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:: Path Recap ::
Beginning
  • Buy Fire Blade and Pet
  • Get Pet Rock from Warlic
  • Buy Fire Shield (Optional)
  • Begin working stats to 5
Level 5
  • Go to Darkovia and choose to be a Vampire or Lycan
  • Begin working stats to 10
  • Start upgrading weaponry
Level 10
  • Go to Warlic and become a Mage (buy Robes)
  • Begin working stats to 15
  • Alternate between Mage quests (to level 5) and Lycan quests (to level 10)
  • Start upgrading pets

Your path is your own after hitting Level 5 Mage and Level 10 Lycan/ Vamp

Where To, Afterwards?
After following the path to its end, you can choose to concentrate on being a magic-user or fighter. A magic-user might develop Wizard-class levels, and a warrior might start to complete Fighter, Ninja, and Knight quests.

Because an Adventurer is limited to Level 5 in each class, it might be a good idea to develop many other classes for your character.

 
 
 
 


This site is archived. For updated information about the Path, visit my Adventure Quest Pathwalker lens.

Path of Moonlight, Fire, and Ice
Fire, Ice, and MoonlightThe Path of Moonlight, Fire, and Ice is a way for Adventurers to take advantage of two powerful classes in Adventure Quest which are accessible by non-Guardians.

The first part of the path is the Lycan/ Vampire sub-race. The armor for this race is cheap and better than the armor in the shops, especially at low levels. With two specials powers, heightened defenses, and access to a companion, these sub-races will prove to be extremely powerful. This is Moonlight part of the path.

The second part of this path the Mage class. The Mage attacks are better than any spell a low-level character can purchase, and better than most mid-level spells. Adventurers are restricted to Level 5, but that still gives access to Fire, Ice, Wind, and Earth attacks. This is the Fire and Ice part of the path.

To Begin

Adventurers need all the help they can get. They don't have access to sacks full of potions and the Guardian blade. So it's important for a beginning Adventurer following the Path of Moonlight, Fire, and Ice to visit Warlic and figure out how to get the Pet Rock companion.

As for equipment, it is recommened that the Adventurer start with a Fire Blade and a pet of some kind. Low-level shields are not very good, so save your money. If you insist on buying a shield, get a Fire Shield, because it will help with the Stat Trainer.

You cannot access Darkovia, where you'll choose to be a Lycan or Vampire, until Level 5. Until then, save your money and work on Random adventures or low-level quests. You can start upping your stats when you level up, but stop at 5 (because it's free).

Lycans and Vamps

When you hit Level 5, go to Darkovia and chose to be a Lycan or Vampire. Both are equal as far as abilities are concerned. Both also have access to a companion, a bat (Vampire) or wolf (Lycan).

Mage

You're going to start doing major damage when you become a Level 2 Mage, when you get Fire and Ice attacks. At Level 10, go to Warlic and begin your Mage quests. If you don't have enough money to buy your Mage robes, just go ahead and do the first (qualifying) and second (Level 1) Mage quests anyways.

You can alternate between racial quests and Mage quests until you max out. When you do max out, you must choose your own path.

Special Considerations- Combat

When following the Path of Moonlight, Fire, and Ice, you have to carefully consider the nature of the enemies you will face. You must use the strengths of the dual nature of your abilities, and you must keep your weaknesses in mind. Do you engadage as a Mage and issue the final blow as a Lycan or Vampire? Do you save your mana for a tougher opponent, or does your Lycan/ Vampire form have a greater advantage?

Stats

Why develop stats evenly? Because this path will need both warrior strengths (Strength, Endurance) and magic-user strengths (Dexterity and Intelligence). It's best to develop stats evenly until they hit 15. After that, you can choose where to concentrate your efforts.

If you have a clear vision of where your Adventurer will be by Level 50 (the max level for Adventurers), then feel free and do what you want with stats.


 
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