PALACE OF URZA
I
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DECKS - 3 TURNS
64 Cards

Green Color

Lands: (12)
12 Forests

Creatures: (19)
2 Llanowar Elves
3 Fyndhorn Elves
4 Treetop Scout
3 Taunting Elf
4 Scryb Sprites
3 Yavimaya Enchantress

Sorcery/ Instant: (8)
4 Giant Growth
4 Wild Might

Enchantments: (21)
2 Rancor
3 Ancestral Mask
3 Armor of Thorns
4 Briar Shield
3 Seal of Strength
2 Elephant Guide
4 Wild Growth

Artifact: (4)
4 Lotus Petal


     What you want to do with this deck is do the best possible combination you can of getting out more than one mana for the first turn and playing a couple of creatures.  Then hopefully by the second turn you have 4 mana and 2 creatures, so lets say one of those creatures was a 1/1 flyer (Scryb Sprites)  and you attack with it, then because your opponent doesn't have 2 mana untapped, you can play 2 Wild Mights giving your creature +10/+10 making your creature a 11/11 flyer.  You can use different buffs if you don't have Wild Might in your hand, but your creature will only be like a 8/8 or 9/9 flyer, STILL SWEET FOR SECOND TURN!  Then you attack in the third turn with all you got and buff whatever creature that wasn't blocked, leaving them dead, in a 2 minute game (sometimes it goes into the fourth or fifth turn...)!

                ~The Immortal