News
3-30-01: Update? What's that?
1-12-01: "But I'm not dead! I feel happy! I feel...."
11-20-00: Battered, Brusied, But Back In Action
10-17-00: Possible Change of Plans
10-11-00: The Waiting Just Keeps Going And Going And Going....
8-28-00: Mission Pack progressing nicely....
Okay, so I couldn't think of a catchy news article title for once. So sue me. :P
8-23-00: That light at the end of a long, dark tunnel....
Seawolf here. As I indicated before, I am gone from this past Monday until Friday night. So how am I typing this, you might ask? Some of you veteran fans may remember that I help my old high school marching band out in the fall, instructing the percussion players. Well, the place I'm at for most of the week is their band camp. However, classes started this week too, and I just got out of class and wanted to update you all before I head back to camp again (since you've been left in the dark since the 14th).
7-24-00: Good Work Week Coming Up....
Well, what was looking to be a bad week for SpecOps (since I was supposed to be going on vacation today through Friday) is actually shaping up to be the best SpecOps work week I've had for a while. My parents and sister are going to the beach tomorrow morning and staying until Friday, but I am staying here. Since I was planning on being gone this week with them, I have off work until Saturday. And while I will probably still pick up a shift or two before Saturday, I am still gonna have gobs of free time, and I intend to use the majority of it for getting some good SpecOps work done.
7-16-00: Taking the scenic route, in a slow car, with a flat, driven by a blind nun....
That's a good description of what SpecOps is doing. There's no doubt that we will reach our destination eventually, but the journey there just goes on, and on, and on, and on....
7-8-00: Confessions,
Explanations, and Lamentations
Man, this news section is rather
dusty. Yikes...been a while.
Okay, folks, time to bring you up to speed on SpecOps' status.
"We're still here and still working" has unfortunately
seemed to become our slogan. I am sincerely sorry I have't been
giving you all much to look at here on the site for a few months
now...I know myself, from being a fan of other campaigns, how
disappointing it can be to see a campaign site fall behind on
updates and break promises about stuff that will be put up
"soon" and leave the fans hanging. I've been there, and
I know how some of you must feel about SpecOps. In recent days,
I've heard the first cries of "SpecOps is dead" and
"SpecOps has gone the way of Purity" and the like. I
wish I had more than just the letters I'm typing to back this up,
but I assure you all that that is not the case. We ARE still here
and we ARE still working and we WILL finish this campaign. I have
undertaken quite a few big projects in my life...I tried making a
computer game based on fictional creatures called Orbs, I tried
writing not one but two novels (and actually made good progress
before calling it quits), and now I am trying to make a Starcraft
campaign worthy of your time. The difference between those past
projects and SpecOps is that this time, I have my staff and I
have you, the fans, to keep me going. I have wanted to call it
quits several times with this campaign, especially times like
this where I am undoubtedly beginning to lose your faith. But as
a fan of other campaigns and projects, I also know what it's like
to see something I have been waiting for cancelled. And I will
NOT do that to you all. Work has been slow the past couple
months, as the staff and I have had lots of other things pulling
at our time (I say this all the time, don't I? :P ), but it has
been steady. Today, Mason, Phoenix, and I all had a nice chat on
mIRC about SpecOps, and we came up with some cool new ideas,
divided up some work, and most importantly, built our confidence
back up.
I know it is taking seemingly forever to get Episode I out to
you; no one wants it to be finished more than me. :P I am sorry
for taking so long, sorry for losing faith sometimes, and sorry
for all the broken promises I have made in the past. But we will
not let you down. We are here, and we are going to finish this
thing, and it will be FUN (priority number one, as always).
Phoenix finally knows exactly what to do for the layout, he and
Mason have divided up the tech stuff and are busy with that, and
I have doubled my efforts on mapwork (and MilkDuds, if you're
reading this, expect some mapwork to come your way shortly, too
:P ).
We will deliver, just, unfortunately, not as quickly as any of us
wants to. :P Thank you for your patience, everybody. We won't let
ya down. Until next time, this is Seawolf, signing off.
5-12-00: Back In The
Saddle Again....
I know updates have been few and
far between the last month, and for that I am sincerely sorry.
(Blame my professors and my boss.) But I HAVE been working. Most
of what I've been doing lately is the Antioch Forumers Map,
trying to get that done so that I can get back into SpecOps full
time. Now that school is over for me, and I FINALLY got past the
bugs for the forumers map, I have been making excellent headway
on both the forumers map and SpecOps. I did a lot of sound stuff
the past few days, and am happy to say that Brockman's new voice
is done. It's MUCH better than before. Also, I've decided to add
background sounds to a few of the SpecOps maps, much like the
rainstorm sound effects in episode two of The Antioch Chronicles.
Without going into too much detail, I'll say that plans right now
are to have at least three Episode I missions be that way. AND I
completed the sounds for those three the past couple days, too.
:)
Right now, I am focusing on the forumers map (which should only
be a couple more days now that the trigger bugs are gone) and the
first part of Episode I. I have decided that I will complete the
Episode I maps in order of how they're played, so that if nothing
else, I can release the first half of Episode I once the staff
gets their stuff done.
But I think that I will be done the mapwork and sounds before the
rest of the staff is finished their stuff. From what I've seen,
Mason works fast, but it could still be several weeks before he's
back. Phoenix is doing what he can in the meantime, but a lot of
the tech stuff is on hold until Mason's back. Derlin and Zareiff
were, at last check, smoothing out the Brockman portrait, though
I don't know how far they've gotten on that. Calydor is touching
up his Kaldor voice, and a new mystery staffer (which I will
officially announce once a few more details are ironed out) is
getting his chores now. Summer is here for me and Derlin, but the
rest of the guys are still facing finals and all the fun stuff,
so they're understandably busy. What this unfortunately means is
that their stuff will probably still take a while. I have no
doubt in their devotion or ability, but they just don't have a
lot of time to spare. Hopefully once THEIR summer break arrives,
things on their end will kick into high gear and they can get
done about the same time I do.
I have a lot more time on my hands with school behind me, and I
intend to use it. I've already picked up the New Beginnings
story, dusted it off, and started writing for it again, so look
for more chapters shortly. And as I said, I have been doing a lot
of mapwork and sounds lately, too.
Look for more updates in the near future on the story, on the
heroes, on SpecOps progress, and on this mysterious new staffer,
and keep the faith. Until next time, this is Seawolf, signing
off.
5-2-00: The Worst Is
Over :) :) :)
I just survived three finals and
turned in all final projects due for all but one of my
classes...all of that TODAY! All that remains now is one final
tomorrow and then my last final and one more project for Monday
the 8th.
Needless to say, with all the schoolwork I've been doing, I
haven't gotten much done for SpecOps. I HAVE however made
excellent headway on the Antioch Forumers Map now that Visser24
tackled a few nasty trigger bugs for me. I will probably take a
little break from schoolwork for the evening tonight and work on
that map and SpecOps. Tomorrow will be a full day with that one
final and work in the evening, but Thursday, Friday, and Saturday
(Thursday especially, in which I have no school and no work) are
designated "get-SpecOps/Forumers-Map-work-done" days.
I've got lots of fun stuff in mind for the coming weeks, once
school is finally completely over with. Updates will be frequent
once again...no more of this one-update-a-week stuff. I will not
only go back into map and sound work full-time, but I will also
go back to writing (both the "New Beginnings" story and
strategies) and website updating (like the barely-begun Heroes
Equipment section).
Just a few more days, and we'll really be back in business, and
on the fast track to the completion of Episode I. Hang in there,
guys, and thank you once again for your patience. (And good luck
as YOUR semester comes to a close!)
Until next time, this is Seawolf, signing off.
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Ryan Evans (Seawolf) .