THE DUKE ELECTOR KING WEBPAGE
Duke, Elector, King (DEK) is a set of silly campaign rules designed for use with Volley and Bayonet and covering warfare between the tiny principalities of Central Europe during the Age of Reason.
Game Scale: The game uses Volley and Bayonet units from the Ancient Regime period, but one scale lower than normally used. Infantry regimental stands are referred to as battalions. Cavalry brigade stands are referred to as regiments. Artillery battalion stands are referred to as batteries. Instead of division, corps, and army commanders, there are brigade, wing, and army commanders.
Map: We will be using the map from TSR's Birthright game, because it's a reasonably good map, it's done, and we have a bunch of them. The map is divided into named provinces (they call them domains), each of which is further divided into several unnamed movement areas. There are also cities and what-not. The map key also lists temples and ruins; we will treat these simply as other cities.
Realms: Each player has a realm, consisting of several provinces. Each player gets to chose how many provinces will make up his or her realm, depending on how large a country they want to control. Not all of the provinces have to be contiguous, but the majority should be. The number of provinces also determines what the province is called.
Look at a copy of the rules
The current game map is shown above with the various taken countries named. Battles for the campaign are resolved in Illinois by the SCHNOBS (its an abbreviation for something but no two members agree what that is). The campaign publishes a newspaper called the Purient Filibuster and all three issues can be seen here issue1, issue2, and issue3.