Jugglymipics


HOME

2007 FESTIVAL

Workshops

The Show

Jugglympics

Directions

extra

Festival Pictures




Any Suggestions for Improvements to Jugglympics are welcome!!!




A collection of four events, the Jugglympics will pit juggler against juggler in a rare display of athletic ability, mental agility, and raw competitive hunger--not to mention some really cool trophies.

Teams will be formed consisting of up to four jugglers. Individuals will be competing for points in each event. Only three members from any one team can score in a single event. Each individual's performance will contribute to the team total. The top individual in each event and the top three overall teams will receive awards at the conclusion of the competition.

Scoring for each event will be as follows:

The Events


Simon Says, "Juggle!"

When Simon says, "Juggle," all participants will begin a 3-ball cascade. Jugglers will be eliminated if they fail to execute a trick Simon said to do, if they do a trick that Simon didn't say to do, or if they drop at any time.

Continue reading.


Juggling Limbo

Simon didn't say! Okay, Simon says, "Continue reading."

Just like when you were younger, only easier, but harder. This time you don't have to bend backwards, but you must maintain a 3-ball cascade. Participants and their balls must pass completely under the limbo rope without dropping. Any part of the body may touch the ground, but if the rope is touched by juggler or implement, or if the balls hit the ground before the juggler completely crosses to the other side, the juggler will be eliminated.


Combat

The goal is to be the last one juggling. The event begins with all competitors juggling three clubs. From there, the object is to make others drop by distracting them, knocking their clubs to the ground, or stealing a club. Contact with another juggler's equipment is legal, but contact with another juggler is not. The last one juggling in each round earns a combat point. The game ends after 10 (point-awarding) rounds. Team points will be given to the individuals with the top six combat point totals at the conclusion of the game.


Diabolo Speed Pass

Two diaboloists, one diabolo, and 60 seconds are all that you need for this fast-paced fling fest. To clarify: Person A stands 24"-1176" from person B. Person A begins to spin the diabolo. Person C, the official, says, "On your mark. Get set. Go!" and starts the clock. Person A throws the diabolo to person B, who throws the diabolo to person A, who throws the diabolo to person B, and so on. The team's score will be determined by the number of successful laps the diabolo makes from person A to person B and back within the 60 seconds.



For general information, contact:

Jimmy Schulte
JSchulte@mix.wvu.edu