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Paula Kutvonen sent me these new GK3 pictures scanned from Pelit (Games) magazine.


3D modeling

Instead of using video like in part two, Gabriel Knight III uses a brand new 3D engine.



Vittorio Buchelli from a different angle. Notice how the face doesn't pixelate during closeups.


Vittorio Buchelli


These screenshots are from the Spring 1998 issue of Interaction Magazine scanned by Christy Lein.


Gabriel Knight

Introducing Gabriel Knight: Unprecedented 3D detail that other adventure games have only used in their pre-rendered movies.



Welcome to Creepytown: Spectacular lighting effects illuminate the 3D world at night.


Rennes-le-Château at night

Train Station

Tickets Please: The most promising Jane Jensen adventure yet, GK3 takes you to mysterious destinations where your mind is tested and your beliefs questioned.



From Any Angle: Zoom in. Zoom out. Move left, right, up, or down. With optional unrestricted camera capabilities, your viewpoint of the game is totally up to you.


John Wilkes


Here are some screenshots from the GK3 preview at Computer Games Online.


unknown2

The mysterious Madeline Buthane.



Our Australian friend John Wilkes and his thumper. This image resembles the scene in wilkes.avi


wilkes


Here are some screenshots from the Holiday 1997 issue of Interaction Magazine. Thanks to Lars who scanned these and sent them to me.

gabebike

Gabriel's brought along his bike this time.



Mosely's back, sporting a stunning Hawaiian shirt.


mosely

unknown

What we originally thought was a man might actually be an old woman...



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