the early years were spent on experimentation in sound capture and audio processing techniques - most of the sounds captured were derived from various objects and/or locations, as well as homemade electronic circuitry - alterations of some materials were then carried out using different types of processes and equipment that were available at any given time - these materials (some processed and some not) were then applied as building blocks for constructions of organized sound - sometimes a score was created to work from, but mostly this was carried out in an improvised manner - letting the sounds "speak" for themselves has been an objective from early on, and has continued to be more of a concern in the later stages of development - over the last few years sound work has been refined even further to remove as much intention as is feasible given the current set of materials - context is of the utmost importance, allowing for natural phenomena to come out on it's own (just occurrences that are documented) - much like a sonic photograph - some of these sonic photos are slightly out of focus, or distorted in some way, but many are as simple as a still life – the current focus is on using sounds to fabricate a listening environment or situation – a chance to listen to sounds as sounds -
- tac
" There are many people working with sound. It's often boring, but not necessarily ugly. It contains dynamics and kinaesthetic impressions. But it's not music. "
quote from Pierre Schaeffer - taken from an interview by Tim Hodgkinson, originally appeared in Recommended Records Quarterly magazine, volume 2, number 1, in 1987.