / \ \__/ \__/__\__/ / \ /BG\ / \ \__/
/ \___________/
Move 2 - White Gear
Down ======================== _____________________ \ __ __
/ \ /BG\ /WG\ / \ \__/__ __\__/ / \ /WG\ /BG\ / \ \__/
\__/ / \___________/
Move 3 - Black Gear
Up ====================== _____________________ \ __ __ __
/ \ /BG\ /BG\ /WG\ / \ \__/__\__/ \__/ / \ /WG\ / \ \__/
/ \___________/
Move 4 - White Gear
Down ======================== _____________________ \ __ __
/ \ /BG\ /BG\ / \ \__/__\__/__ / \ /WG\ /WG\ / \ \__/
\__/ / \___________/
Move 5 - Black Gear
Right ========================= _____________________ \ __
__ / \ /BG\ /BG\ / \ \__/__ __\__/ / \ /WG\ /WG\ / \
\__/ \__/ / \___________/
Move 6 - Black Gear
Right ========================= _____________________ \ __
__ / \ /BG\ /BG\ / \ __\__/__\__/ / \ /WG\ /WG\ / \ \__/
\__/ / \___________/
PRESS THE START
BUTTON ======================
Once the water is
drained go down the tunnel entrance. ( Sliding Worms a plenty )
Don't bother killing them for they are endless in numbers. Just
wiggle your way to the next ladder and go up to the
Graveyard.
Once you are topside, head forward ( south ) and
turn left. ( There is a small path on the left that leads to some
herbs ) Go forward until the end and then turn left again and
head to the Cabin. Use the Cabin Key to unlock the
door.
Once you are in the Cabin, pick up the Iron Pipe in the
cupboard and any other item of use. Go into the save room on your
right. Put away the lock pick and pick up your lighter. You must
have the Iron Bar and the lighter in your item list. Now go the
fire place and use the Lighter to light a fire.
After the
fire burns the woods ( some lighter eh ), a small hole will be
visible revealing a secret room behind the fire place. Use
the Iron Pipe to knock off the loose bricks and an entrance will
be made for you to crawl in.
Crawl into the secret room.
Pick up the Lock Key ( Rear Gate Key ) and any other item of use.
Try and exit and you will get to hear another call. Exit the room
and Nikolai will confront you. He tells you of his actual
plans. Midway the conversation is abrupted by a rumble. Another
Mutant! Nikolai runs off.
Before going out to the
Graveyard, I suggest you arm yourself to the teeth and stock up
on your herbs. You are about to fight the Grave Digger. Head out
to the Graveyard.
[ FMV 8 ]
The whole
Graveyard is unearthed, enter the Grave Digger. ( Looks like the
area between the legs when it is upright in mid air ) Bring
your fight to the area with lamps and a pool of water. Hold your
ground and a scene will take place.
Use electricity to
your advantage and shoot the lamps on each side. Bait the worm to
touch the water and it will be fried.
As you kill the worm,
an exit will be made available to you. Make your way to the
fountain area and into Central Park. You need to take the east
path. Go all the way until you see a chained shut gate. Use
the Lock Key you got from the cabin to open the gate.
The
next choice you make will decide the ending you get. Check
Spoilers for details.
Go up the stairs and on to the
bridge. Nemesis will trap you on the bridge. There's no where
else to go. What do you do? What do you
do
===============[ Dead Factory Live Sellection
]==================
[ Option 1 ] - Push him
off
[ Option 2 ] - Jump off
[ If you did not choose
any options ] - Nemesis will attack and Jill will fall of the
bridge. Go to [ Option 2 ]
===[ Option 1
]==============================================
Jill
dodge to the left and pushes Nemesis off the bridge. Jill goes
into the disused plant.
Make your way to the door on your
far left corner of the coridoor. You will meet Carlos. Your time
is short. You have until Daylight before Raccoon City is
destroyed. Carlos will go off now but he'll catch up on you
later.
Look for the Facility Key on the cabinet and any other
item of use. The Key opens more than just one door. Have a look
at the card attached to the key. You need to upgrade the card
later. Keep it in your list at all times. Go to the other door
and you will find yourself in a steam room. Notice the Lift on
your left and remember it. There a some herbs on your right. Now
you need to get to the control panel on the other side of the
room. Your path is blocked by the steam. You need to regulate the
steam so you can reach the control panel. Why do you need to
reach the control panel? Well right now you need to get the
Access Card to open the Shutter door. ( The first door you passed
when you entered the plant ) The access card is in an area that
has two security lock. This is one of them. To get to the control
panel. You need to play the steam puzzle. It is quite
simple. Here's the solution.
__________ Switches to
activate |_| ___|__|Control ==================== | |D E|C
|Panel 1 - A 6 - E \ |___|B | 2 - B 7 - A |____A_____| 3 - C 8
- B 4 - A 9 - C 5 - D 11 - Activate Control Panel
10 -
A ( To get out )
Once you activate the control panel you have
unlocked one of the locks for the door shown in the scene. Now
exit the steam room as well as the save room and enter the next
door in the coridoor. At the entrance, take the seventh map on
the wall ( Disused Plant ) on your right. Go to the desk and pick
up the system disc. You might find some herbs as well. Head
east and you will find a lift and the door that was shown in the
scene earlier on. Go in the lift and go down to the first
floor.
Kill anything that moves and shoot your way to the
right. Go down the stairs and through the door. Go down into the
sewer and make your way to the door on your left. ( west
)
You have now entered the save room of the Water Testing
Laboratory. Go to the machine in front of you ( blue lights ) and
take the Water Sample Vile. Look for any other item of use then
head down the stairs. Insert the Vile into the Water Sampling
Machine. Why are you doing this? Well the last lock will be
lifted if you can convince the computer that the water in the
Plant is safe. ( it actually stinks ) Thats why you took the
Water Sample. It is clean. This is the last puzzle you need to
solve to unlock the door to your Access Card. To solve this
puzzle you need to match the three bands ( A, B & C ) to
match the ones of the sample ( top ). Its like building a castle
with blocks. You have to ignore the Vertical lines. Only the
Horizontal lines make the blocks. Rotate the bands left or right
to get the blocks in the right sequence.
The options
are:
A B C Cancel
Left Right Match the lines
Cancel
Unfortunately I only have two solutions for this
puzzle. I hope this will help
you.
----------------------[ Result Sample 1
]------------------------------
_______________________________ Given
| | |# | | |# | | | Sample |# | |# |# |# |# | |# | |# #|# #|#
|# |# #|# #|# |#
#|
Moves ===== _______________________________ Row A
= |# #|# | |# #|# | |# #|# | = Right
1
_______________________________ Row B = |# |# |# #| |# |
| |# | = Right 3
_______________________________ Row C = |
|# |# | |# #| |# |# | = Left
3
Outcome ======= _______________________________ Row
A = |# |# #|# | |# #|# | |#
#|
_______________________________ Row B = | | |# |# |# |#
#| |# |
_______________________________ Row C = |# #| |#
|# | |# |# | |
----------------------[ Result Sample
2
]------------------------------
_______________________________ Given
|# | | | | | |# | | Sample |# | |# |# | |# |# |# | |# #|# |#
#|# |# |# #|# #|#
#|
Moves ===== _______________________________ Row A
= |# #|# | |# #|# | |# #|# | = Left
1
_______________________________ Row B = |# |# |# #| |# |
| |# | = Left 2
_______________________________ Row C = |
|# |# | |# #| |# |# | = Right
2
Outcome ======= _______________________________ Row
A = |# | |# #|# | |# #|# |#
#|
_______________________________ Row B = |# #| |# | | |#
|# |# |
_______________________________ Row C = |# |# | |#
|# | |# #| |
Once you solve the puzzle, ( water quality
has passed safety level ) the last lock will be lifted. Before
you go insert the key into the machine on the for right. This
will upgrade the Facility Key so you can open the locker with the
Rocket Launcher later on. If you look at the card on the key, a
new serial bar has been printed on it. Stock up on ammo and herbs
before you head up to the second floor.
Once your on the
second floor, turn right and enter the door. Move forward and the
game will take over.
It seems you are not the only person
looking for the card. Nikolai will do his best to stop you.
Unfortunate for him, fate has dealt him
differently...
Move forward and you'll see what's left of the
traitor. Insert the System Disc into the panel on the wall and
the door will be unlocked. Prepare to meet Nemesis and go in the
door. The game will take over.
You have a few ways of
defeating Nemesis here. The pipes are one of them.
Once
you defeat Nemesis, a scene will come up showing you where to
get the Umbrella Access Card. Pick it up and swipe it on the
panel next to the door to unlock it. Once you exit the
room...
[ FMV 9 ]
Nemesis finds out how it
feels to be garbage. You find out the Missile Launch is
confirmed.
If you want to pick up the Rocket Launcher. Go
to the lift in the Steam Room and swipe the Umbrella Access Card
into the panel on the lift. Take the lift down and go to the
locker. Insert the Facility Key into the small panel to unlock
the locker and pick up the Rocket Launcher. Look around for some
ammo.
Now go to the shutter door on the second floor.
Insert the Umbrella Access Card to open the shutter door. Kill
the zombies, pick up the herbs and then enter the door. Go to the
com and Carlos will call you. You will now take the Portable
Radar Receiver. Head to the ladder and the alarm will come
on, your exit will be made available. Go down the ladder, kill
the zombies, load up, save and prepare for one last encounter
with Nemesis.
There's only one path you can take. Look for
any items of use on the road. Enter the door in front of you. You
will see a huge Rail Cannon and three numbered batteries around
the area. Go next to the Rail Cannon and activate the control
panel. There's not enough power to run the Rail Cannon. You need
to push the batteries in manualy and in
sequence.
____________ | | 3|_| | 1 - Battery 1 | _| |
\E 2 - Battery 2 __| |_|1 | | 3 - Battery 3 \ | | /\| R - Rail
Cannon __/ | | \R\ C - Rail Cannon's Control Panel | |____|
\ | _|C |__________|2
Once you push the first
battery, Nemesis will drop in on you. It is the most easiest of
encounters. Push the other two batteries in and bait Nemesis to
get in front of the Rail Cannon. Oh yeah, give him all you
got.
Once you defeat Nemesis head to the exit and the Last
Live Selection will appear. Its Alive !!! Nemesis crawls to
you...
===================[ Rail Gun Live Selection
]================
[ Option 1 ] - Exterminate the
monster ( Jill will kill Nemesis with Style )
[ Option 2 ] -
Ignore it and evacuate ( Jill will escape into the exit door
)
[ If you did not choose any options ] - Nemesis will
attack you one last time and die.
Go through the door. Take
the lift down and...
[ FMV ENDING 1 ]
===[
Option 2 ]===========================================
Jill
will jump off the bridge and land on the edge of the moat. Go
forward and jump down into the sewer. Go to the ledge closest to
you and go in the save room.
You have now entered the save
room of the Water Testing Laboratory. Go to the machine in front
of you ( blue lights ) and take the Water Sample Vile. Look for
any other item of use then head down the stairs. Insert the Vile
into the Water Sampling Machine. This is the first puzzle you
need to solve to unlock the door to your access card. What
access card ? Well right now you need to get the access card to
open a Shutter door. The access card is in an area that has two
security lock. This is one of them. The first lock will be lifted
if you can convince the computer that the water in the Plant is
safe. ( it actually stinks ) Thats why you took the Water Sample.
It is the only clean water in the place.To solve this puzzle you
need to match the three bands ( A, B & C ) to match the
ones of the sample ( top ). Its like building a castle with
blocks. You have to ignore the Vertical lines. Only the
Horizontal lines make the blocks. Rotate the bands left or right
to get the blocks in the right sequence.
The options
are:
A B C Cancel
Left Right Match the lines
Cancel
Unfortunately I only have two solutions for this
puzzle. I hope this will help
you.
----------------------[ Result Sample 1
]------------------------------
_______________________________ Given
| | |# | | |# | | | Sample |# | |# |# |# |# | |# | |# #|# #|#
|# |# #|# #|# |#
#|
Moves ===== _______________________________ Row A
= |# #|# | |# #|# | |# #|# | = Right
1
_______________________________ Row B = |# |# |# #| |# |
| |# | = Right 3
_______________________________ Row C = |
|# |# | |# #| |# |# | = Left
3
Outcome ======= _______________________________ Row
A = |# |# #|# | |# #|# | |#
#|
_______________________________ Row B = | | |# |# |# |#
#| |# |
_______________________________ Row C = |# #| |#
|# | |# |# | |
----------------------[ Result Sample
2
]------------------------------
_______________________________ Given
|# | | | | | |# | | Sample |# | |# |# | |# |# |# | |# #|# |#
#|# |# |# #|# #|#
#|
Moves ===== _______________________________ Row A
= |# #|# | |# #|# | |# #|# | = Left
1
_______________________________ Row B = |# |# |# #| |# |
| |# | = Left 2
_______________________________ Row C = |
|# |# | |# #| |# |# | = Right
2
Outcome ======= _______________________________ Row
A = |# | |# #|# | |# #|# |#
#|
_______________________________ Row B = |# #| |# | | |#
|# |# |
_______________________________ Row C = |# |# | |#
|# | |# #| |
Once you solve the puzzle, ( water quality
has passed safety level ) you will see a scene that shows you the
door to the Access Card. Before you go, look at the machine on
your for right. ( blue light ) Remember it cause you may need to
come here later.
Now go up to the Sewer. The game will take
over and you will meet Carlos. Your time is short. You have until
Daylight before Raccoon City is destroyed. Carlos will go off now
but he'll catch up on you later.
Now walk to the other side
and enter the door. Shoot anything that moves and make your way
to the lift. Go up to the second floor.
Once you have reached
the second floor, the door on your right is the door mentioned
earlier. Kill the zombies and head to the desk. Pick up the
System Disc from the desk and head to the door. Pick up
the seventh map ( Disused Plant ) before going through the door.
As you exit the game will take over. Nikolai has beaten you to
the Shutter Door. Don't worry about him for now and enter the
door on your right.
Look for a Facility Key on the cabinet
and any other item of use. The Facility Key opens more than just
one door. Have a look at the card attached to the key. You need
to upgrade the card later. Keep it in your list at all times. Go
to the other door and you will find yourself in a steam
room. Notice the Lift on your left and remember it. There a some
herbs on your right. Now you need to get to the control panel on
the other side of the room. Your path is blocked by the steam.
You need to regulate the steam so you can reach the control
panel. The control panel is the last lock on the door. To get to
the control panel. You need to play the steam puzzle. It is quite
simple. Here's the solution.
__________ Switches to
activate |_| ___|__|Control ==================== | |D E|C
|Panel 1 - A 6 - E \ |___|B | 2 - B 7 - A |____A_____| 3 - C 8
- B 4 - A 9 - C 5 - D 11 - Activate Control Panel
10 -
A ( To get out )
Once you solve the puzzle the last lock
will be lifted. Now return to the sewers and insert the Facility
Key into the machine ( blue light ) next to the Water Sampling
Machine. This will upgrade the key so you can open the locker
with the Rocket Launcher later on. If you notice the card now, a
serial bar has been printed on the card. Now take the lift up to
the door that has just been unlocked.
Walk forward and
insert the System Disc into the panel and the next door will be
unlocked. Prepare to meet Nemesis and go in the door. The game
will take over.
You have a few ways of defeating Nemesis
here. The pipes are one of them.
Once you defeat Nemesis,
a scene will come up showing you where to get the Umbrella Access
Card. Pick it up and swipe it on the panel next to the door to
unlock it. Once you exit the room...
[ FMV 9
]
Nemesis finds out how it feels to be garbage. You find
out the Missile Launch is confirmed.
If you want to
pick up the Rocket Launcher. Go to the lift in the Steam Room and
swipe the Umbrella Access Card into the panel on the lift.
Take the lift down and go to the locker. Insert the key into the
small panel to unlock the locker and pick up the Rocket Launcher.
Look around for some ammo.
Now go to the shutter door on
the second floor. Insert the Umbrella Access Card to open the
shutter door. Kill the zombies, pick up the herbs and then enter
the door. Go to the com and pick up the Radar device from the
counter. Now head back to the door and the game will take
over.
Nikolai has beaten you to the chopper. He is now going
kill you... What do you do
=====================[
Nikolai Live Selection ]================
[ Option 1
] - Negotiate with Nikolai
[ Option 2 ] - Return Fire to the
Chopper ( Don't attempt this unless you have the Rocket
Launcher. If you fail to kill him, he will fly away )
[ If
you did not choose any options ] - Do what you like. Go to [
Option 2 }
The outcome is the same. Carlos comes in and you
will break the bad news to him. Carlos just won't give up and you
will regain control of Jill. Leave the room ( not the ladder )
and come back in again. The game will take
over.
Salvation or is it...
Go down the
ladder....
Kill the zombies, load up, save and prepare
for one last encounter with Nemesis.
There's only one path
you can take. Look for any items of use on the road. Enter the
door in front of you. You will see a huge Rail Cannon and
three numbered batteries around the area. Go next to the Rail
Cannon and activate the control panel. There's not enough power
to run the Rail Cannon. You need to push the batteries in manualy
and in sequence.
____________ | | 3|_| | 1 - Battery
1 | _| | \E 2 - Battery 2 __| |_|1 | | 3 - Battery 3 \ | |
/\| R - Rail Cannon __/ | | \R\ C - Rail Cannon's Control
Panel | |____| \ | _|C |__________|2
Once
you push the first battery, Nemesis will drop in on you. It is
the most easiest of encounters. Push the other two batteries in
and bait Nemesis to get in front of the Rail Gun. Oh yeah, give
him all you got.
Once you defeat Nemesis head to the exit and
the Last Choice Gameplay will appear. Its Alive !!! Nemesis
crawls to you...
=====================[ Rail Gun live
Selection ]===============
[ Option 1 ] -
Exterminate the monster ( Jill will kill Nemesis with Style
)
[ Option 2 ] - Ignore it and evacuate ( Jill will escape
into the exit door )
[ If you did not choose any options
] - Nemesis will attack you one last time and die.
Go
through the door. Take the lift down and...
[ FMV ENDING
2
]
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*
SPOILLERS ===========
This sections contains all the
secrets I know for Bio Hazard 3. If you have played the game and
found sontehing new and is not on the FAQ and you want to add to
this FAQ, please mail me and I will put your name up in the
Credits list. ( whew
)
Endings =======
There is two FMV endings
for Bio Hazard 3. But there is a few ways on getting to the
ending.
[ FMV ENDING 1 ] ----------------
1.
Nikolai gets killed, Jill and Carlos rides away in the
chopper
[ FMV ENDING 2 ] ----------------
1.
Jill kills Nikolai. Jill, Carlos and a friend rides away in the
chopper.
2. Jill fights Nikolai but he flies away. Jill,
Carlos and a friend rides away in the chopper.
2. Nikolai
flies away. Jill, Carlos and a friend rides away in the
chopper.
Playing the game differently for FMV Ending 2
will result in Carlos saying different dialogues everytime the
chopper lands.
Goodies =======
Each time
you finish a game in the HEAVY mode you will receive a few
items. These items are The Boutique Key, The Mercenaries Game and
The Epilogues.
The Boutique
Key ----------------
The key opens the boutique thats next
to the bar ( in the start of the game ). You can get five
different costumes in here ( depending on how well you do in the
game... rank ). When you enter the boutique, you will see five
doors. Here are the costumes that are in the shop ( left to right
)
1. Jill's S.T.A.R.S. uniform. ( Bio Hazard 1 ) 2. Police
uniform. 3. Shopping outfit. 4. Biker outfit. 5. You will
change to Regina from Dino Crisis. ( even the hair will change
)
The Mercenaries
Game --------------------
This is by far the coolest
sub-game in the Bio Hazard series. You play either Carlos,
Nikolai or Mikhail. The objective is simple. You have to get from
Point A ( The Trolley ) to Point B ( Save Room in the Ware- house
) in a short limited time. You only have a certain ammout of
ammo and herbs you can carry. Each time you kill a monster, it
will add to your rank and time. Throughout the journey you may
also save civillians from getting killed. Each time you save a
fellow human, you will recieve a Special Item and increase your
rank. Each time you play the game, you will get a result and
money. Use this money to buy the Special Weapons that are for
sale. These weapons will appear in your item box when you play
the normal game again. These weapons will NOT have an effect
on your ranking in your normal game.
The items each
character carries can be seen in the sellection menu. Mikhail is
the best out of the Three. Carlos is second and Nikolai is the
hardest to play coz' he's only got a limited ammount of ammo and
weapons in his arsenal.
The most interesting part about the
game is the Civilians you can save. It is almost impossible to
save all of them. ( unless you cheat ) Each civilian is located
in strategic location in Raccoon City. They also have a limited
time span. They will die if you are not fast enough. Here's a
list of Civilians I have encountered so far: ( judged by the
distance )
_____________________________________ | |
| | Civilians | Location
| |_____________|_______________________| | | | | Fat Man |
Gas Station | | Little Girl | Newspaper Office | | Brad |
Restaurant's Basement | | Tyrell | Substation | | ( C/N/M ) |
Sales Office | | ( C/N/M ) | Bar
| |_____________|_______________________|
Brad will
die is you took too long to save the Fat Man and the Little
Girl. Each civilian you save will add +20 seconds into your time.
( C/N/M ) - the character that will appear depending on who you
are playing.
The items you can buy
are:
_______________________________________________________________ |
| | | | | Machine Gun | Gattling Gun | Rocket Launcher |
Unlimited Bullets | | $2000 | $3000 | $4000 | $9999
| |_____________|______________|_________________|_________________|
I
suggest you save and buy the Unlimited Bullets first. I do not
have a solid ranking strategy for this game as I find each
character differnt in some ways. Nemesis will appear at least
three times in the whole game. Killing is easier said then done.
I'm still playing this game to this very day. The best thing
about the game would be the bonus you get after you complete or
die in the game. Try
it!
#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~
SPECIAL
CONTRIBUTOR'S AREA --------------------------
OPERATION
MAD JACKAL ver 0.3 By Andri Kurniawan
Ok. This is my first
attempt to write. Please forgive me for any grammatical
or spelling errors.
For the time being, I only played
Nicholai and Mikhail. I will do one for Nicholai and Carlos soon.
This text will contain any strategy for Mikhail.
Opening
text : These men have lost their edge. They have forgotten
what fear and survival mean. It's time for them to
remember...
MIKHAIL -------
Arms : Magnum
(fully loaded) with 18 bullets Shotgun (fully loaded) with 21
shells Rocket Launcher with 8 rockets 1 Mixed herb
(Brown)
CARLOS ------
Arms : Machine gun at
100% Upgraded Hand Gun with 15 bullets 90 Normal Bullets 3
Mixed Herb
NIKHOLAI (the
hardest) --------
Arms : Handgun with 15 bullets Knife
(remember, any kill with a knife gives you 8 x time
gained) Blue Herb 3 First Aid Spray
Time Bonus for
kills :
Here's how timing works : You get a time bonus for
a first kill. If before the first enemy dies you killed the
second enemy, or if you killed multiple enemies, then the (next
kill) time bonus is gained.
Knife kill : Time bonus x
8 Zombie first kill : +3 Next kill : +7 Crow : +1 Next
kill : +2 Dog : +4 Next kill : +10 Drain Deimos :
+5 Next kill : ? Brain Sucker : ? Next kill : ? Hunter
Beta : +6 Next Kill : ? Hunter Gamma : ? Next Kill :
? Nemesis KO : +10 Nemesis Dead : +20 Mutated Nemesis :
+120 (Only appear when more than 2 minutes remain when
you reached the overturned bus)
Onward to the
walkthrough!
Okay. Maybe some people will laugh at my
pathetic strategy listed here. Please bear with me.
For
now, only the Walkthrough for Nicholai will be available. Note
that this is done on BioHazard 3 Last Escape. Maybe the NA version
will be different.
I aim to get the best time, not rank.
This walkthrough will help you save 4 civilians, with the
strategy to rescue the fifth if you want. But the fifth civilian
is not worth the trouble IMHO, since he only gives you 20 seconds
and a first aid spray. I don't think the random rule apply
here, since I played this game several times already, and every
enemy still appears on the same
locations.
#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~
CHARACTERS
STRATEGY ===================
MIKHAIL
Press select
to skip the opening speech. Run to the door, and go out to the
street
**Street** Enemy : 4+ zombies to your
left. 3 zombies after the box.
Run to your right. Ignore
those zombies to the left. Jump over the box, aim your shotgun
up, and shoot the first zombie. (You can try to dodge if you want
to) Dodge the other two, and go through the
door.
**Alley** Enemy : 2 Zombies in front of you 2
Zombies just around the corner 1 Sleeping Bag on the floor (he
bites!)
Shoot those zombies (or dodge them. The first one is
quite fast). Run to the corner (avoiding the sleeping beauty) and
point up and fire. +14 seconds! Run to the
door.
**Alley** Enemy : 7+ Crows
Run to the end
of the alley. At the end,if you want to earn some seconds,
press R1 and fire two times. If you're lucky, you can get 13+
seconds here.
**City Hall** Enemy : 1 Zombie cop in
front of you. ?? Zombies near the intersection.
Point up
and blast the zombie's head with your shotgun. DO NOT shoot
straight. You may shot the barrel in the process. After that, run
until you saw the red barrel. Stand next to the right wall,
and press R2 --> this will cause you to aim the red barrel.
Wait for a few seconds, and when every zombies are there, shoot
it. I got 82 seconds here. Go to the door, reload your
shotgun, and equip your Magnum
**Front of the Gas
Station** Enemy : 3 Dogs Shoot the first one coming at you.
The next two dogs in front of the gas station can be dodged, or
killed to earn 14 seconds. Enter the station
**Gas
Station** Enemy : 4 zombies 1 crawling zombie Shoot the
first one next to you. Next, be careful about the crawling
zombie behind the counter. In the next room, kill the 3 zombies.
Rescue the Fat Man and receive 14 shotgun shells. Backtrack to
the **City Hall** again. Equip your shotgun
**Road to
the Press Office** Enemy : Lots of zombies It's quite hard to
dodge them. I usually approached them, point up and shoot. I can
kill 2 of them that way. Repeat. Usually it's quite safe to dodge
the remaining zombies. <NOTE : Shot their legs so they'll
crawl. When you return from the press office, those crawling
zombies will disappear --> they count as dead zombies) Equip
your Magnum, and enter the door.
**Press
Office** Enemy 2 Hunters 4+ Zombies As soon as you enter
the door, press R1 and shoot. If you have the Auto Aim on, you'll
kill a hunter. The next one is quite tricky. He's waiting for you on
the second set of stairs. If you're very unlucky (I was, once),
he'll jump at you as soon as you reach the second stairs and kill
you. Take caution when you deal with him. In front of the
office, you'll see a zombie. Deal with her as you see fit.
Next, enter the door, but hold your ground on the door. The
zombies inside will try to surround you from all sides. Equip da
shotgun, point up and shoot. Rescue the Girl, and receive 20
seconds and another 14 shells. Equip your Magnum, and enter the
door in front of the City Hall
**Alley next to the
Restaurant** Enemy 3 dogs Be careful of those dogs. They stalk
the intersection next to the restaurant. Shoot them with magnum
(it's faster). While shooting, press R1 and fire simultaneously.
Hopefully you'll dodge the dog attacking from behind. Turn
left, and enter the restaurant. <Don't forget to equip and
reload your magnum>
**Restaurant** Enemy 2
hunters As soon as you enter, aim (to your right) and shoot.
That's another 6 seconds boys. Go to the ladder to the basement
(the second hunter will miss his jump) and go
down.
**Restaurant Basement** Enemy 4+
zombies Equip your shotgun. Kill the first zombie you see. Around
the corner, shoot straight ahead. This will kill them if you're
lucky. After you finished those zombies, rescue Brad Vickers.
Gratefully (or not) he'll give you 20 seconds and Magnum rounds
(joy!) Go up, and go out through the back
door..
**Alley next to the Restaurant** Go to the door
you haven't entered yet.
**Alley** Turn left and
right. Enter the next door you see.
**Alley** Enemy
: Nemesis You'll encounter Nemesis here. You can knock him down
with the Rocket Launcher for another 10 seconds, to make your
life easier so you can rescue the fourth survivor.
If
not, skip the !!!
section
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
**Street
in front of the Electric Plant** Enemy 3 giant spiders. Dogdge
'em. Don't kill 'em.
**Inside the Electric
Plant** Enemy 2 Drain/Brain Deimos 6+ Zombies
Dodge
the Deimos clan. Enter the door. Now you must kill them with
high efficiency. Don't waste too much shell here. On your right,
you have 2 zombies. Next room, there are 2 zombies. Near the
victim, there are ?? zombies (I forgot, sorry). Rescue the Cop
(who turned into a zombie in RE2) and gain 20 seconds and a first
aid spray
(ARRGGH!)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
**Parking
Lot** Enemy 3 Hunters The first hunter is in front of you,
whip out your Magnum and shoot it. The second on will come
running to you. For some reason I can never shoot it from
a distance, meaning that I always take a hit or two. The third
one is waiting for you in the corner. Just run till you're near
the corner. This will prompt it to start hunting you. Equip
the Shotgun (you still have some shells left, don't
you?)
**Save Room** Enemy 7 Sleeping Zombies Aim
down, move right a bit, and shoot two times. Dodge the other
bodies.
**Alley** Enemy 6+ Zombies. Dodge the 2
zombies next to you. Run till you see the red barrel. Shoot
it. Dodge the rest.
**Bus** Enemy Nemesis 2 (if you
have more than 2 minutes when you reached this place) Very easy.
Prepare the Rocket Launcher. As soon as you see him, aim and
shoot. He'll fall to his knees. Fire another round. This will
make him stand. Fire two more to make sure he's dead. 120
seconds.
**Alley** Enemy 3+
Zombies Nemesis Dodge them all. Sometimes the Nemesis will
fire his rocket launcher and kill the zombie in front of you.
Good. Enter the door.
**Alley** Enemy 3 Brain/Drain
Deimos Dodge them all. They're here to waste your bullets. Enter
the door
**Burning Street** Turn right and then left.
Enter the door Equip your Shotgun. Reload your
Magnum
**Street** Enemy 4 Zombies next to the
barrel 5 Zombies next to the door. Run past the zombies near
the barrel. As soon as you reach the area in front of the other
zombies, try to shoot their heads Equip your magnum Enter the
door.
**Alley** Enemy 3 dogs. Kill the first dog
using your magnum. Or dodge them. I usually killed them. The time
bonus is tempting.
**Bar Back Door** Enemy 2
Nemesis! Go straight ahead, and then turn right, then left. When
you go down the stairs, try to hog the wall to your left. This
way, Nemesis' rockets will miss. Enter the
bar.
**Bar** Enemy 6+ Zombies To your right there
are a group of zombies. Shoot them with your Shotgun. (By this
time, if you rescued 4 people already, you have no shells left. Try
the Rocket Launcher) Carlos will give you 14 special shells
(JOY!!!) and 20 seconds more. Equip the Magnum Go out the
front door.
**Street in front of the Bar** Enemy ??
Hunters Okay. Aim and shoot. With the Auto Aim on, you've nicked
a hunter. Run ahead, turn left, then enter the door to your
right. Ignore the other hunters. Equip the
shotgun
**Alley** Enemy ?? Zombies Kill every
zombie you see by shooting their heads. Make sure you have 7
special shells remaining. At the first intersection, turn right.
Equip your Magnum.
**Alley** Enemy 3 hunters Kill
the Hunter next to you. The other two hunters can be killed by
releasing your aim, and the aim again. This will cause Nikholai
to turn around and aim. Shoot until all your rounds are gone, or
until you hear they die. Enter the door. Equip your
shotgun.
**Alley** Enemy ?? crows Ignore them.
Enter the storeroom.
**Store Room** Enemy ??
zombies Just shoot straight ahead. The special shells will ensure
their quick destruction. Go upstairs and receive your
reward.
That's it! You've done
it!
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