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Ironman

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Welcome to the first and only page dedicated to Ivan Stewart´s Super Off Road

Versión en Español

Index:
1. Generalities
2. Tracks
3. Tips and tricks
4. Bugs
5. The Track Pack
6. Credits







1. Generalities

Super Off Road, or Ironman, how is best known, is a racing game published in 1990 by Virgin Interactive Entertainment.  It's an incredibly simple game, which has become a true classic because of its great addictive potential.  It was also released for arcade and today (2002) is still possible to find it in some low-budget video games rooms. 

The game itself is a series of races, in which participate four trucks.  By default, you drive the red one, the yellow one (Hurricane), is driven by Earl Stratton, the blue one (Jammin’) by John Morgan, and the gray one, the best of all, is driven by the ineffable Ivan Stewart, the Ironman, a character on whose the game was based.  Up to three players can play at once, the second  driver with the blue truck, and the third, using a joystick, with the yellow one.  The Ironman stands as the rival to defeat.  If you want to know who Morgan and Stratton are, take a look on the credits .

The winner of each race is the first to finish 4 laps.  He gets a prize of $100.000, the second place is awarded with $90.000, the third with $80.000 and the last only gets $70.000.  With this money you can buy additions for the trucks at the Speed Shop.  These improve notoriously the performance and are:

- Nitros:  You pay $10.000 for each one. They are used during the races to give an extra impulse.  These can be the difference between life and death.
- Accelerators: $80.000 for each one.  As its name indicates, increase the   acceleration capability of the trucks.
- Top speed:  It the most expensive item, $100.000.  As you can guess, increase the maximum speed that the trucks can reach.
- Shocks:  Each set costs $60.000.  They reduce the impact when you pass over a bump.

You can buy 'till 5 sets of each item (except for the nitros, up to 99).  That way, completely equipping the truck costs $1.400.000, that is a good number of races won.

During the races appears bags containing money or nitros, they are took by the first runner who step on them.  The quantities increase each time, this means, the first bag contains $10.000, the second $20.000, the third $30.000, and so on.  After several years playing this game, I have never found a bag containing more than $50.000, so I guess that's the limit.  It's the same for the nitros, I haven't get more than 5 at once.

For surviving, you must win each race.  If you don't finish in the first place, you lose a credit.  When you run out of credits, the game is over.  You can buy the credits again by pressing [F1] for the red truck or [F5] for the blue one.  Each credit costs $250.000.  You can also spend the credits as money at the Speed Shop, but they only represent $170.000, a very bad business; moreover, you put in risk you permanence in the game, because you never know when you're going to make a mistake in the last lap, losing the race and the life.

The races last 50 seconds in average (not using nitros), though each time the times get shorter.  In the game there are 8 tracks , but to be able to run in a new one, you have to go over all the past tracks, and each time you run in a new one, the series start again.  As result of this, the number of tracks you have to run is the summary from 1 to n, being n the number of the track.    For n=8, that is, to reach the last track, you have to run 36 races previously.  Due to this system, the first track is run a lot of times more than the others.  Each time you complete a cycle, the direction of the tracks changes, starting anti-clockwise.

Usually, the races end this way:  you arrives first, Ironman is second, Jammin' in the third place and Hurricane is the last one.  However, sometimes the blue truck arrives the last, in fact, in a few rare occasions (some help is needed), Ivan Stewart, with his hateful gray truck finishes in the last place.

The game is not really hard, but it's always funny.  Personally, I have never been eliminated and only quit the game when I get bored, 'cause the option of buying new credits saves all the mistakes you can make in the races.  Moreover, the other drivers cannot use the nitros (obviously, If you're playing against a friend, he can use them).  It will be a different story if the Ironman could use his 10 nitros…

At the game start, you're asked for you're name initials (3), besides a bunch of stupid data such as your citizenship (you can choose only between American, Italian, German, British, French, Japanese, Canadian or Australian) and your birth date.  Nothing can be typed, you're forced to push 2 keys thousand of times to introduce the information.  After two or three times of doing this, you get bored and you start playing as AAA, with the first birth date and citizenship that appear.

This game is a true classic that you must play if you’re a racing games lover.  It’s not sold anymore, so you should go to one of those abandonware sites to get it.  If you don’t know what the hell is abandonware, go to Google right now and make a short search.  Sure you’ll be surprised.



2.  Tracks

The tracks are the soul of this game.  Click on any track to enlarge it.

2.1.  Sidewinder:
The first track, so it's the one you run more times.  It's not difficult, there is no much to say about it.

Sidewinder


2.2. Wipeout:
The puddles at the top give it some difficulty, specially when you’re running clockwise.  However, with practice you can learn to cross them without touching the directional keys, in a straight trajectory

Wipeout


2.3. Big Dukes:
Without no doubt, my favorite track, it's the first in which you can take a wrong path, since the trajectories intersect.  I love lying in ambush for another truck at the edge of the pond, and when it gets close, I use a nitro to make it lose its way.  If you're lucky, you can make them lose an entire lap.  Anyway, my results in this track are so good that I usually finish a lap ahead of the second one, the Ironman.

Big Dukes


2.4. Hurricane Gulch:
Another with independent trajectory (thera are 4), is very pleasant to run.  It has the additional charm of having a short cut, that you always should take.   When you’re running anti-clockwise, the opponents usually have problems climbing the second slope after the goal, so you get an excellent advantage.  Thus, you should avoid to “push” the other trucks at this point.


Hurricane Gulch


2.5. Huevos Grande:
Unexplainably, they omitted the final S in the name (Huevos Grandes is the spanish expression for “big eggs”).  It’s a hard track for beginners, since the trajectories intersect again.  Here is very dangerous to use the nitros, ‘cause easily you miss the shot and you find yourself in the wrong corner of the track.



2.6. Fandango:
The hardest of the tracks with close path, it is neccesary to use a lot of nitros if you’re not a great driver.  Gaining a little advantage is very difficult and it looks like all the cars are running faster than yours.  However, with experience, it becomes easy.
.


Fandango


2.7. Blaster:
This is the hardest, you can always lose.  Using nitros is a dangerous game, but it’s inevitable.  I really hate it, each time Ironman goes beyond me, I suffer.  Several times I have finish next to the lap counter.

Blaster


2.8. Cliffhanger:
Although is the track with less separators, is not as hard as Blaster.  It is joyful to run, but the risk of not surround any of the pillars forces you to be careful.

Cliffhanger




3. Tips and tricks

Years of playing have left some knowledge that will be useful for the beginner:

- If you lose the first place during the race, don’t despair and do NOT use the nitros.  The AI of the game is not very good and the cars will “wait” for you, if you keep a decent speed.  It’s the same for nitros, if you use them, anyway they’ll overtake you.  This is valid for the first three laps.  If you’re in the last lap and you’re not running first, is panic time.  Use the nitros as you were mad, maybe you still can win.

- You obtain the most from the nitros by using it in couples.  Shot the second one approximately after two seconds of the first, you’ll see how this nitro gives you more speed than the preceding.  If you use the nitros successively, you waste them miserably.

- Buy the tires before anything else.  Let the shocks in the last place.

- Even it could sound obvious, you should concentrate on the lap’s number.  Any distraction and the race is over, or worst, you drop the controls when there’s still a whole lap to run.

- In the following thacks, you should use the nitros only in the sections that are clearly delimited by separators: Big Dukes, Huevos Grande, Blaster y Cliffhanger.

- Finally, the cheat code.  Pressing [+] while entering your name or while buying things gives you endless credits.



4. Bugs

After hundreds of hours, I have found some interesting bugs:

- If you’re right before the goal in the last lap and use a nitro, it can happen that the lap doesn’t count and you lose stupidly the race.
- Sometimes the blue or yellow truck go nuts and run backwards until they crash against other car.  Avoid the crash and you can bet they’ll stop the Ironman.
- Sometimes you get stuck at the entry of the shortcut in Hurricane Gulch .  If a nitro doesn’t set you free, there’s no escape, you lose.
- In some tracks, specially Wipeout and Hurricane Gulch , if you shoot a nitro at the wrong time, your truck will fly out of the screen for a few seconds.  Once, my truck never fell and I lost. 



5.  The Track Pack

This is an unknown detail between most players of the PC version.  Short after releasing the game for arcade, Virgin released "The Track Pack", basically an update for the game.  It is simply 8 new tracks, that give the game what it needs the most: variety.  For what I know, "The Track Pack" never was released for PC.  If you have information related to this, please tell me .  Anyway, there’s a possibility of playing it in your PC using rom’s for MAME .  Basically, you emulate the arcade machines right in your computer, with excellent results.

The Track Pack


Redoubt-about



6. Crédits

Although it doesn't appear in the game,  this is the inspirited team that yielded Ironman:

Direction: John Rowe, Medo Moreno, Dan Viescas
Technical Advisor: Ivan Stewart
Concept, Team leader: John Morgan (sound familiar?)
Software: John Morgan, Earl Stratton, Hartono Tjitro
Graphics: Steve High, Kevin Lydy, Dok Whitson, Jerry Huber
Music: Sam Powell
Sound: Mike Enright, Michelle Simon
Hardware: Eric Henderson, Dennis Sable, Dave Scott


All the content of this page was created by Juan Sebastián Vélez
Last update:  May 23th/2002