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FFFW // Games // Final Fantasy VII // Limit Breaks ->
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Cloud Strife
[ Level 1 ]
Braver
Cloud performs a leaping chop that splits a single enemy in two. Unless you're facing a really strong enemy that isn't a boss, this is usually your best Level 1 Limit Break. The attack is stronger than the Cross-Slash, so it usually kills weaker enemies.

Cross-Slash
With several powerful slashes, Cloud causes massive damage to a single opponent. If the enemy survives the attack, there is a chance that it may cause paralysis. It can't paralyze enemies who are normally immune to paralysis, like most bosses.

[ Level 2 ]
Blade Beam
Waves of energy rush out of Cloud's sword and collide with a single enemy. The remaining energy then splits into smaller, weaker waves, hitting any remaining enemies. This attack is great against a large group of weaker enemies. Always target the strongest enemy in the group, because the initial wave causes about three times as much damage as the smaller secondary waves.

Climhazzard
Cloud skewers a single enemy and then leaps into the sky to cause greater damage. This is best used against a single opponent or any really strong opponents you encounter. Eventually the Blade Beam attack will become ineffective, but the Climhazzard attack should be useful throughout most of the game.

[ Level 3 ]
Meteorain
While leaping into the air, Cloud unleashes a barrage of meteors upon a group of foes causing up to four separate hits. This is actually best used against a single enemy, unless the targeted group is fairly weak. Used against one opponent, this attack can cause as much as 12,000 points of damage.

Finishing Touch
Cloud creates a large whirlwind that sucks a group of opponents into oblivion, which causes them to either immediately perish or suffer extensive damage from falling back to the ground. Most opponents will simply perish, but larger creatures like bosses will always fall back to the ground. Save this Limit Break for groups :: it's completely wasted on a single enemy.

[ Level 4 ]
Omnislash
Cloud assaults his opponent with a long series of powerful sword attacks. This can be used against a single opponent or a group; either way, this is an extremely powerful attack. With the correct sword in hand, this attack can actually cause just as much, if not more, damage than the fabled "Knights of the Round" Materia.

Tifa Lockheart
[ Level 1 ]
Beat Rush
Tifa unleashes a quick combo against a single enemy for the first part of her Limit Break combo.

[ Level 2 ]
Waterkick
The third part of Tifa's combo is a quick elemental wave of water that washes over an opponent.

[ Level 3 ]
Dolphin Blow
Tifa calls on her fishy friend for this watery uppercut and tacks on hit number five.

[ Level 4 ]
Final Heaven
Focusing her energies into her fist, Tifa hits the enemy with the force of a nuclear explosion.

:: Aeris Gainsborough ::
[ Level 1 ]
Healing Wind
Aeris restores the party's lost Hit Points with this heavenly breeze.

[ Level 2 ]
Breath of the Earth
Magical beams of light cure the party of any existing negative statuses.

[ Level 3 ]
Planet Protector
Aeris forms a protective barrier around the party that makes them temporarily invulnerable.

[ Level 4 ]
Great Gospel
Aeris summons the heavenly host and the party is fully recovered and made temporarily invulnerable.

:: Red XIII ::
[ Level 1 ]
Sled Fang
Red XIII charges through an opponent causing a large amount of physical damage. For a while this may be the only long-range attack Red XIII has, so it's sure to come in handy. However, it'll become obsolete by the time you receive Blood Fang.

[ Level 2 ]
Blood Fang
Red XIII charges through an opponent causing more physical damage than the Sled Fang attack. He also gains a small amount of Hit Points and Magic Points. This attack isn't much different from the Sled Fang attack, but it's nice for eliminating an opponent and boosting Red XIII's MP.

[ Level 3 ]
Holwing Moon
The full moon drives Red XIII into a rage, casting Berserk and Haste on him for the remainder of the battle. This attack has some obvious advantages and disadvantages. Using this attack, Red XIII can attack quickly, but he can no longer aid the party with magic or any kind of special attack.

[ Level 4 ]
Cosmo Memory
Red XIII summons a huge ball of fire which explodes, engulfing his opponents in a huge ray of super-heated plasma.

:: Cid Highwind ::
[ Level 1 ]
Boost Jump
Cid vaults into the air and crashes down on a single opponent's head. This is a straightforward attack that's your best bet for killing a single enemy early on.

[ Level 2 ]
Hyper Jump
Cid leaps into the air and drives his weapon deep into the ground, causing a huge blue explosion that damages an entire group of enemies. This is basically a more powerful version of the Dynamite Limit Break; it's great against a group, but loses something against individual opponents.

[ Level 3 ]
Dragon Dive
Cid repeatedly pounces on a group of opponents. Each attack creates a large explosion that causes heavy damage to a single opponent. The Dragon Dive is the stronger of the two Level 3 Limit Breaks, but it connects against the enemy fewer times.

[ Level 4 ]
Highwind
Cid calls on the Highwind for assistance. The ship's crew answers by unleashing a huge salvo against the opposition. This is a great attack against a single enemy or a huge group. Each missle causes several thousand points of damage to most enemies, plus the total damage is cumulative.

:: Cait Sith ::
[ Level 1 ]
Dice
CaitSeith throws several dice onto the ground. The resulting score determines how much damage is inflicted to a single enemy. This Limit Break grows over time, making it possible to cause larger amounts of damage.

[ Level 2 ]
Slots
The gambling cat plays his luck against his own slot machine. There can be many different outcomes, and as you might guess, the more effective outcomes are tougher to get. Occasionally, you'll actually have a particular outcome forced on you. For example, the slots often stop on the Mog Dance and Toy Soldier without the player actually having to time anything. The various effects are:

3 Stars = Mog Dance
A tiny Mog appears and restores the party's HP, MP, and status.
 
:: Yuffie Kisaragi ::
[ Level 1 ]
Greased Lightning
Yuffie hits a single opponent with a quick attack that causes massive physical damage. Greased Lightning does enough damage to eliminate weaker opponents, but it's well outdated by the time you receive the first of Yuffie's Level 2 Limit Breaks.

[ Level 2 ]
Landscaper
Yuffie causes a large tremor that forces the ground beneath a group of opponents to rise and explode, which causes massive damage to her enemies. Use this Limit Break solely against groups of enemies. The damage isn't cumulative, so its effect is drastically reduced against a lone enemy.

[ Level 3 ]
Gauntlet
Summoning a blue vortex beneath her opponents, Yuffie causes a large amount of damage to an entire group of enemies. Gauntlet causes a large amount of damage, but it's not cumulative. Keep it reserved for large groups of enemies or at least weak groups.

[ Level 4 ]
All Creation
Yuffie blasts her opponents with a huge beam of iridescent light. This attack causes a huge amout of damage to an enemy or enemies.
 
:: Vincent Valentine ::
[ Level 1 ]
Galian Beast
Vincent transforms into a purple beast with horns that attacks with fire-based attacks.

Beast Flare :: Launches several orbs that explode and cause damage to a group of enemies.
Berserk Dance :: Performs a combo attack against a single enemy.

[ Level 2 ]
Death Gigas
Vincent transforms into a Frankenstein creature with powerful physical attacks and a lightning elemental attack.

Gigadunk :: Hits a single enemy with a powerful punch.
Livewire :: Attacks an entire group with an electrical charge.

[ Level 3 ]
Hellmasker
Vincent transforms into a chainsaw-bearing maniac who may look very familiar. He can attack with his weapon or he can cause several negative status effects.

Splattercombo :: Hits a single enemy five times with his chainsaw.
Nightmare :: One enemy is hit with several status effects including Mini, Frog, Sleep, Mute, and Confusion.

[ Level 4 ]
Chaos
Vincent transforms into a huge, winged demon. Unlike his other forms, Chaos uses attacks that aren't elemental based.
Therefore, you won't find him suddenly healing your opponents.

Chaos Saber :: Acts like Slash-All, but doesn't rely on Vincent's weapon to determine damage.
Stan Slam :: A large skull is created under the opposition. Any enemies that aren't instantly killed are hit by flaming skulls.

Barret
[ Level 1 ]
Big Shot
Barret fires a large ball of energy from his gun, which causes massive damage to his opponent. For the first portion of the game the Big Shot should come in really handy, but it quickly becomes obsolete as your enemies increase in strength

[ Level 2 ]
Grenade Bomb
Targeting an entire group of enemies, Barret launches a deadly grenade into the enemy ranks. This is typically the Level 2 Limit Break of choice. It causes a decent amount of damage to entire groups of enemies.

[ Level 3 ]
Satellite Beam
Proving he has friends in high places, Barret calls for the ultimate air strike against a group of enemies. The beams hit for about 3000-4000 points of damage on each creature. Although this attack is great against a group of enemies, it's considerably less effectivve against a lone attacker.

[ Level 4 ]
Catastrophe
Barret uses his gun arm to hover over a group of enemies, and then burns them to a crisp with a super-heated plasma blast. As you might expect, this is the best of Barret's Limit Breaks. It works well against a group or a single enemy. It does have one downside: Because the attack isn't focused, a single enemy won't feel the full force of the blow.