Cast:
Alaric - Alindie - Aislin - Brin Tanith - Dark shadow - Dianthe - Greyak - Hamdel O'Shea - Lady Gin - Leleanne Gethell - Lia - Loremir - Retarke - Milo Thorngage - Silmarwen - Sho-din-ki - Shylo - Stryder Raif - Sylvaen - Vinitae Lasile Ardal - Ward

 

 

Alindie is tall for an elf, especially one that is still growing. Her active lifestyle has given her an athletic
build, which accentuates the natural beauty lying underneath this warrior. Standing close to 5' tall, her
smooth, pale skin stands out remarkably with the emphasis of crimson tresses flowing down, a river
as far reaching as her waist. On her brow she wears a gold circlet to restrain the loose curls, to reveal
Emerald eyes with a depth of emotions waiting to be discovered or displayed. In casual mien, she is
fond of dresses as much as the next feminine beauty- preferring soft simple materials. For adventuring,
she dons leather pants and tunic of black and white respectively, and an additional black leather vest to
finish the basics. Sturdy boots, and sometimes a few bits of jewelry complete the look. Only one thing
remains constant - a religious symbol at the centerpiece of a neck hugging torque.

 

NAME:Alindie Swansong

AGE:125
HGT:5'
WGT:95lbs
SEX:Female
Race:Elf
Class level:Rogue 3/ sorcereress 3
--------------------------------------
STATS:
Str:   12 (+1)     Dex: 21 (+5)
Con: 12 (+1)     Int: 16 (+3)
Wis: 12 (+1)     Cha: 18 (+4)
------------------------------------
AC:17 
HP:26
Fortitude:3
Reflex:9
Will:5
Melee attack: 4
Range attack: 8
-------------------------------------
EQUIP:
Animals
*Horse, riding
*Quiver
Short bow, flight arrow x40
*Backpack
cold winter clothes
Dry rations (1 week)
Wineskin
Bedroll
crowbar
Explorers outfitx2
courtiers outfit
Bit and bridle
Halter
Horseshoes & shoeing
*Saddle bags, large
Grappling hook
Rope, silk (50 ft)
Climbing kit
Saddle blanket
Saddle, riding

Items Carried
*Belt pouch, small
Flint and steel
Map or scroll case
Paper (per sheet) x2
Thieves' picks
Whetstone
Mirror, small metal
Perfume (per vial)x2
Soap
Sleeping gas x1
Glitterbright x3

*Items Worn
Belt
Boots, soft
Braies
Buckle, common
Shirt
Vest
*Bandoleer
8 daggers
Signet ring

Spending Money
* Copper pennies x
* Silver commons x 50
* Gold dragoons x 190
* Electrum Platesx
* Platnium Plates x

Armor:
Leather
plain Leather collar(+4 a.c. versus garrotte attacks)

Weapon:
Rapier: +8 dam 6
Dagger: +8(thrown)/+4(held) dam 4
Composite shortbow: +8 dam 6

-------------------------------------
spells cast per day:
10 0level, 9 1st

SPELLS known:
5 0level, 3 1st level
(0)Detect Magic, Read magic, mending Prestidigitation, Resistance,Disrupt undead

(1) Sleep, Magic missle, Spiderclimb
-------------------------------------
Feats:
*Armor Proficiency (Light): You are proficient with light armor

*Dodge:During your action, you designate an opponent and recieve a +1 dodge bonus to A.C. against attacks from that opponent. you can select a new opponent on any action.

*Resist Poison: You have built up an immunity to the effects of poisons by exposing yourself to controlled doses of them.

*Simple Weapon Proficiency: You are proficient with all simple weapons. Non-proficiency suffers -4 to hit.

*Weapon Finesse (Rapier): With a specific weapon you're proficient in, you can substitute your Dex bonus to hit for your Str bonus to hit 


Skill: 
Class
T = R + M = B 
8 = 3 5 *Balance (DEX) 
7 = 3 + 4 *Bluff (CHA) 
4 = 3 1 *Climb (STR) 
4 = 3 + 1 *Concentration (CON) 
6 = 3 3 *Craft (Bowmaking,gemcutting, (INT) 2/R 6 = 3 + 3 *Craft (locksmith,Alchemy)(INT) 2/R
6 = 3 + 3 *Decipher Script (INT) 
7 = 3 4 *Diplomacy (CHA) 
6 = 3 + 3 *Disable Device (INT) 
7 = 3 4 *Disguise (CHA) 
8 = 3 + 5 *Escape Artist (DEX) 
6 = 3 3 *Forgery (INT) 
7 = 3 + 4 *Gather Information (CHA) 
9 = 4 + 5 *Hide (DEX) 
4 = 4 4 *Intimidate (CHA) 
2 = 1 + 1 *Jump (STR) 
7 = 4 1 +2 *Listen (WIS) (familiar) 
11 = 4 + 5 +2 *Move Silently (DEX) (Familiar) 
9 = 4 5 *Open Lock (DEX) 
7 = 3 + 4 *Perform (Dancing) (CHA) 
7 = 4 + 3 *Search (INT) 
2 = 1 1 *Sense Motive (WIS) 
9 = 4 + 5 *Slieght of hand (DEX) 
5 = 4 1 +2 *Spot (WIS) (Familiar) 
5 = 4 1 *Swim (STR) 
9 = 4 + 5 *Tumble (DEX) 
7 = 3 4 *Use Magic Device (CHA) 
8 = 3 + 5 *Use Rope (DEX) 
Cross Class
2 = 1 1 Heal (WIS) 2/R 
8 = 3 5 Ride (DEX) 2/R 
2 = 1 + 1 Survivial (WIS) 2/R 

Languages:
Common, Draconic, Elven, Orc, Sylvan

Abilities:
Sneak Attack +2d6,Evasion,Immunity to sleep,save +2 vs enchantment spells,Automatic Search check if within 5' of secret/concealed door,Summon Familiar, uncanny dodge
------------------------------------
Owl
HD: 3hd (9 hp)
Initiative: +3 (Dex)
Speed: 10 ft., fly 40 ft. (average)
AC: 18 (+2 size, +3 Dex, +3 natural)
Attacks: claws +5 melee
Damage: Claws 1pts
Special Attacks: -
Special Qualities: Alertness, improved envasion,empathic link,share spells 
Saves: Fort +2, Ref +5, Will +2
Abilities: str 6, dex 17, con 10, 
Int 6, Wis 14, Cha 4
Skills: Listen +14, Move Silently +20, Spot +6*
Feats: Weapon Finesse (claws)
-------------------------------------
Exp points. 
17,700 / needed 21,000 3/3
updated *2/11
 

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