| Punch and Kick - automaticaly known by everybody you can inflict 300 damage points onto someone. Punch and kick get stronger when you get stronger every 50,000 PL you go up it raises 5000 points (physical attack does not take any ki off) Armor does not effect it's damage. Ram - Earth (or Hero) - 1 day to learn - hits 750 points must have 750 in reserve (physical attack does not take any ki off) KI blast -Earth (or Hero) - 1 day to learn - hits with 500 points - need 500 points in reserves. Beam - Earth (or Hero) - 2 days to learn - hits with 1000 damage points - must have beaten Master Roshi to learn it or from a hero must have 1000 points inreserves. Kamehameha - Earth (or Hero)- 4 days to leanr - hits with 2000 damage points - must beat Master Roshi to learn it or from a Hero must have 2000 points in reserves. Final Flash - Planet Vegeta & New Vegeta(or Hero) - 4 days to learn - hits with 2500 damage points - capable to be mastered on planet Vegeta or by a hero - Must have 3000 points in reserves to learn this move. Solar Flare - Vegodda (or Hero)- 4 days to learn - must have 2,500 points in reserves - Only can be used once during battle. It freezes the opponent for a trun so you can hit him twice. Instant Transmission - Mecha&GrandKai's (or Hero)- 9 days - Allowes you to go from planet to planet in a matter of seconds, also allowes you to leave planets if planet is being destroyed - must have 10,000 points in reserves Spirit Bomb - King Kai's - 13 says - hits with 60,000 points - can only be taught by Kais, must charge it one turn before use, if you win with this attack you get 100% of the persons pl instead of the standard 50% - must have 30,000 points in reserves Death Ball - Mecha - 15 days - hits with 40,000 points - If this move is used and kills the opponent it shall destroy the planet and everyone on it. Can not me taught by a hero. must have 40,000 in reserves Big Bang Attack - Vegeta, New Vegeta (or Hero)- 10 days - hits with 12,000 points - Must have 12,000 points in reserves/or zeny. Chou Kamehameha - Earth (or Hero) - 10 days - hits with 12,500 points - must have mastered kamehameha before learning this attack - must have 12,000 points in reserves/or zeny. Fusion - Namek, New namek (or Hero)- 8 days - must have you and another fighter to know this technic to fuse. You can stay fused as long as you wantbut must wait that long to fused again once you're finished (like moon machines) your stats will combined together, and both parties in the fusion will receive the points their fusion won along with the money - must have 8,000 points in reserves Self Destruct - Mecha - 19 days - hits with your combined PL - you will die if you use this attack so only use it if you need to win a big fight - Can not be taught by a Hero - If your attack is stronger then everyones HP combined you will aslo destroy that planet - must have 50,000 in reserves. Healing - Namek, New Namek (or Hero) - 6 days - Ability to heal yourself to 100% during battle. Can only be used once. 8,000 points Special Beam Cannon - Namek, New Namek (or Hero) - 5 days - Piccolo's signature attack does 2250 damage and armor can not block any of it - 2,500points Tri Blast - Vegodda (or Hero) - Does 35% of you total pl but everytime you use it, it takes off 15% of your own HP - 3,000points Destructo Disc - Earth (or hero) - Hits with 1,850 and armor does not block any of it - 1,850points Galic Gun - Vegeta (or Hero) - Hits with 1,500 - 1,500 points/zeny Makoho - Namek, New Namek (or Hero) - Hits with 1,750 - 1,750points Masenko - King Kai's (or Hero) - Hits with 2,300 - 2,300 points Kick Combo - Vegeta, New Vegeta (or Hero) - A physical attack - Hits with 1,000 -1,000points Punch Combo - Mecha (or Hero) - A physical Attack - Hits with 1,100 - 1,100points Mega Combo - Vegodda (or Hero) - A physical Attack - Hits with 1,400 - 1,400points Dragon Fist - Anywhere you must wish upon the powers of the dragon. Must be a Saiyan and be Super Saiyan level 3 to learn this attack hits with 200,000 (does not count as a physical or ki attack.)- must have 100,000pts Kaoken - Kai's (or Hero) -Doubles your stats. (ex: base hp 34 kaoken makes it 68)- 6,000pts Kaoken X3 - Kai's (or Hero) -Triples your stats. (ex: base hp 34 kaoken makes it 102)- 10,000pts Burning Attack - New Vegeta (or Hero) - a ki attack. Starts with 1,300 pts, need 1,300pts Doponda - Namek, New Namek (or Hero) - a ki attack. Starts with 2,400 pts, need 2,400pts Super Doponda - Namek, New Namek (or Hero) - a ki attack. Starts with 11,000 pts, need 11,000pts Dynamite Kick - earth (or hero) - a physical attack starts with1,500, need 1,500pts Ki Shield - Vegeta/new Vegeta(or hero) - A technique capable to block one ki attack during a battle (can not block some ki attacks like Death Ball, Self Destruct, Spirit Bomb, Chou kamehameha or Big Bang attack ) - need 17,000 pts. Freezer Beam - Mecha - An attack uneffected by armor. Does 2,450pts, need 2,450 pts Zanzoken - earth - A physical attack that is not effected by armor. hits with 1,750 pts.Need 1,750 pts. MORE TO BE ADDED |
| All the attacks here you must learn from a trainner. Each planet has atleast one trainner to train with. You can also learn attacks from heros (see hero page)You must have the required points or money (you can have either one it doesn't matter). All physical attacks do not take any points of your ki power. Non physical do. All l attacks gain 1,000 for every 10,000 your pl rises. THERE ARE SOME ATTACKS THAT ARE NOT INDICATED TO WHICH PLANET THEY CAN BE LEART AT. |
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| Team Techniques Team techniques are moves only used in sagas. You can preform these techniques with your teamates. If you use these move it will count as your turn not your temataes. But your team can only use the one technique once per fight. These techniques cannot be taught by heros. Genki Dama: - King Kai's - 10 days - can only be taught by Kais, this technique takes one turn to charge and it will hit with the combined ki of your entire team, must already have kaoken and spirit bomb - must have 20,000 points in reserves Double team: - Vegodda - 5 days -This allowes you and your teamate to attack at the same time, but your teamate must also have double team to preform this and you must preform the same attack- must have 8,000 points in reserves Team Heal: -Namek/New Namek - 6 days - Ability to heal a teamate to 100% during battle. Can only be used once- must have 8,000 points in reserves Papparapar - Vegodda - Allows you to teleport your team (you dont have to) to another planet. Only used in Sagas/Storylines. Need 13,000 pts. Large Ki Shield - Vegeta/new Vegeta(or hero) - A technique capable to protect anyone of your teamates form a ki attack during a battle (can not block some ki attacks like Death Ball, Self Destruct, Spirit Bomb, Chou kamehameha or Big Bang attack ) - need 17,000 pts. |