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Henchmen
This great idea was given to me by Kami. In this RPG you can have henchman. Henchman are little creatures that follow your every command. They start out with 15,000 exp points and from then on out you have to make them stronger and learn attacks [ones that can only be taught to henchman]. You use henchman in battle. Once they die they are dead until you give them a senzu bean after your battle/ spar/ ect. If they don't die then you can choose to fight with them or run away. Your henchman have the power to run away at any time. They can also block attacks from your opponent for you [if they are alive]. Once you lose a spar then they can also give you the unconsiouns pill so that you don't have to wait. There is now a new way to train your henchman. You can have a henchman spar to give it more exp points. Henchman spar the same way as your characters, that includes the boost they get. There is a rule though, hechman can only spar other hechman. So.... Happy training. Rules You must follow these rules to have a henchman. Get One All you have to do is post in the new henchman section of the site board that you want a new henchman and include the following. Train You train your henchman the same way you train your character. All you have to do is roleplay with him/her and you get the same amount of exp points as you do with your character training. The same rules exist [one training session a day, ect]. Unlike your character your henchman does not get a PL a day stat. The only way it is going to get stronger is through roleplay training. Learining Attacks There are only certain attacks that henchman can learn. You can find a list in the attack list page, henchman have there own sub section there. Also, you learn them the same way you have to roleplay yourself doing it. |
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Information + Roster + Rules + After World + Henchman + Races/Trans. + Mall/Shops + Attack List + Travel + War Grounds + Site Board + Tournament + Couple/Teams + |