8.29.02- Common sense goes offline
Now that we've got the network adapter, PS2 owners can head online for competition. Right?
Of course not. Sony doesn't make things simple for its customers. Much like the Memory Card shortage, Sony shipped less-than-enough net adapters. Even if you're lucky enough to find one, you'll have trouble using it with a broadband connection, unless you're willing to spend some extra time/money. See, the adapter isn't exactly plug-and-play for all users.
This isn't the way to launch online gaming. It's got to be a straighforward procedure or the market gets smaller fast. But hey, if Sony wants to screw things up, I'll have more money to buy Gamecube games. Isn't competition wonderful?
With all the talk of video games hitting the "main stream" as a (commercially viable) media avenue one positive gain has been the increase in quality voice acting. No longer must one be an anime dub nerd to pick out the voices of popular characters.
Take the soon to be released PS2 game Kingdom Hearts. While the voice of "Donatello" might have sufficed fans instead got a real actor, in the form of Haley Joel Osment (he's the "I see dead people" kid.) doing the lead character Sora.
Another big name star lending his voice talents will be Ray Liotta in GTA: Vice City. Already firmly entreched in the minds of many for his often gritty roles in films Liotta's presence helps fill out a character the likes GTA presents so amiably.
With real actors adding their voice talents to videogames it drives home two very important points. First, that real actors do a pretty good job in the medium which means better quality (ie; FF: the Spirits Within). Second, that just having a star's presence in games contributes to an image of higher prodution values, and more credibility for games as a media medium rather a second generation toy.
Also, the more actors taking part in voice acting roles in games the more likely others are to follow suit. Soon one may never have to cringe at a bad voiceover again.
9.1.02- Really For Real
While the popular (and unpopular) media loves to glorify the realistic violence present in a few games to no end, I find myself most often noting other realistic additions to modern games. These range from the subtle settings to in-your-face blatant ad placement, but all make for a more immersive gaming experience. Some of my favorites as of late?
9.2.02- Extra Extra
A recent article I read at a gaming website arose my curiosity. It turns out that there will be three limited editions of Armored Core 3 released in the U.S. Each limited edition pack will retail for $69.99 and will contain the game, a T-shirt, a different mech action figure, and will only be available at select stores. Of course, the price is somewhat high for the average PS2 game, but I certainly think that you do get your $20 worth in terms of extras. This, to me, is a great marketing idea. Don’t think I’m saying that this has not been done before. In the U.S., however, it’s quite rare. Just think of Final Fantasy whatever number shipping with various figures of the in-game characters. Or something quite simple as game boxes with various cover art. The cost for an extra like this pales in comparison to profit potential. What better way to promote the newest Mario game than with an included plush toy that one can show to his/her friends making those friends aware that the game exists? Fanboys with big money to spend would do everything in their efforts to secure each unique extra that is released. More and more gamers each year are importing certain games with reasons ranging from the instruction book looks more detailed compared to the U.S.’s, to the game includes a soundtrack containing tracks from the game. Recent prices of blank CD-Rs and paper/ink tell me that such a gimmick would not break any company’s bank. Why not keep some of that money in the U.S.? The main things to look for are promotional, attractive, quality, and of course cost. Not everyone would be into this, but the little effort it would take to include such extras makes the idea worth exploring. At the very least, it’s a low risk gamble.
9.3.02- More than a mistake?
"The cautious seldom err."
So videogames are illegal in Greece and-- wait a minute! Videogames are illegal in Greece? Following this shocking news came the inevitable questions: When? How? But perhaps most important is why.
While the law's sweeping powers could potentially affect videogames, it seems that wasn't the intent of Greek lawmakers. Rather, the draconian restrictions derive from political and legal botchery.
Then it's an honest mistake? Well, yeah, but I wonder... Do you think they'd ever accidentally outlaw movies? How about books? Maybe it is just an honest mistake and nothing more; but maybe this case reminds us videogames aren't respected like other media.
9.4.02- Lose the loading
We're now at the point when graphics start to become less important. Unlike the days of the PSX, games look awfully impressive. Technology allows realistic, ornate graphics to exist in-game, not just during FMV sequences. Nonetheless, developers continue to push boundries, which is a good thing except when those extra pixels cause additional waiting.
Nothing is more annoying than a lengthy load time. But we're still stuck with them in far too many cases. I'm willing to sacrifice graphics if that's what it takes for the total elimination of loading. Recent games like Mario Sunshine and Eternal Darkness prove it's possible. Hopefully, this attitude catches on and seconds-long empty screens become a thing of the past.
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We needed an archive and now we have one. Here you can check out any older entries from our "Daily Commentary" section. You can find the month you want on the main archive page and then browse specific dates from there. Each page contains 5 days of DC-ey goodness (DC = Daily Commentary, but don't tell anyone).
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