The Races

Human

Through out time, the humans have been a dominant race on earth, but since the war, their numbers have diminished, and to find a human that is not insane or immune to pain is a rare site. The average human has really no particular strengths or weaknesses.

Robots

These rouge AIs are very smart and very strong, they are 100% machine, and require no food or water. They also require no regeneration time. Their nuclear battery has a life of 500 years, and is nearly impossible to damage. They can not be magi.

Cyborg

These mix of man and machine are astounding, gaining +5 to all quickness and strength rolls. They also may have knives and other implants installed inside them. Any actually living race may become a Cyborg if they find a capable Cyber Doc, and if they have the cash.

Freaks

Simple referred to as freaks, these mutations of nature are the effects of radiation on humans and other races. They are outcasts of the remaining society, but seek life in smaller towns where more of them live. Most of them are extremely intelligent, the rest are nearly brain dead.

Lizardmen

Half-man, half lizard. These beings stand around 7 ft tall and are fairly quick and strong, although they ain't the sharpest knife in the drawer (65 max Intelligence). +10 to both Quickness and Brawn when they start. They are incapable of using any magic. Due to their physical make they gain +25 to hand to hand combat.

Dogmen

Commonly called Dogmen, theses half-man, half-dog people are Intelligent as well as quick,, although they aren't as strong as other races, they can still be reasonable fighters (90 max Brawn). They also gain a +10 to Intelligence as well as a +5 to Quickness when they start. Due to their physical make, and fierceness they gain +25 to hand to hand combat.

Halflings

Classes

Demolitionist

The Demolitionist is an expert at setting explosive devices, they start with 5 lbs of c-4, street clothes and a trench coat. They have the skills starting at 25: Demolition

Street Guard

These men and women are dedicated to keep the streets safe from the scum of the world, their job is never done. They start with riot gear and a nightstick. They have the skills starting at 25: Danger Sense and Melee combat.

Thug

These are the scum of the world that the Street Guards has sworn to protect the world from.They start with skills at 25: melee combat, interrogate, and hand to hand. Start with baseball bat, street clothes, brass knuckles.

Gunman

They start out with the skills at 25: Assassination, silent movement. and Firearms They start out with a home made rifle and street clothes

Alchemist

Robotic Engineer

These men and women are highly intelligent, with the proper parts they can create Scrap Robots to help them. They start with the skills at 50: Robotic Engineering & Manufacturing; and Robotic Repair. They start out with: Tool kit, a caddle prod and street clothes.