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Gods: Dawn of the Gods - Pantheon of the Gods - Known Demi-Gods | |
Attokin is present wherever there is war and bloodshed. He is often at work fomenting envy and discontent in an effort to bring about conflict whether between individuals, towns, races or countries. Attokin revels in the combat and fighting that war brings allowing warriors to demonstrate their prowess, although his church and followers are well organised and follow a code of honour and duty. He despises races and people who value peace and harmony and seek non-violent solutions to disputes. Worship of Attokin is most popular with warlike races but many soldiers and warriors also pay respects to the war god to grant them a strong arm and success in battle.
Domains: Chaos, Domination, Evil, Strength, War.
Holy symbol: A sword.
All animals, birds, reptiles, fish and insects are Bez's children. He seeks to send his creatures out to all climes and parts of the world and actively looks to preserve all his creations from harm. Bez enjoys seeing his animals and creatures living free and thriving. He tolerates the use of animals for food by the humanoid races. Bez abhors the misuse or the wanton killing of any animal, their use as sacrifices, or any unnatural creatures not of his creation. Worship of Bez is most popular with those that depend on animals for their livelihoods, such as farmers and fishermen and also nature related peoples such as the elves.
Domains: Air, Animal, Earth, Summoning, Water.
Holy symbol: A lion or lion's head.
Brathor rules over storms, the winds and weather. He seeks to mold and shape the world using the forces at his command. Brathor likes change and disorder and to see the effects of his influence. He dislikes permanence even in his own creations, which themselves are continually at change. Worship of Brathor is most popular amongst farmers and mariners who regularly offer prayers and sacrifices to appease the Storm Lord and persuade him to bring fine weather and not to send storms that might destroy crops or sink ships.
Domains: Air, Chaos, Sun, Water.
Holy symbol: A lightning bolt.
Caere holds dominion over all living things as well as the forces that shape and mold the natural world. She is always in motion creating beauty and harmony in nature. Caere likes to see the spread of nature and life and revels in it's splendour and diversity. She despises any act that destroys the natural world. Worship of Caere is popular with many elves and with those who have affinities to plants and animals, such as farmers and fishermen.
Domains: Air, Animal, Creation, Earth, Plant, Summoning, Sun, Water.
Holy symbol: Various, though usually featuring birds, animals, plants and flowers.
Danahl rules over the night and the dark, hidden places and is often the symbol of ultimate evil. She seeks to plunge the world into her dark domain and extinguish light and hope. Danahl favours those that dwell in dark places or have evil intent and is responsible for creating a number of unnatural evil creatures. She hates followers of the ways of light and goodness. Worship of Danahl is most popular with those with evil hearts, night dwellers and the races who live in worlds without light.
Domains: Chaos, Death, Domination, Evil, Summoning, War.
Holy symbol: A beautiful woman clothed in black.
Ephrale rules the hearts and minds of many peaceful and caring people so that they may do her work. She seeks to bring peace and harmony into the lives of all peoples. Ephrale favours those who spread love and goodwill. She despises those who seek to bring discord and hatred. Worship of Ephrale is common to many races and peoples and peaceful or loving people show her respect.
Domains: Domination, Good, Luck, Protection, Travel.
Holy symbol: The moon.
Gree's power lies in the flip of a coin or the roll of a dice, and the quick wits and glibness of the clever or sly. He revels in manipulating the twists and turns of chance to affect the lives of mortals, whether for good or ill. Gree takes pleasure from confusion and trickery and rewards those he favours with good fortune. He scorns those who don't live by their wits or take chances or are unfailingly honest. Worship of Gree is popular with those who seek the blessings and luck he can bestow.
Domains: Chaos, Divination, Luck, Mind, Protection, Trickery.
Holy symbol: A coin or fox.
All plants, trees, flowers and vegetation are Hallar's children. He seeks to send his creations out to all climes and parts of the world and actively seeks preserve them from harm. Hallar enjoys seeing his plants and trees growing and thriving. He tolerates the use of plants for food by the animal and humanoid races. Hallar abhors the misuse or the wanton destruction of flora or any unnatural vegetation not of his creation. Worship of Hallar is most popular with those that depend on plants for their livelihoods, such as farmers and also nature related peoples such as the elves.
Domains: Earth, Plant, Sun, Water.
Holy symbol: A tree or wheatsheaf.
Lassal has dominion over the skills and powers of the remedies and ability to heal the sick using natural or magical restoratives. He seeks to bring relief to suffering from afflictions of the body and mind. Lassal favours those who give their lives to serving their fellows in need and curing the sick and injured. He hates anything that inflicts pain, torment, harm and disease on living creatures. Worship of Lassal is popular with healers and the wise.
Domains: Divination, Healing, Knowledge, Protection.
Holy symbol: An open hand.
Lumarha rules over the sun and the lighted places and is often the symbol of ultimate good. He seeks to reveal to the world the ways of light, hope and truth. Lumarha favours those that dwell in light places or have good intent and is responsible for creating a number of unnatural but good creatures. He loathes followers of the ways of darkness and evil. Worship of Lumarha is popular with many peoples and races as the greatest embodiment of good.
Domains: Destruction, Fire, Glory, Good, Law, Protection, Sun.
Holy symbol: The sun or a man surrounded by rays of light.
Kern rules over the desire to hunt, whether simply for food or in pursuit of ideals of truth or justice or vengeance. He seeks to aid those to fulfill their goals and complete their personal tasks. Kern favours those who follow the Hunt, whether this is tracking and killing prey for food or for vengeance, or pursuing personal quests for the truth and justice. He despises those who are unmotivated and drift through their lives with no purpose or sense of achievement. Worship of Kern is popular with driven individuals and people in pursuit of their dreams.
Domains: Animal, Divination, Strength, Travel.
Holy symbol: A bow and arrow or a stag.
Nedon rules over all the seas, lakes, rivers and waters of the world. He seeks to sustain life and mold and shape the world using the forces at his command. Nedon favours those who respect his power and bounty, for few can survive without his life giving elixir. He despises those who waste or pollute the water or seek control and dominance over it. Worship of Nedon is most popular with those that depend on the seas and waters for their livelihoods, such as fishermen, mariners and farmers.
Domains: Air, Creation, Travel, Water.
Holy symbol: The sea, rivers or a well or water jug.
Quantaros is the guardian of the gateway to realms of the afterlife and the lord of the dead. He seeks to maintain the balance with the proliferation of life, for the death of one can mean life for another. Quantaros rarely concerns himself directly with mortals, and seldom shows favour or anger, though he does make himself known to a chosen few at their moment of death. Worship of Quantaros is most popular with those that seek to understand death and the afterlife, and those who fear its coming before they believe it to be due.
Domains: Chaos, Divination, Healing, Knowledge, Law, Summoning.
Holy symbol: A skull.
Strakis rules over the abilities to work metals into useful or beautiful items. He seeks to spread his skills and the reliance on forged metalwork. Strakis favours artists and craftsmen who fashion jewelry, tools and weapons. He hates the misuse or destruction of works crafted using his skills. Worship of Strakis is popular with dwarves and those who have an affinity for forging, such as blacksmiths, metalworkers and weaponsmiths.
Domains: Creation, Fire, Law, War.
Holy symbol: A hammer and anvil.
Sunamron rules over the skills and knowledge which help to increase understanding and allow people to better themselves or others. He seeks to spread knowledge across the world for the betterment of all. Sunamron favours those who study and learn to increase their wisdom and understanding. He hates the loss of knowledge and wisdom and those that seek to bring about ignorance. Worship of Sunamron is popular with scholars, artists, wizards, and clerics devoted to learning and teaching.
Domains: Divination, Knowledge, Magic, Mind, Protection.
Holy symbol: A book or a scroll and quill.