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Rules! (08/31/06)

This is were I'm going to post my house rules. I'm calling my new system Palladium Fantasy 3rd Edition because its a complete overhaul of the current system. Which, might I be so bold to say, is a load of crap. I'm sorry but these palladium people just can't come up with good fantasy! Palladium Fantasy has been enslaved to Rifts. They can't even come up with any good monsters! Or adventures! Or anything! So I have vowed to rebel, stop buying their crap books, and make up stuff on my own. Because even if my stuff isn't great it'll sure kick ass on theres.

For those of you who like Palladia fill free to use my stuff and modify it in your own campaigns. I don't expect anyone to follow all my rules I'm setting up here. Most of my stuff is very palladia friendly, since its based on palladia anyway. A lot of the basics of battle are remaining intact at least for the time being. Hence this is just the 3rd edition, not an entirly new game.

(10/03/06) For the new system: techs!

(09/15/06) Here's some more information on the new battle system: battle values for calulating bonuses.

(08/31/06) I've got a page up describing some of the basic ideas of my new battle system.

(06/16/05) I've written up some of the basics of combat in my glossary of combat terms.

(05/14/05) A quick break down of my Armor System.

(05/14/05) Factions, Ranks, and Reputation