PALACE OF URZA
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COMBOS (1) (2) (3) (4) (5) (6) (7) (8) (9)
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GAIN BIG LIFE WITH STRONG CREATURES
PHYREXIAN PROCESSOR W/ ANGELIC CHORUS
WHEN ANGELIC CHORUS IS DOWN, PLAY PHYREXIAN PROCESSOR, THIS ALLOWS YOU TO SACRIFICE A CERTAIN AMOUNT OF LIFE WHEN IT COMES INTO PLAY.  EVERY TURN, YOU CAN CREATE A CREATURE WITH POWER AND TOUGHNESS EQUAL TO THE AMOUNT OF LIFE YOU SACRIFICED.  ANGELIC CHORUS ALLOWS YOU TO GAIN LIFE EQUAL TO THAT CREATURE'S TOUGHNESS WHEN IT COMES INTO PLAY.  SO EVERY TURN YOU GAIN HOWEVER MUCH LIFE YOU LOST WHEN YOU FIRST PLAYED THE PROCESSOR, NOT TO MENTION SOME STRONG CREATURES.
HUGE DAMAGE IN ONE TURN
FLOWSTONE HELLION W/ 2X MONSTROUS GROWTH W/ FLING
THE HELLION IS UNAFFECTED BY SUMMONING SICKNESS, SO CAST MONTROUS GROWTH ON IT TWO TIMES, OR ANY OTHER SPELL LIKE THAT.  NOW USE ITS ABILITY(+1/-1) AND ATTACK, THIS IS BIG DAMAGE, BECAUSE IT IS A 20/1 OR SOMETHING LIKE THAT.  NOW FLING IT FOR ANOTHER 20 DAMAGE AND WIN THE GAME!  IF THE ATTACK CAN BE BLOCKED, DON'T BOTHER ATTACKING, JUST FLING IT FOR 20 DAMAGE.
HUGE DAMAGE WITH LITTLE ELVES
ALL CREATURES W/ VITALIZING WIND W/ OVERRUN W/ ATTACK!!
THIS IS PRETTY BASIC BUT IT HAS TO BE SAID.  THERE ARE A HUNDRED 1/1'S THAT CAN'T DO ANYTHING RIGHT? SO USE VITALIZING WIND AND MAKE THEM INTO 8/8'S, OVERRUN WILL GIVE THEM TRAMPLE. THIS IS PERFECT FOR ANY ELF DECK.
GAIN 7 LIFE EVERY TURN
ANGELIC CHORUS W/ WALL OF JUNK
WHEN ANGELIC CHORUS IS DOWN, WALL OF JUNK MAKES YOU GAIN 7 LIFE IN THE FIRST PLACE, THEN WHENEVER IT BLOCKS, IT GOES INTO YOUR HAND, PUT IT DOWN AGAIN AND BANG, ANOTHER 7 LIFE.
OPPONENT LOSES LOTS OF LIFE
MEGRIM W/ FORCED DISCARDING
WITH MEGRIM, YOUR OPPONENT LOSES 2 LIFE FOR EVERY CARD THAT HE DISCARDS.  SO USE HYPNOTIC CLOUD, FUGUE, HYMN TO TOURACH, ECT.  THEY LOSE LOTS OF LIFE AT THIS RATE.
OPPONENT CAN NOT TOUCH YOU
PARIAH W/ CHO-MANNO, REVOLUTIONARY W/ ROBE OF MIRRORS
PARIAH REDIRECTS DAMAGE THAT WOULD BE DEALT TO YOU TO ENCHANTED CREATURE INSTEAD.  SO ALL YOU DO IS PUT IT ON CHO-MANNO, REVOLUTIONARY BECAUSE CHO-MANNO, REVOLUTIONARY PREVENTS ALL DAMGE THAT WOULD BE DEALT TO HIM.  THEN ROBE OF MIRRORS IS TO PROTECT CHO-MANNO, REVOLUTIONARY FROM DYING.  NOW THE ONLY THING THAT CAN STOP YOU IS A DISENCHANT.
DO GOOD AMOUNT OF DAMAGE
VOLRATH THE FALLEN W/ DRACO W/ FLING
THIS TRICK WILL MOST LIKELY HAVE TO BE DONE IN TWO TURNS, BUT COULD BE PULLED OF IN ONE TURN.  BUT PUT DOWN VOLRATH THE FALLEN AND USE ITS ABILITY AND DISCARD DRACO, VOLRATH THE FALLEN GETS +16/+16.  THEN USE FLING, TO FLING IT FOR 22 DAMAGE.
FLING DAMAGE EVERY TURN
PHYREXIAN PROCESSOR W/ BLOODSHOT CYCLOPS
WITH PHYREXIAN PROCESSOR, YOU CAN MAKE A STRONG CREATURE EVERY TURN FOR 4 MANA,  SO ALL YOU DO IS MAKE A CREATURE EVERY TURN, THEN EVERY TURN USE BLOODSHOT CYCLOPS TO FLING THE CREATURE YOU CREATED FOR A GOOD AMOUNT OF DAMAGE TO TARGET CREATURE, OR PLAYER.
SHUT OUT YOUR OPPONENT FOR A WHILE, OR LONGER
ERTAI, THE CORRUPTED W/ SNAKE BASKET W/ ARCANE LABORATORY
PUT ERTAI DOWN, THEN SNAKE BASKET, THEN USE SNAKE BASKET TO MAKE MANY 1/1 CREATURES.  THEN PUT DOWN ARCANE LABORATORY.  IF YOU DO THAT, THEN YOUR OPPONET IS SCREWED FOR A LONG TIME, CAUSE WHEN HE, OR SHE PLAYS A SPELL, ALL YOU DO IS USE ERTAI'S ABILITY AND SAC A 1/1 CREATURE TO COUNTER THE SPELL, AND HE CAN ONLY PLAY ONE SPELL A TURN BECAUSE OF ARCANE LABORATORY.
SCREW YOUR OPPONENT
TREACHEROUS LINK W/ PARIAH W/ ROBE OF MIRRORS
MAKE SURE TO PUT TREACHEROUS LINK ON YOUR OPPONENT'S CREATURE BEFORE PUTTING PARIAH ON THE SAME CREATURE.  IF YOU DO THAT, THEN YOU HAVE NOTHING TO WORRIE ABOUT, BECASUE ALL DAMAGE DEALT TO YOU IS DEALT TO THAT CREATURE THAT YOU PUT PARIAH ON, BUT ALL DAMAGE DEALT TO THAT CREATURE IS DEALT TO THE CONTROLLER INSTEAD.  THEN ROBE OF MIRRORS IS FOR PROTECTION, SO THE CREATURE CAN NOT BE KILLED, UNLESS YOUR OPPONENT HAS SOMETHING TO GET RID OF ENCHANTMENTS.
TAKE OPPONENT'S CREATURES
TOLARIAN ENTRANCER W/ LURE
BRING OUT TOLARIAN ENTRANCER AND PUT LURE ON IT.  THEN ATTACK THE NEXT TURN AND GAIN CONTROL OF ALL HIS/OR HER CREATURES, WITH THE LITTLE PRICE OF THE DEATH OF THE TOLATIAN ENTRANCER
KILL A CREATURE EVERY TURN
ROYAL ASSASSIN W/ PUPPET STRINGS
BRING BOTH ROYAL ASSASSIN AND PUPPET STRINGS INTO PLAY, AND THEN THE NEXT TURN USE THE PUPPET STRINGS TO TAP YOUR OPPONENT'S CREATURE, THEN DESTROY IT WITH THE ROYAL ASSASSIN.  DO THIS EVERYTURN AND YOU WILL LEAVE HIM WITH NOTHING.
UNBLOCKABLE CREATURES
GOBLIN WAR DRUMS W/ FAMILIAR GROUND
WHEN BOTH GOBLIN WAR DRUMS AND FAMILIAR GROUND IS IN PLAY, ALL CREATURES YOU CONTROL WILL BECOME UNBLOCKABLE.
DESTROY ALL CREATURES
DEATH PITS OF RATH W/ PESTILENCE
BRING PESTILENCE INTO PLAY, THEN PUT DEATH PITS OF RATH INTO PLAY.  THEN ALL YA GOT TO DO IS TAP ONE SWAMP AND DO EVERYTHING 1 DAMAGE.  IF YOU DO THAT, ALL CREATURES ARE DESTROYED.