Overview The Drakel are a
reptilian race. They use a hybrid form of magic
and technology, called magiscience,
for many devices and weapons. There is little
known about this elusive and dangerous race, as
they are as secretive as they are devious and
evil. They seem driven to find some magical item
that will save them from an evil power.
Note: This
treatise was created during the earliest return
of the Devourer and does not reflect more recent
political and cultural changes. Of course, the
Drakel are still not to be truusted.
History
It is
known that the Drakel predate humanity, and have
a culture that is thousands of years old. For
years, the Drakel have stayed shut up in their
ancient cities, co-existing quietly with the
other people of Lore.
That
changed when Drakel prophecy foretold the
re-emergence of an ancient evil. Drakel warriors
began to scout Lore for the location of some
mysterious item. At first there were only rare
observances of isolated Drakel forces. That
quickly escalated into full military movements as
the Drakel became bolder in their search for the
mysterious item. Eventually armies of Drakel
clashed with Moglins and Elves throughout the
Greenguard Forest and Farthward Wood. The
legendary battle at the fields of Brakanub took
place during that time.
It was
during the Battle of Stonerule that more
information about the Drakel came to light. The
Drakel were pillaging ancient temples looking for
their mysterious item when a force of Guardians
and Adventurers intervened. At Stonerule, the
Drakel left large quantities of Azru stones. As
it turned out, these mystical stones had some
attraction to Stonerule, which led a Drakel
faction called the Drakel War Council to believe
the mysterious item they sought was at Stonerule.
The Drakel
have been spotted more and more, and have even
been accepted into some parts of Lore. Although
their search for a mysterious item is still
shrouded in secrecy, the Drakel are otherwise
becoming more mainstream. There is now a Drakel
trainer in Battleon. Drakel magiscience weapons
and armor are now traded on the black market.
Factions
It is
known that the most powerful faction of Drakels
is the Drakel War Council. It currently controls
a great deal of Drakel resources, including large
armies and war technology. The Drakel War Council
was behind the attack on Stonerule. It is
believed the destruction of forestlands belonging
to Moglins and Elves is the fault of the Drakel
War Council.
Although
the Drakel have strong societal taboos against
serving an Elemental Lord, there are some small,
cultish factions that break from societal norms.
One of the most prevalent Drakel cults serves the
Water Lord. (This seems to make sense, as the
Drakel have a strong underwater military.)
Another Drakel cult, which has been forced into
hiding, serves an ancient, evil dragon. These
Fire Drakel have lost much power with
the waning of the evil dragon's might.
Drakel
Technology
The Drakel
blend technology and magic into magiscience. Not
all Drakel innovations are blended, and the
entire spectrum from pure technology to pure
magic can be found in Drakel culture.
The
greatest technological innovation of the Drakel
is their protected cities. Protected by
impenetrable walls and domed against the
elements, these cities have housed Drakel society
for thousands of years. There is no environment
in which the cities cannot be found: from the
highest mountains to the deepest oceans; from the
driest deserts to lush tropical forests.
The
Drakels' most powerful innovations almost always
involve the creation of weapons. From the Drakel
Power Armor to the Greater War Beast, the Drakel
seem to be totally militarily-minded. Even
innovations in the Drakel themselves are for
destruction. Take the giant Drakel Destroyers for
example. Huge, mindless, and deadly, these
remote-controlled Drakel will actually
self-destruct after losing in combat.
The most
recent Drakel invention involves the use of Kayda
gems. These gems seem to be a power source for
Drakel magiscience. It is used to power the
DrakBot, which is an assassination automaton.
Kayda gems are also very flexible in other uses.
When combined with a sword, Kayda gems increase
the sword's deadliness and gives special powers
to the weapon.
Conclusion
With the
possible exception of dwarf Drakel, all Drakel
must be destroyed. A way to breach their city
walls has to be found, and every bit of Drakel
magiscience must be washed from Lore. A
frightening trend of accepting some
special Drakel into human society has
to be stopped. So are the sales of black-market
magiscience weapons and armor.
Do not
trust the Drakel. Do not be lulled by their
excuses of self-preservation. Mark my words as
the heir of the Hold of Bloodfist and oldest son
of the Bloodstone line; the Drakel will never
mend their ways. They seek to destroy you and me
and everything we hold dear.
References
Almost all
information presented is from the Adventure Quest
RPG. Most of it was gleaned from individual
Drakel stats or special event references, such as
the Battle at Stonerule.
Updated
November 20, 2005.
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