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Hero of the North. . . Prince of Shapeir. . .
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Do note: I am only working off of the first three Hero's Quest games.

The Sierra Hero's Quest games offer not three, but 12 completly different games for your enjoyment. Because in each game you have the oppertunity to play with three different character types, not even including mixed character (available only in 1 and 2) (when you reach QG4, you have the oppertunity of a fourth character as well). Here's a breif run-down of the characters by the most popular names I've used while playing the game.
The Fighter: Sir Alex Hemmingway

     Dare I say "the easiest" character type? I only played Fighter for a long time, and as far as I'm aware my brother only played Fighter. This character's strengths are his strength. His weapon use, his parry, his dodge: these skills are the most important. He carries a broadsword (replaced in QG2 with a fine sword made by Issur) and steel armor, and in each game (to tally
The Paladin: Robert Greene

     
While the Paladin isn't an actual option until QG2, you're welcome to attempt every game as honorably as possible. The Fighter has the easiest time making the transit to Paladin; a theif who tries it won't be an effective theif. In every situation he acts with honor: he is polite to all, gives money to those who have none, defends and helps and does  everything he can for others while little for himself. You must wait until the end of QG2 to be declared a Paladin; you can begin getting your Paladin's powers in QG3 (glowing sword and healing are two of these skills). Your best friend for advice, help and guidance is Rakeesh.
The Mixed Character: Naldro

The Mixed Character is only available to you in the first two; in QG3 you must select a specific character so mixing is impossible. However, in the first two, if you're patient, you can combine many different skills into a diverse character (Warning: as this mixed character you will miss out on certian aspects that a whole character would get). You select a main character and then use your extra points to boost skills he would not normally have. My favorite combination is a Theif with Fighter Skills (or vice versa; if you do it Fighter-Theif, have your joints staked out because you won't know the sign; and be warned, you may not have a fencer). Obviously all three types can be mixed-and-matched.
Because the Fighter doesn't really have a lot of "side" missions, I recommend him to the beginner more then any other, but after you've played once you have to go back as other character types, because the game changes each time. The Guild Masters are definatly the first people you should meet; though Uhura is the only really helpful one you'll encounter.
up the right amount of puzzle points) is required to kill at least one of each monster. Brute strength and not intellegence help him get through things and he's as stealthy as the average goon: but he gets the job done.
The Magic User: Mage Dreadnaught

      If I went so far as to say the Fighter was "easy," then I will continue and say that the Magic User is the hardest. Whereas the other two characters only have health and stamina to upkeep and their basic skills to practice, the Magic User has his Mana points and magic skills to maintain. But likewise he's got a lot of spells to make the path easier for him. His cheif skills are his intellegence and magic use, and he can use this to get
through any difficulty. He finds spells in the most unusual of places, and in QG2 must pass trials to become a wizard. However, in most places he is discouraged from putting his skills to use (in broad daylight in cities, mostly) From levitate to reversal to juggling
lights, and eventually retrieve staff, his goal is to improve and maintain his magical points and gain new skills. This makes him a difficult character so unless you're an old hand, don't try him. You can find lots of buddies for help and advice no matter where you go, though: Erasmus is your sponser and your friend (and with him Fenrus; they're a packaged deal). Later Aziza, Keapon Laffin, and even Erana.
The Theif: Alec Dawson

       While using adjectives to describe characters, a Theif is more difficult then a fighter but easier then a Magic User: he is, however, perhaps one of the most fun of them. He never lacks for funds, for there's always something to pinch. He never lacks
agility, his stealth and picklocking skills must be highest. With his buglary kit, theiving license and picklock, he is unstoppable. Nighttime is his hour and his dagger is his closest companion. In each new place he scopes out the wealthiest spots and, with a quick lockpick, has all the valuables stashed away. Sometimes his fencer can provide him with information; the theif's sign is his passport at all times. With his ease at getting funds, he would almost be a good try for beginners but sometimes burglaring a house can be pretty
tricky. You won't have any friends in QG1; but in QG2 you can get friendly with Dinarzad and QG3, Harami. Perhaps the biggest "easy" thing about the theif is that, unlike the Magic User and the Fighter, he has no initiaton to undergo like WIT or the EOF.
a friend--or one who will gladly pretend to be his friend--in any city. His