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Designation:
Nupetiet Vergnitzs Mar-class
Flagship
Note: While Marduk ships have been assigned Terran naval/space type
designators, it must be stressed that their size and armaments placed them in a
class of their own, matched only by contemporary construction of like
designations. As such, their designations must be viewed as indicators of intent
and use rather than absolute strength.

Names and disposition:
These ships were built at numerous locations throughout the Marduk Empire for
several thousand years. There has only been one version of the design; though
subsystems such as the fold system were upgraded over time, the impacts were not
major enough to warrant a new version number.
The exact number of constructed units cannot be given due to the loss of
records. However, an estimated guess puts their number at approx. 250,000 units.
Of this number, approx. 10,000 were destroyed prior to 2063. Approx. 200,000
of the remaining units were destroyed during the 4th Robotech War
(2063-2070). Estimates place the total units remaining at approx. 40,000
dispersed throughout the galaxy.
Ship's complement:
- Ships' crew (3500 men)
- Zentran Troops (5000 combat ready, 15,000 in cryo-stasis)
- Meltran Troops (1000 combat ready, 1500 in cryo-stasis)
- Marduk Troops (5000 combat ready, 1000 in cryo-stasis)
- Emulators (4)
- Life support limits are for a full combat complement and about 48,000
supernumeraries (50,000 men total). Approximately four times this number can
be carried for a limited period of time
Note: The given numbers are approximations; the exact number varied
somewhat due to operational realities and different ships.
Dimensions:
- Length: 4000 meters overall
- Height: 806 meters overall
- Width: 600 meters overall
- Fuel Mass:
60,000,000 metric tons
- Operational mass (typical):
240,000,000
metric tons
Propulsion systems:
-
Main power system(1): Anti-matter Reflex furnace cluster.
The powerplant of a Nupetiet Vergnitzs Mar-class vessel can nominally deliver
up to 300 Petawatts of power, and can operate for 90 minutes at maximum
power before overheat initiates auto-shutdown.
- Maneuvering thrusters (98) : Fusion-plasma reaction
thruster clusters with steerable nozzles. There are 6 on the forward
and aft dorsal hull, 24 on the central dorsal hull, 4 on the forward and aft
sides and 16 in the central sides, 10 thrusters low in the nose, 10 mounted
on the forward ventral, 10 in the central ventral and 10 in the aft ventral.
- Reaction-mass thrusters (8) : All are fusion-plasma
reaction thrusters with anti-matter energizer mounted in two vertical rows
of four in the stern of the ship.
- Anti-gravity system (1): 500 anti-gravity pods.
- Space fold (1): Spacefold Drive. This system generates a
hull-conformal fold.
- Planetary Capabilities: The Nupetiet Vergnitzs Mar-class
has atmospheric capabilities through its reaction engines and anti-gravity
systems. The ship cannot make a cold landing without exerting fatal pressure
on the underslung hangar unless the ship touches down on an extensively
prepared landing field with docking clamps or in an ocean. The ship will float
in the latter, but is less stable than other Zentraedi designs unless large
amounts of water are shipped on the lower hangar deck. Furthermore, only the
upper ingress/egress ports will open above the waterline, which greatly
hampers access to the ship. In all, the captains of Nupetiet Vergnitzs craft
preferred to remain in orbit or spacedock.
Endurance and mobility limits:
(all estimated based on storage space, fuel capacity
and similarities to Local Group designed ships)
-
The dry stores endurance is 36 months maximum; after that, the ships of
this class need to restock. Water stores are recycled almost totally. If
fewer or no auxiliary vessels are carried, the freed hangar space can be
used to store additional consumables.
- The mecha consumables supplies (mainly missiles) are able to sustain
continuous combat operations for more than 12 days. The missile magazines
for the ship's own launchers are typically empty after two major space
battles.
- The reflex furnace can function for about 35 years at normal usage levels
before an energizer rebuild is necessary.
- At full power, the main propulsion systems can nominally produce up to 6.4
Teranewtons of thrust at a minimal reaction mass efficiency profile, or as
little as 125 Giganewtons of thrust at a maximum efficiency setting. At lower
power levels, these thrusts are commensurately smaller.
- At full power, the Nuptiet Vergnitz-Mar-class can nominally achieve a
maximum delta-v of 275 kps at the cruising acceleration of 0.1G, a
maximum delta-v of 75.6 kps at the battle acceleration of 1.0G, and a
delta-v of at most 30.3 kps at the flank acceleration of 2.3G. At lower
power levels, these ranges are commensurately smaller.
- The fold systems were not navigationally guaranteed for any single jump
beyond 10 kiloparsecs. If longer voyages were required, the ship had to
conduct multiple fold jumps.
- The maximum sustained atmospheric speed is Mach 3. The maximum hover time
on the anti-gravity systems is limited only by maintenance requirements.
- The hull has a designed life-time (including regular refits) of
approximately 12000 years.
Weapon systems
-
Reflex cannon(1): This is the most powerful weapon in the
Marduk arsenal and
can fire 150,000 km with a discharge of over 80 MT of TNT. This weapon
has slightly inferior rate of fire though of only once every two minutes. -
Tachyon cannon(12): The main anti-ship weapons are twelve tachyon
cannon. Four are mounted in the nose, with the phased antenna for the remote
mecha control system acting as flip-up covers. Eight more are mounted on the
upper forward hull, near to the upper deck edge. The tachyon beam has an
effective range of 50,000 km. and a full power discharge of 200.1 GJ. Although
the cannon could be fired at lower power settings (and commensurate increases
in the rate of fire) the highest power setting was typical in combat. The rate
of fire at this setting was approximately five salvos per minute.
- Reaper cannon(150) : This the Marduk variation on the
Zentraedi combination cannon. Two different beam weapons (variable
frequency laser and reaper cannon) are provided on one mount so that the
discharge medium can be chosen as the optimum for the local target and
environment conditions. Both weapons have the same yield at the muzzle. The
laser can be fired in a low power mode directly before the particle beam
fires, this setting is typically used to burn a vacuum path for the particles
through an atmosphere. Because of the slow recharge time of the larger
weapons, and the flexibility inherent in the double mount, this cannon turret
is the weapon system most often utilized on board Marduk vessels. For ground
support, it is the only effective weapon as the other systems are to heavy to
be used around own troops. The cannon has an effective range of 70,000 km. Each full-intensity shot has a yield of
2.3 GJ, and the cannons can cycle through their firing sequence once every
three seconds. Although these cannons are mounted to provide fire on all
bearings, the highest concentration is in the nose and on the sides of the
nose.
- Torpedo tubes(60): A reloadable Silo Launch System (RSLS),
or as it is better known, a torpedo tube, capable of firing large anti-ship
and ground bombardment torpedoes. The tubes can reload in 10 seconds, and
have a 60 round magazine close-by. The missiles used are the ASZM-1 Asteroth,
ASZM-2
Basilisk,
ASZM-3 Serephis. The former is a nuclear missile with a 450
kT reaction warhead, the second is a conventional tipped missile with a
warhead of 1 metric ton. The third is an interesting weapon which is only used
to disrupt enemy communications and radar. It sends off a massive EM pulse and
acts after that as a jammer station. All missiles are
optimized for anti-ship strikes in deep space, but can be used in orbital
bombardment modes or in an atmosphere.
- Missile launchers(240): A missile launcher mounted in a
pop-up turret, firing anti-mecha/missile missiles, though the projectiles
can guide on point-blank enemy ships. The turret run by an AI system which
selects the best missile for the target. The most common missile
system used is the
SAZM-1 Lucifer, a weapon with a conventional blast
fragmentation warhead of 60 kg and an atmospheric range of 40 km. at a
speed of Mach 12.5. If heavier targets are present, then often it will be
the SAZM-2 Cain, a weapon with a
180 kg blast fragmentation warhead and a
range of 15 km. If faster targets are present then the missile of
choice is the SAZM-3
Lilith which has a 30 kg fragmentation warhead, but has a top speed of
Mach 15 and a range of 20 km. When the missiles are released they
are already on their intercept vectors, or very close to them. Each turret
has a reload time of 6 seconds and a magazine with a 800 round capacity.
They are mounted for spherical coverage.
Air group and mecha complement:
Note: The given numbers are approximations; the exact number and
type of mecha varied somewhat due to operational realities and different ships.
Design notes:


History:
Unknown. Sketchy details exist but nothing concrete. Most information has
been classified top secret by the RDF and UNF Government.
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Marduk Imperial
Naval Vessel Index
Robotech (R) is the property of Harmony Gold. This document is in no way
intended to infringe upon their rights.
Layout adapted from Robotech
Reference Guide
Content by Jeffrey R. Spillner
Copyright © 1998-2002 Jeffrey R. Spillner
Page Last Updated on January 21, 2002 @ 14:00 GMT