Name: Erokose Shadowstryder Race: Human Profession: Rogue Gender: Male Age: 40 Expr: 257479 Level: 13[Wolves' Den, Forge]
A wraith gestures at you! A wraith hurls a powerful lightning bolt at you! AS: +95 vs DS: +165 with AvD: +48 + d100 roll: +12 = -10 A clean miss. You swing a veniom-hafted bearded alloy waraxe at a wraith! AS: +158 vs DS: +95 with AvD: +36 + d100 roll: +92 = +191 ... and hit for 40 points of damage! Round time: 5 sec. The wraith moans evilly! A wraith draws inward for a moment! A wraith gestures at you! A wraith hurls a freezing ball of pure cold at you! AS: +85 vs DS: +165 with AvD: +52 + d100 roll: +49 = +21 A clean miss. You swing a veniom-hafted bearded alloy waraxe at a wraith! AS: +158 vs DS: +95 with AvD: +36 + d100 roll: +41 = +140 ... and hit for 12 points of damage! Round time: 5 sec. A wraith swings a broadsword at you! AS: +80 vs DS: +140 with AvD: +33 + d100 roll: +60 = +33 A clean miss. You swing a veniom-hafted bearded alloy waraxe at a wraith! AS: +158 vs DS: +95 with AvD: +36 + d100 roll: +65 = +164 ... and hit for 32 points of damage! Round time: 5 sec. You swing a veniom-hafted bearded alloy waraxe at a wraith! AS: +158 vs DS: +95 with AvD: +36 + d100 roll: +84 = +183 ... and hit for 27 points of damage!You hear a sound like a weeping child as a white glow separates itself from the wraith's body as it rises, disappearing into the heavens.
End.
Contributed by Geijon Khyree for Erokose Shadowstryder
The Search for the Stones of Virtue
by Lord Truekillr Strickulus
This is a log of an event which I recorded today. Any further information will be posted as I receive it. Good and safe searching.
Note: The log was edited for size and readability. I do have the unedited log on file upon request. Special thanks to Lady Lauraellen for editing the log and Lord Aeolius for recording the same event.
Truekillr gestures.
A sense of peace and calm settles over the area.
Truekillr recites:
"I will begin...."
Truekillr gazes in awe at the runes in his hand.
Truekillr says, "The Vvrael...."
Truekillr says, "The unlife...."
Truekillr says, "Death. Destruvtion."
Truekillr says, "All synonymous."
Truekillr recites:
"I will tell you of what we know of the Vvrael and the recent happenings."
Truekillr recites:
"The Vvrael come from across the veil. They have much power. Equal to that of our Arkati, Our gods."
Truekillr recites:
"Since last winter the veil has slowly weakened."
Truekillr recites:
"Many of the invasion of Arch Fiends and such are led by the Vvrael."
Truekillr recites:
"Their aim.........
Total destruction."
Truekillr recites:
"Do not underestimate their power."
Truekillr recites:
"They are Anti-mana"
they have the power to destroy even the most powerful at a single touch."
Truekillr recites:
"When our arkati noticed the VVrael atempting to pierce the Veil they began their own measures to hold it strong."
Truekillr recites:
"They keep constant vigil at the Veil even now."
Truekillr recites:
"They are ALL that is keeping the world from being over run."
Truekillr recites:
"Lorminstra in her ultimate power has chosen 13 people to stand against the Vvrael as the Arkati themselves keep them from entering."
Truekillr recites:
"Two days prior the last 2 of the 13 were chosen."
Truekillr recites:
"During this time the Fourth Chosen, Terate, came to us again."
Truekillr recites:
"Terate was the fourth Chosen of lorminstra, yet the Vvrael have gotten to him."
Truekillr recites:
"The Vvrael promise power, ultimate power of the scope we can not fathom. Terate has succumb. He is now trying to convince the other Chosen to their side."
Truekillr recites:
"Two days prior I am sure you saw all of us on the isle perish time and again."
Truekillr recites:
"At that time Terate came again. "
Truekillr recites:
"He tried in vain to make the chosen join him. When they kept faith and he failed he became angry."
Truekillr recites:
"He killed EVERYONE on the isle
Everyone."
Truekillr sighs.
Truekillr recites:
"Many of us decayed in order to save the masses.
We failed."
Truekillr recites:
"Terate can kill with a touch. you cannot defend and cannot kill him."
Truekillr recites:
"When all of us perished and the Arch fiends began ripping our body apart a young lass appeared...."
Truekillr says, "This lass destroyed all of the arch fiends and Terate was pushed away."
Truekillr recites:
"She came because our spirits banded together in prayer."
Truekillr recites:
"She heard the girl was Lorminstra."
Truekillr recites:
"She rid the isle of the fiends and raised us all...at that time she called the Chosen to her."
Truekillr recites:
"At this time she explained things. I will attempt to explain them to you know."
Truekillr recites:
"When the Chosen were assembled she spoke of the Vvrael and ow Terate has become so powerful as to almost unstoppable."
Truekillr recites:
"Yet she knew of a way to push the Vvrael back through the
Veil and sew it closed forever."
Truekillr recites:
"The Chosen must make it to the "top of the World" This area is near Ice Mule yet cannot be acessed yet."
Truekillr recites:
"There is to be found a shrine. A shrine to the leader of the Drakes in the Ur-daemon war. This drake pushed the Ur-daemons away and was revered for such."
Truekillr recites:
"Here is an item that can help the Chosen defeat the Vvrael."
Truekillr recites:
"The problem is...."
Truekillr recites:
"There are 6 Stones of Virtue hidden throughout the lands. These 6 Stones are needed for the Chosen to enter the Shrine. No normal person can enter this Shrine. Only the Chosen."
Truekillr recites:
"We must search for these stones with vigor! for the time is near."
Truekillr recites:
"The snows and blizzards that keep people from the Top of the World will cease in 6 days time"
Truekillr yells, "enough!"
Truekillr recites:
"Listen to me fools!"
Truekillr recites:
"If we do not find these stones we will all perish!"
Truekillr recites:
"The Vvrael are planning an attack soon. We must have the stones by then. "
Truekillr recites:
"I wish I could tell you more on how to find them. I cannot. Nor can anyone else for we do not know."
Truekillr recites:
"You will know the stones...you will know."
Truekillr recites:
"You cannot pick up a stone."
Truekillr recites:
"Physically will not be able to. You must Find a Chosen.
Only they can pick it up."
Truekillr recites:
"I will tell you the Chosen in a moment."
Truekillr recites:
"First you must understand something."
Truekillr recites:
"Do not tell anyone that you have found one. "
Truekillr recites:
"Tell only a chosen or one knowledgable of the Chosen."
Truekillr recites:
"You must tell everyone you see to search for the,"
Truekillr recites:
"Them."
Truekillr coughs.
Truekillr recites:
"The number of Chosen matters not. Only the faith they hold."
Truekillr recites:
"These stones will be known to you fear not. For now I will field Questions. I will not answer a question unless I have pointed to you. Please be patient. Raise your hand please. I am only one man in a sea of curiousity"
Pset asks, "the stones are all here on the mainland?"
Truekillr points at Ishatar.
Truekillr asks, "Yes ishatar?"
Ishatar asks, "would you please list the chosen?"
Ishatar blushes a nice shade of off-pink.
Dalimar says, "ah... de chosen, well, de gods have forsaken me yet 'gain, I wish de chosen well, but I will nae involve myself"
Truekillr recites:
"I will list the Chosen after all understand the plight."
Ishatar says, "thank you"
Truekillr points at Bromos.
Truekillr says, "YEs bromos"
Saltstone says, "True you may want to list them now...lots of people may not stick around this crowd for questions"
Bromos says, "what will happen if the stones are not found"
Truekillr recites:
"We will all perish."
Truekillr recites:
"I will lis tthe Chosen for those who have faith and need no question"
(Insert an accidental fogging of the entire group to north gate...)
Truekillr recites:
"Reconvene at the steps to HS please"
Lord Truekillr's group just went north.
Lord Truekillr's group just went north.
Truekillr sits down.
The Symbol of Thought begins to burn in your mind and you hear Truekillr thinking, "reconvening at the STeps again "
Demonicite asks, "Are the stones only going to be able to be found by people hunting harbingers and stuff?"
Liliea says, "did you list the chosen yet me lord"
Demonicite asks, "Are the stones only going to be able to be found by people hunting harbingers and stuff?"
Nitefallz says, "It would be courtious to let Rayvynne speak of her visons of the vvrael"
Truekillr recites:
"The Chosen are Writher, Risper, and Jala all missing Wanton, Nyte, Krakenstar, Tedra, Mithadris, Berr, Beldin, Merry, and Heathyr."
Truekillr recites:
"Terate is the thirteenth and cursed Chosen."
Skulan recites:
"'Will we have the help of the gods, Major or minor...or is it up to just us?"
Elagence asks, "Jala gone?"
Nitefallz says, "Beldin is terate"
Truekillr recites:
"Search out the Stones yourselves. I will remind you NOT to commune as it weakens the veil when you do so."
Nitefallz says, "so everyone says.."
Roekill asks, "what will the stones look like?"
Mitnagan asks, "this is no help Truekillr, how will the stone look if we do find one and how shall we search for it, if we don't know how it is different from any other stone? Do I just serach for stone everywhere I go?"
Pierat asks, "Does that apply to all communes True? or only ones about this?"
Avarond asks, "will Terate be looking for them also?"
Truekillr recites:
"Again we have 6 days till the opening of the shrine, and an unknown time till the end of the world"
Nitefallz says, "I have no place to speak, but I demand
Rayvynne be allowed to speak of her visions"
Truekillr recites:
"I know this is vague but even the Goddess Lorminstra has been blocked."
Dhevish asks, "You can bet Terate will be looking for them. If they would destroy you, wouldn't you?"
Gralkor says, "to little time and to much territory to cover."
Truekillr recites:
"All Communes to any major Arkati. Spirits and minor arkatis are excluded but still be wary."
Quaedii asks, "is there a certain discription of the stones, anything special we should be looking for?"
Truekillr recites:
"You will know the stone when you see one. It is not a coral or sapphire"
Nytemare asks, "Any tips as to where these stones could be found?"
Demonicite asks, "WHERE can we hope to find these stones?"
Roekill asks, "what will it look like?"
Danyanna says, "kombat begins again, I guess...."
Shadowtip says, "M'lord True. A question."
Isaboa says, "bet its not smooth either"
Dhevish asks, "Is the stone large? I mean are we looking for a boulder? Or something small?"
Arga says, "i want to hear the vision"
Truekillr recites:
"There have been no clues given for even the Goddess is being blocked by the Vvrael."
Plur says, "If ye have any doubt at all..guess what..it's not it."
Dafixer asks, "well, 6 stones, six days?"
Truekillr recites:
"The vision is differnt for each...and trust me you do not."
Dhevish says, "I suppose if it is small, it could even turn up on a critter."
Callistae asks, "will they be in boxes..or hidden in the lands?"
Karzak asks, "Are dese stones uf Virtue on da Isle as well er just here around tha landing?"
Shadowtip asks, "M'lord True, if you please?"
Lonwolvspirit says, "sounds like a the gods are off their rocker "
Truekillr recites:
"Let me explain further the shrine will open in six days. The stones need to be found to get into the shrine. The Vvrael have not set a time when they will attack."
Truekillr recites:
"We need the stones as soon as possible."
Nollan asks, "Where do we bring the stone if we find one, and who to give to?"
Elagence says, "only chosen can take stones "
Truekillr recites:
"The stones cannot be picked up by any other than a Chosen."
Selfane says, "do we have to *search* for the stones or will they be in a room when we get there, in plain sight"
Truekillr recites:
"Find a Chosen or one knowledgable in the lore."
Halfawit asks, "and if we try to pick them up???"
Arleana asks, "will the stones be on monsters we kill?"
Arleana asks, "or in boxes?"
Demonicite exclaims, "No one knows!!"
Cairem asks, "M'lord Truekillr, I spoke with Lady Heathyr earlier this eve but this thought didna occur until recently, the stones are stone of virture correct? If so, might not a clue to their location be given from the Talisman's at Kai's Shrine? If I remember correctly, 6 of those Talisman's are inscribed with a virture, or are they merely scattered about the lands in a random fashion?"
Truekillr recites:
"I wish I could give more information on the stones. But we honestly do not know."
Shadowtip says, "M'lord True, please. A question... an intelligent one."
Truekillr exclaims, "Now yer thinkin!"
Truekillr recites:
"This is not a race with each other it is a race against time."
Skulan says, "So put simply...we mut put aside our own gains this weak and band together to search"
Truekillr recites:
"My only advice. KEEP FAITH!"
Ravenwulf says, "I thought there are eight talisman"
Archpain asks, "Shall we go to kai's shrine?"
Demonicite exclaims, "let the search begin!!"
Truekillr recites:
"Ask questions I will try to answer"
Nitefallz says, "Faith is hardly in existance anymore unfortunately"
Halfawit asks, "we dont know when the attack will come???"
Meisternicus asks, "who were the chosen?"
Mithos asks, "ahhh..I might have missed something...but how tough are these Vvrael???"
Cairem says, "There are, two of them are about Despair and another I currently canna remember."
Plur says, "Really..I have faith. Therefor..it mus' still be'round."
End.
Used by permission of Lord Truekillr Strickulus.
The Water and Ice spirits
Aquayl & Iquaine
From a posting by Truekillr Strickulus
Many of us know of the tales and history surrounding Meyno and her sons. Less of us know the tales and such of Cingh the Fire elemental spirit. This is an attempt to pen scrolls that I read in passing when I visited the Great Library in Biblia. These are general, but I feel quite detailed. This is not an entire history, nor should it be considered one. I am sure there are many tales and interactions with these spirits...
The Water and Ice spirits:
Yes, there are two, but are quite close...as you shall see.
Aeons ago when the Drakes were scared into hiding, and after the Great Ur-Daemon war, the Arkati began to nurture the land and take certain spheres of power. As is known, Charl controls the seas. His malevolence is well known though he is under the Pantheon of the Liabo moon. The tale begins with him and his daughter Niima.
One day when Charl was speaking with Niima she seemed sad and lonely. He offered to create a being so intelligent and so beautiful that Niima would never feel lonely or want of anything again. She naturally declined this offer and went on her way. However, it has been said that Charl liked this idea so much that he continued thinking about it, not for Niima any longer, but for himself. He would not mind having a helper in the seas to take certain chores and leadership responsibilities. He searched far and wide and gathered a large number of his sea mammals and animals to him. He then took the strongest traits of each and placed them into an orb. For a few examples, he took the intelligence of a dolphin, the strength of a whale, the patience of a terrapin, the instinct of a shark and so on. When all of these traits were in the orb he placed it into a large oyster under the sea to nurture and grow much like an egg.
A millenia passed before he went back to check upon his creation. As he opened the oyster, out stepped the most beautiful sight he had ever laid eyes upon. A humanoid of unbelieving strength, prowess, intelligence and beauty. An entity so perfect that Charl was impressed with himself. He immediately started setting it to tasks and teaching it the ways he knew. He taught it all of the sea and of the history of the lands to that point. It reveled in this knowledge and sought more and more. Eventually after having learned all of what Charl told it, it asked the simple question, "What of the land dwellers father?"
Charl was reluctant to tell his creation about what lay beyond the shores, so he lied to it. He said that it was a place of desolation and destruction. All that it contained was charred and blackened land upon which the blood of the Ur-Daemons kept it infertile. He never spoke of it again.
It seems that his creation did however, and would ask the dolphins and the whales of the sights they say, of the tales they have heard from other animals in the lands. These tales furthered its curiosity till one day it decided to try and walk the lands. As it cleared itself of the water, it felt such intense and excruciating pain that it could but catch a glimpse of the shore. What it saw was enough to warrant the pain. It saw hills and valleys and forests of such life and beauty. It could not stop thinking of what lay beyond the water.
Charl of course knew of what had transpired and felt such great rage that his perfect creation could feel nothing but wanton for something other than the realm he controlled that he decided to take drastic action.
He went to his creation and with a heavy heart spoke these words, "My creation, let it be known that if my sphere is not what you seek than may that part of you that wants for more have it." He then took his great trident and split his creation into two pieces.
One piece contained all of the previous strengths, but lacked the desire to seek other forms of life. The other was still bound by the dictates of water, yet could not stay in the salty water as if the water was like acid to its form. Thus the spirits were born.
Aquayl: The Water Spirit
After Charl split his creation into two pieces he noticed a subtle change in his Water Spirit. It began to form more and more into the shape resembling a male. This creature still kept the allegiance and loyalty to its Father, yet began to devlop skills in manipulating the water itself. It could form tidal waves and power typhoons from its Air cousin. With this growing power came more responsibilty. Charl granted the Spirit these powerful abilities, but the Spirit was constrained to the water. It could take form in either fresh or salt water, but it could never directly touch the rays of the sun. In its stead, it began to manipulate the water to do its bidding. The most powerful of its creations was the Water elemental. This elemental could walk the lands and manipulate its contents, but only for a short period of time. These elementals are said to be quite rare and quite strong. They have the ability to form into a puddle and thus dodge attack, or draw upon any other source of water they can to heal or strengthen themselves. All in all a legendary creature.
Aquayl has not been seen often, but it is said that the Sea Elves of auld have powerful artifacts and scrolls dealing with Aquayl and his legends. Perhaps when we are able to travel to Ruin Creek we will learn more of his powers and legends. There was an artifact recovered by an old empath by the name of Acantha during the battle with Despana long ago that a dying sea elf gave to her. This artifact was a medallion made of pure golden coral. On it was a picture of Charl sitting on his thrown, a male figure on his right and a femlae figure on his left. Under the figure on the right was etched "Aquayl", under the left figure was etched "Iquaine".
The Huntress, still in her mortal human form, saves the life of the King, not once, but three times through her heroic actions, putting her own life in peril to save his. In gratitude for her deeds, her sovereign bestows upon her his guardianship, and as she kneels before the King in acceptance of the honor, the Queen and her bodyguard Arachne, a cocky smirk upon her face watch jealously from deep within the shadows, whispering condescendingly about her and plotting their revenge against the Huntress.
During the evening, the Queen stealthily slips a strong potion into the Huntress's drink, sending her into a deep, unknowing sleep. The Queen's accomplice, Arachne plants a dagger in the sleeping Huntress's hand. Arachne and the Queen then raise the alarm throughout the castle, accusing the Huntress of attempting to murder the King, and the Huntress is arrested and thrown into the dungeons to await trial.
The time of the her trial having come, the wrongly accused Huntress stands in chains, with the Queen and Arachne testifying strongly against her. The King is moved to belief by their treacherous speeches. Only one single person is willing to stand up for the Huntress, a lone guardsman, but his honest efforts on her behalf are to no avail. She is banished to the barren wastelands of the desert, clad in a black death-shroud.
Stumbling through the desert, exhausted and parched, having exhausted her meager two day's supply or water, the Huntress discovers a cool, dark cave hidden in an outcropping of rocks and wearily enters to await her fate. To her horror, she finds inside not quiet solitude in which to rest, but a terrifying hoarde of gigantic spiders. Valiantly fighting off the swarm of grotesque arachnids, her very existence at stake, she manages to kills them. To ease her painful thirst, she then drinks their blood. But the blood is poison, and finally her agonies ended, she slips into the silent, cold realm of death. Inspired by her gallant heroism, the spiders build an altar for her, laying her still, pale body upon it.
Her soul slips the bonds of the moral realm, escaping into the heavens, where she counsels with the gods, stating her wronged plight to them, and swearing her revenge. She vows to repay in kind those who wronged her. Ultimately, she awakens immortal and seeks out the arachnids to share her story. Stirred still by her valor, they vow to help her seek her revenge. The Huntress silently makes her way back into the city, her face set in grim determination.
Stealing into the city, she finds that a militia of citizens has been formed to protect the town. The Huntress, not wishing shed the blood of innocents, steals a scythe and creeps secretly into the castle. Acting swiftly, she slays kills the King's eight sons, and finally the King himself. The guards, having discovered the slaughter, set upon her, forcing her to retreat into the depths dungeons once again. To her surprise, the Huntress discovers that the same guardsman who tried to defend her from her accusers at her first trial has been locked within the dungeons since then, as well as Arachne for her knowledge of the truth.
The kind-hearted guardsman tends to the her wounds, while Arachne pleads with the Huntress for forgiveness. Thus another plot of vengeance is undertaken. Together, Arachne and the Huntress go to slay the Queen. The Huntress kills her, but the treacherous Arachne stabs the Huntress and also the guard. Enraged by her betrayal the guardsman stabs Arachne, and both all fall to the floor, mortally wounded. fighting to preserve her life, and not willing to face death, Arachne stoops to drink the spilled immortal blood of the Huntress. In a bizarre twist, as she drinks, Arachne is bitten upon the lip by a black widow spider.
Her oath of vengeance complete and her divinity assured, the Huntress ascends into the heavens to take her place among the stars, followed by the faithful guardsman, his duty to ever protect her in the night sky.
Meanwhile, the venom of the black widow spider which bit Arachne works within the immortal blood she swallowed, twisting her now-immortal form into that of a giant spider, forming for eternity the rivalry between the Goddess of Betrayal and the Goddess of Vengeance which rages across the lands.